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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// An InternalComponentsFactory implementation designed for real production /
// normal use.
#ifndef SYNC_INTERNAL_API_PUBLIC_INTERNAL_COMPONENTS_FACTORY_IMPL_H_
#define SYNC_INTERNAL_API_PUBLIC_INTERNAL_COMPONENTS_FACTORY_IMPL_H_
#include "sync/internal_api/public/internal_components_factory.h"
namespace syncer {
class InternalComponentsFactoryImpl : public InternalComponentsFactory {
public:
InternalComponentsFactoryImpl();
virtual ~InternalComponentsFactoryImpl();
virtual scoped_ptr<SyncScheduler> BuildScheduler(
const std::string& name,
sessions::SyncSessionContext* context) OVERRIDE;
virtual scoped_ptr<sessions::SyncSessionContext> BuildContext(
ServerConnectionManager* connection_manager,
syncable::Directory* directory,
const ModelSafeRoutingInfo& routing_info,
const std::vector<ModelSafeWorker*> workers,
ExtensionsActivityMonitor* monitor,
ThrottledDataTypeTracker* throttled_data_type_tracker,
const std::vector<SyncEngineEventListener*>& listeners,
sessions::DebugInfoGetter* debug_info_getter,
TrafficRecorder* traffic_recorder) OVERRIDE;
virtual scoped_ptr<syncable::DirectoryBackingStore>
BuildDirectoryBackingStore(
const std::string& dir_name,
const FilePath& backing_filepath) OVERRIDE;
private:
DISALLOW_COPY_AND_ASSIGN(InternalComponentsFactoryImpl);
};
} // namespace syncer
#endif // SYNC_INTERNAL_API_PUBLIC_INTERNAL_COMPONENTS_FACTORY_IMPL_H_
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