summaryrefslogtreecommitdiffstats
path: root/sandbox/win/src/service_resolver.h
blob: 3eb9e0838109e322c9a871a02e6b02cead3a7090 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef SANDBOX_SRC_SERVICE_RESOLVER_H__
#define SANDBOX_SRC_SERVICE_RESOLVER_H__

#include "sandbox/win/src/nt_internals.h"
#include "sandbox/win/src/resolver.h"

namespace sandbox {

// This is the concrete resolver used to perform service-call type functions
// inside ntdll.dll.
class ServiceResolverThunk : public ResolverThunk {
 public:
  // The service resolver needs a child process to write to.
  ServiceResolverThunk(HANDLE process, bool relaxed)
      : process_(process), ntdll_base_(NULL), win2k_(false),
        relaxed_(relaxed), relative_jump_(0) {}
  virtual ~ServiceResolverThunk() {}

  // Implementation of Resolver::Setup.
  virtual NTSTATUS Setup(const void* target_module,
                         const void* interceptor_module,
                         const char* target_name,
                         const char* interceptor_name,
                         const void* interceptor_entry_point,
                         void* thunk_storage,
                         size_t storage_bytes,
                         size_t* storage_used);

  // Implementation of Resolver::ResolveInterceptor.
  virtual NTSTATUS ResolveInterceptor(const void* module,
                                      const char* function_name,
                                      const void** address);

  // Implementation of Resolver::ResolveTarget.
  virtual NTSTATUS ResolveTarget(const void* module,
                                 const char* function_name,
                                 void** address);

  // Implementation of Resolver::GetThunkSize.
  virtual size_t GetThunkSize() const;

 protected:
  // The unit test will use this member to allow local patch on a buffer.
  HMODULE ntdll_base_;

  // Handle of the child process.
  HANDLE process_;

 protected:
  // Keeps track of a Windows 2000 resolver.
  bool win2k_;

 private:
  // Returns true if the code pointer by target_ corresponds to the expected
  // type of function. Saves that code on the first part of the thunk pointed
  // by local_thunk (should be directly accessible from the parent).
  virtual bool IsFunctionAService(void* local_thunk) const;

  // Performs the actual patch of target_.
  // local_thunk must be already fully initialized, and the first part must
  // contain the original code. The real type of this buffer is ServiceFullThunk
  // (yes, private). remote_thunk (real type ServiceFullThunk), must be
  // allocated on the child, and will contain the thunk data, after this call.
  // Returns the apropriate status code.
  virtual NTSTATUS PerformPatch(void* local_thunk, void* remote_thunk);

  // Provides basically the same functionality as IsFunctionAService but it
  // continues even if it does not recognize the function code. remote_thunk
  // is the address of our memory on the child.
  bool SaveOriginalFunction(void* local_thunk, void* remote_thunk);

  // true if we are allowed to patch already-patched functions.
  bool relaxed_;
  ULONG relative_jump_;

  DISALLOW_COPY_AND_ASSIGN(ServiceResolverThunk);
};

// This is the concrete resolver used to perform service-call type functions
// inside ntdll.dll on WOW64 (32 bit ntdll on 64 bit Vista).
class Wow64ResolverThunk : public ServiceResolverThunk {
 public:
  // The service resolver needs a child process to write to.
  Wow64ResolverThunk(HANDLE process, bool relaxed)
      : ServiceResolverThunk(process, relaxed) {}
  virtual ~Wow64ResolverThunk() {}

 private:
  virtual bool IsFunctionAService(void* local_thunk) const;

  DISALLOW_COPY_AND_ASSIGN(Wow64ResolverThunk);
};

// This is the concrete resolver used to perform service-call type functions
// inside ntdll.dll on WOW64 for Windows 8.
class Wow64W8ResolverThunk : public ServiceResolverThunk {
 public:
  // The service resolver needs a child process to write to.
  Wow64W8ResolverThunk(HANDLE process, bool relaxed)
      : ServiceResolverThunk(process, relaxed) {}
  virtual ~Wow64W8ResolverThunk() {}

 private:
  virtual bool IsFunctionAService(void* local_thunk) const;

  DISALLOW_COPY_AND_ASSIGN(Wow64W8ResolverThunk);
};

// This is the concrete resolver used to perform service-call type functions
// inside ntdll.dll on Windows 2000 and XP pre SP2.
class Win2kResolverThunk : public ServiceResolverThunk {
 public:
  // The service resolver needs a child process to write to.
  Win2kResolverThunk(HANDLE process, bool relaxed)
      : ServiceResolverThunk(process, relaxed) {
    win2k_ = true;
  }
  virtual ~Win2kResolverThunk() {}

 private:
  virtual bool IsFunctionAService(void* local_thunk) const;

  DISALLOW_COPY_AND_ASSIGN(Win2kResolverThunk);
};

// This is the concrete resolver used to perform service-call type functions
// inside ntdll.dll on Windows 8.
class Win8ResolverThunk : public ServiceResolverThunk {
 public:
  // The service resolver needs a child process to write to.
  Win8ResolverThunk(HANDLE process, bool relaxed)
      : ServiceResolverThunk(process, relaxed) {}
  virtual ~Win8ResolverThunk() {}

 private:
  virtual bool IsFunctionAService(void* local_thunk) const;

  DISALLOW_COPY_AND_ASSIGN(Win8ResolverThunk);
};

}  // namespace sandbox


#endif  // SANDBOX_SRC_SERVICE_RESOLVER_H__