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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SYNC_API_ENTITY_DATA_H_
#define SYNC_API_ENTITY_DATA_H_
#include <string>
#include <vector>
#include "base/macros.h"
#include "base/time/time.h"
#include "sync/base/sync_export.h"
#include "sync/internal_api/public/util/proto_value_ptr.h"
#include "sync/protocol/sync.pb.h"
namespace syncer_v2 {
struct EntityData;
struct SYNC_EXPORT EntityDataTraits {
static void SwapValue(EntityData* dest, EntityData* src);
static bool HasValue(const EntityData& value);
static const EntityData& DefaultValue();
};
typedef syncer::ProtoValuePtr<EntityData, EntityDataTraits> EntityDataPtr;
typedef std::vector<EntityDataPtr> EntityDataList;
// A light-weight container for sync entity data which represents either
// local data created on the ModelTypeService side or remote data created
// on ModelTypeWorker.
// EntityData is supposed to be wrapped and passed by reference.
struct SYNC_EXPORT EntityData {
public:
EntityData();
~EntityData();
// Typically this is a server assigned sync ID, although for a local change
// that represents a new entity this field might be either empty or contain
// a temporary client sync ID.
std::string id;
// A hash based on the client tag and model type.
// Used for various map lookups. Should always be available.
// Sent to the server as SyncEntity::client_defined_unique_tag.
std::string client_tag_hash;
// Entity name, used mostly for Debug purposes.
std::string non_unique_name;
// Model type specific sync data.
sync_pb::EntitySpecifics specifics;
// Entity creation and modification timestamps.
base::Time creation_time;
base::Time modification_time;
// Sync ID of the parent entity. This is supposed to be set only for
// hierarchical datatypes (e.g. Bookmarks).
std::string parent_id;
// Unique position of an entity among its siblings. This is supposed to be
// set only for datatypes that support positioning (e.g. Bookmarks).
sync_pb::UniquePosition unique_position;
// True if EntityData represents deleted entity; otherwise false.
// Note that EntityData would be considered to represent a deletion if it
// specifics hasn't been set.
bool is_deleted() const { return specifics.ByteSize() == 0; }
// Transfers this struct's data to EntityDataPtr.
// The return value must be assigned into another EntityDataPtr.
EntityDataPtr Pass() WARN_UNUSED_RESULT;
private:
friend struct EntityDataTraits;
// Used to transfer the data without copying.
void Swap(EntityData* other);
DISALLOW_COPY_AND_ASSIGN(EntityData);
};
} // namespace syncer_v2
#endif // SYNC_API_ENTITY_DATA_H_
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