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<html>
<head>
<script>
if (window.testRunner) {
testRunner.waitUntilDone();
testRunner.dumpAsText();
}
function log(message) {
var console = document.getElementById("console");
var li = document.createElement("li");
var text = document.createTextNode(message);
console.appendChild(li);
li.appendChild(text);
}
function runTest() {
var doc = window.frames[0].document;
e = doc.getElementById("dragme");
xdrag = e.offsetLeft + e.offsetWidth / 2;
ydrag = e.offsetTop + e.offsetHeight / 2;
e = doc.getElementById("target");
xdrop = e.offsetLeft + e.offsetWidth / 2;
ydrop = e.offsetTop + e.offsetHeight / 2;
var timer = setInterval(function() {
window.frames[0].location = "../resources/drag-drop.html";
}, 100);
if (!window.testRunner) {
log("This test uses eventSender. To run it manually, drag the selected image to another position in the editable div and drop it. Renderer should not crash.");
return;
}
var max_tries = 50;
for (i = 0; i < max_tries; i++) {
eventSender.mouseMoveTo(xdrag, ydrag);
eventSender.mouseDown();
eventSender.mouseMoveTo(xdrop, ydrop);
eventSender.mouseUp();
}
clearInterval(timer);
document.write("<p>Bug 37618: Crash when an image drag-drop operation happens inside a continuously refreshing iframe.</p>");
document.write("<p>SUCCESS</p>");
testRunner.notifyDone();
}
</script>
</head>
<body onload="runTest()">
<iframe src="../resources/drag-drop.html"></iframe>
<ul id="console"></ul>
</body>
</html>
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