summaryrefslogtreecommitdiffstats
path: root/remoting/protocol/fake_session.h
blob: 0e098b40e8545383bdd2ddea0c18ca05c2c813e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_PROTOCOL_FAKE_SESSION_H_
#define REMOTING_PROTOCOL_FAKE_SESSION_H_

#include <map>
#include <string>
#include <vector>

#include "base/memory/scoped_ptr.h"
#include "net/socket/socket.h"
#include "net/socket/stream_socket.h"
#include "remoting/protocol/session.h"

class MessageLoop;

namespace remoting {
namespace protocol {

extern const char kTestJid[];

// FakeSocket implement net::Socket interface for FakeConnection. All data
// written to FakeSocket is stored in a buffer returned by written_data().
// Read() reads data from another buffer that can be set with AppendInputData().
// Pending reads are supported, so if there is a pending read AppendInputData()
// calls the read callback.
class FakeSocket : public net::StreamSocket {
 public:
  FakeSocket();
  virtual ~FakeSocket();

  const std::string& written_data() const { return written_data_; }

  void AppendInputData(const char* data, int data_size);
  int input_pos() const { return input_pos_; }
  bool read_pending() const { return read_pending_; }

  // net::Socket interface.
  virtual int Read(net::IOBuffer* buf, int buf_len,
                   net::OldCompletionCallback* callback);
  virtual int Write(net::IOBuffer* buf, int buf_len,
                    net::OldCompletionCallback* callback);

  virtual bool SetReceiveBufferSize(int32 size);
  virtual bool SetSendBufferSize(int32 size);

  // net::StreamSocket interface.
  virtual int Connect(net::OldCompletionCallback* callback) OVERRIDE;
  virtual void Disconnect() OVERRIDE;
  virtual bool IsConnected() const OVERRIDE;
  virtual bool IsConnectedAndIdle() const OVERRIDE;
  virtual int GetPeerAddress(net::AddressList* address) const OVERRIDE;
  virtual int GetLocalAddress(net::IPEndPoint* address) const OVERRIDE;
  virtual const net::BoundNetLog& NetLog() const OVERRIDE;
  virtual void SetSubresourceSpeculation() OVERRIDE;
  virtual void SetOmniboxSpeculation() OVERRIDE;
  virtual bool WasEverUsed() const OVERRIDE;
  virtual bool UsingTCPFastOpen() const OVERRIDE;
  virtual int64 NumBytesRead() const OVERRIDE;
  virtual base::TimeDelta GetConnectTimeMicros() const OVERRIDE;

 private:
  bool read_pending_;
  scoped_refptr<net::IOBuffer> read_buffer_;
  int read_buffer_size_;
  net::OldCompletionCallback* read_callback_;

  std::string written_data_;
  std::string input_data_;
  int input_pos_;

  net::BoundNetLog net_log_;

  MessageLoop* message_loop_;

  DISALLOW_COPY_AND_ASSIGN(FakeSocket);
};

// FakeUdpSocket is similar to FakeSocket but behaves as UDP socket. All written
// packets are stored separetely in written_packets(). AppendInputPacket() adds
// one packet that will be returned by Read().
class FakeUdpSocket : public net::Socket {
 public:
  FakeUdpSocket();
  virtual ~FakeUdpSocket();

  const std::vector<std::string>& written_packets() const {
    return written_packets_;
  }

  void AppendInputPacket(const char* data, int data_size);
  int input_pos() const { return input_pos_; }

  // net::Socket interface.
  virtual int Read(net::IOBuffer* buf, int buf_len,
                   net::OldCompletionCallback* callback);
  virtual int Write(net::IOBuffer* buf, int buf_len,
                    net::OldCompletionCallback* callback);

  virtual bool SetReceiveBufferSize(int32 size);
  virtual bool SetSendBufferSize(int32 size);

 private:
  bool read_pending_;
  scoped_refptr<net::IOBuffer> read_buffer_;
  int read_buffer_size_;
  net::OldCompletionCallback* read_callback_;

  std::vector<std::string> written_packets_;
  std::vector<std::string> input_packets_;
  int input_pos_;

  MessageLoop* message_loop_;

  DISALLOW_COPY_AND_ASSIGN(FakeUdpSocket);
};

// FakeSession is a dummy protocol::Session that uses FakeSocket for all
// channels.
class FakeSession : public Session {
 public:
  FakeSession();
  virtual ~FakeSession();

  StateChangeCallback* state_change_callback() { return callback_.get(); }

  void set_message_loop(MessageLoop* message_loop) {
    message_loop_ = message_loop;
  }

  void set_error(Session::Error error) { error_ = error; }

  bool is_closed() const { return closed_; }

  FakeSocket* GetStreamChannel(const std::string& name);
  FakeUdpSocket* GetDatagramChannel(const std::string& name);

  // Session interface.
  virtual void SetStateChangeCallback(StateChangeCallback* callback);

  virtual Session::Error error();

  virtual void CreateStreamChannel(
      const std::string& name, const StreamChannelCallback& callback);
  virtual void CreateDatagramChannel(
      const std::string& name, const DatagramChannelCallback& callback);

  virtual FakeSocket* control_channel();
  virtual FakeSocket* event_channel();

  virtual const std::string& jid();

  virtual const CandidateSessionConfig* candidate_config();
  virtual const SessionConfig& config();
  virtual void set_config(const SessionConfig& config);

  virtual const std::string& initiator_token();
  virtual void set_initiator_token(const std::string& initiator_token);
  virtual const std::string& receiver_token();
  virtual void set_receiver_token(const std::string& receiver_token);

  virtual void set_shared_secret(const std::string& secret);
  virtual const std::string& shared_secret();

  virtual void Close();

 public:
  scoped_ptr<StateChangeCallback> callback_;
  scoped_ptr<const CandidateSessionConfig> candidate_config_;
  SessionConfig config_;
  MessageLoop* message_loop_;
  FakeSocket control_channel_;
  FakeSocket event_channel_;

  std::map<std::string, FakeSocket*> stream_channels_;
  std::map<std::string, FakeUdpSocket*> datagram_channels_;

  std::string initiator_token_;
  std::string receiver_token_;

  std::string shared_secret_;

  std::string jid_;

  Session::Error error_;
  bool closed_;

  DISALLOW_COPY_AND_ASSIGN(FakeSession);
};

}  // namespace protocol
}  // namespace remoting

#endif  // REMOTING_PROTOCOL_FAKE_SESSION_H_