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<!DOCTYPE html>
<html>
<body onload="load()">
<p>Tests decoding and rendering a video element that has a changing resolution.</p>
<video width=320></video>
<video width=320></video>
<script>
if (window.testRunner) {
testRunner.waitUntilDone();
}
function load() {
var canplayCount = 0;
function oncanplay() {
if (++canplayCount < 2) {
return;
}
// Make sure we render the first frame.
requestAnimationFrame(function() {
video.play();
});
};
// Get the first video to stay on frame zero for comparison purposes.
var video = document.getElementsByTagName("video")[0];
video.src = "../media/resources/frame_size_change.webm";
video.addEventListener('canplay', oncanplay);
// Get the second video to play through the clip with changing dimensions.
video = document.getElementsByTagName("video")[1];
video.src = "../media/resources/frame_size_change.webm";
video.addEventListener('canplay', oncanplay);
video.addEventListener('playing', function() {
// Make sure the video plays for a bit.
video.addEventListener('timeupdate', function() {
if (video.currentTime > 1.0) {
video.pause();
}
});
});
video.addEventListener('pause', function() {
// Now seek back to a point where resolution should be different.
video.addEventListener('seeked', function() {
if (window.testRunner) {
testRunner.notifyDone();
}
});
video.currentTime = 0.5;
});
}
</script>
</body>
</html>
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