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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SANDBOX_SRC_JOB_H_
#define SANDBOX_SRC_JOB_H_
#include "base/basictypes.h"
#include "sandbox/src/restricted_token_utils.h"
namespace sandbox {
// Handles the creation of job objects based on a security profile.
// Sample usage:
// Job job;
// job.Init(JOB_LOCKDOWN, NULL); //no job name
// job.AssignProcessToJob(process_handle);
class Job {
public:
Job() : job_handle_(NULL) { }
~Job();
// Initializes and creates the job object. The security of the job is based
// on the security_level parameter.
// job_name can be NULL if the job is unnamed.
// If the chosen profile has too many ui restrictions, you can disable some
// by specifying them in the ui_exceptions parameters.
// If the function succeeds, the return value is ERROR_SUCCESS. If the
// function fails, the return value is the win32 error code corresponding to
// the error.
DWORD Init(JobLevel security_level, wchar_t *job_name, DWORD ui_exceptions);
// Assigns the process referenced by process_handle to the job.
// If the function succeeds, the return value is ERROR_SUCCESS. If the
// function fails, the return value is the win32 error code corresponding to
// the error.
DWORD AssignProcessToJob(HANDLE process_handle);
// Grants access to "handle" to the job. All processes in the job can
// subsequently recognize and use the handle.
// If the function succeeds, the return value is ERROR_SUCCESS. If the
// function fails, the return value is the win32 error code corresponding to
// the error.
DWORD UserHandleGrantAccess(HANDLE handle);
// Revokes ownership to the job handle and returns it. The destructor of the
// class won't close the handle when called.
// If the object is not yet initialized, it returns 0.
HANDLE Detach();
private:
// Handle to the job referenced by the object.
HANDLE job_handle_;
DISALLOW_COPY_AND_ASSIGN(Job);
};
} // namespace sandbox
#endif // SANDBOX_SRC_JOB_H_
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