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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_SIGNALING_XMPP_SIGNAL_STRATEGY_H_
#define REMOTING_SIGNALING_XMPP_SIGNAL_STRATEGY_H_
#include "remoting/signaling/signal_strategy.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
namespace net {
class ClientSocketFactory;
class URLRequestContextGetter;
} // namespace net
namespace remoting {
// XmppSignalStrategy implements SignalStrategy using direct XMPP connection.
class XmppSignalStrategy : public SignalStrategy {
public:
// XMPP Server configuration for XmppSignalStrategy.
struct XmppServerConfig {
XmppServerConfig();
~XmppServerConfig();
std::string host;
int port;
bool use_tls;
std::string username;
std::string auth_token;
};
XmppSignalStrategy(
net::ClientSocketFactory* socket_factory,
const scoped_refptr<net::URLRequestContextGetter>& request_context_getter,
const XmppServerConfig& xmpp_server_config);
~XmppSignalStrategy() override;
// SignalStrategy interface.
void Connect() override;
void Disconnect() override;
State GetState() const override;
Error GetError() const override;
std::string GetLocalJid() const override;
void AddListener(Listener* listener) override;
void RemoveListener(Listener* listener) override;
bool SendStanza(scoped_ptr<buzz::XmlElement> stanza) override;
std::string GetNextId() override;
// This method is used to update the auth info (for example when the OAuth
// access token is renewed). It is OK to call this even when we are in the
// CONNECTED state. It will be used on the next Connect() call.
void SetAuthInfo(const std::string& username,
const std::string& auth_token);
private:
class Core;
scoped_ptr<Core> core_;
DISALLOW_COPY_AND_ASSIGN(XmppSignalStrategy);
};
} // namespace remoting
#endif // REMOTING_SIGNALING_XMPP_SIGNAL_STRATEGY_H_
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