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Index: sgl/SkEdge.cpp
===================================================================
--- sgl/SkEdge.cpp (revision 42965)
+++ sgl/SkEdge.cpp (working copy)
@@ -17,6 +17,7 @@
#include "SkEdge.h"
#include "SkFDot6.h"
+#include <limits>
/*
In setLine, setQuadratic, setCubic, the first thing we do is to convert
@@ -76,8 +77,23 @@
fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63)); // + SK_Fixed1/2
fDX = slope;
- fFirstY = SkToS16(top);
- fLastY = SkToS16(bot - 1);
+ fFirstY = (int16_t)(top); // inlined skToS16()
+ if (top != (long)fFirstY) {
+ if (fFirstY < top) {
+ fFirstY = std::numeric_limits<int16_t>::max();
+ } else {
+ fFirstY = std::numeric_limits<int16_t>::min();
+ }
+ fX -= fDX * (top - (long)fFirstY);
+ }
+ fLastY = (int16_t)(bot - 1); // inlined SkToS16()
+ if (bot-1 != (long)fLastY) {
+ if (fLastY < bot-1) {
+ fLastY = std::numeric_limits<int16_t>::max();
+ } else {
+ fLastY = std::numeric_limits<int16_t>::min();
+ }
+ }
fCurveCount = 0;
fWinding = SkToS8(winding);
fCurveShift = 0;
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