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<!DOCTYPE html>
<head>
<style>
@font-face {
font-family: Ahem;
src: url('../../resources/Ahem.ttf');
}
</style>
</head>
<body>
<p>On success, there should only be a green rectangle.</p>
<canvas id="c" class="output" width="100" height="100"><p class="fallback">FAIL (fallback content)</p></canvas>
<div id="console"></div>
<script>
function drawCanvas(ctx) {
ctx.fillStyle = '#f00';
ctx.fillRect(0,0,100,100);
var gradient = ctx.createLinearGradient(0, 0, 100, 100);
gradient.addColorStop(0, '#0f0');
gradient.addColorStop(1, '#0f0');
ctx.fillStyle = gradient;
ctx.fillText("X", 0, 80, 200);
ctx.fillStyle = '#f00';
ctx.fillText("X", 0, 80, -10);
}
function doDeferredTest() {
drawCanvas(ctx);
// Check that the letter rendered appropriately
var renderedCorrectly = true;
// Check that there is only a green rectangle
var imageData = ctx.getImageData(50,50,1,1);
if (imageData.data[0] != 0) renderedCorrectly = false;
if (imageData.data[1] != 255) renderedCorrectly = false;
if (imageData.data[2] != 0) renderedCorrectly = false;
if (imageData.data[3] != 255) renderedCorrectly = false;
if (renderedCorrectly)
document.getElementById("console").innerHTML = "TEST PASSED";
else
document.getElementById("console").innerHTML = "TEST FAILED";
if (window.testRunner)
testRunner.notifyDone();
}
if (window.testRunner) {
testRunner.dumpAsText();
testRunner.waitUntilDone();
}
var canvas = document.getElementById('c');
var ctx = canvas.getContext("2d");
ctx.font = "100px Ahem";
// Kick off loading of the font
ctx.fillText(" ", 0, 0);
// Wait for the font to load, then run
document.fonts.addEventListener('loadingdone', doDeferredTest);
</script>
</body>
</html>
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