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<!DOCTYPE HTML>
<html>
<script>
var canvas, context, pattern, image;
function runTest() {
if (window.testRunner)
testRunner.waitUntilDone();
canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
// Initialize the canvas with orange.
context.fillStyle = '#FFA500';
context.fillRect(0, 0, 100, 100);
image = document.createElement('img');
image.setAttribute('src', 'resources/35ms-green-flash-at-35ms.svg');
image.onload = function() {
setTimeout(function() { createPattern(); }, 50);
setTimeout(function() { drawPatternAndFinish(); }, 100);
}
}
function createPattern() {
pattern = context.createPattern(image, 'repeat');
}
function drawPatternAndFinish() {
context.fillStyle = pattern;
context.fillRect(0, 0, 200, 200);
if (window.testRunner)
testRunner.notifyDone();
}
</script>
<body onload='runTest()'>
Test for crbug.com/279445: createPattern should synchronously snapshot an animating image.<br/>
This test passes if there is a green square below.<br/>
<canvas id='canvas' width='100' height='100'></canvas>
</body>
</html>
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