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<html>
<head>
<title>Ensure correct behavior of drawImage video elements.</title>
<style type="text/css">
video {
display: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<video id="video">
<source src="resources/canvas_video.mp4" type='video/mp4' />
<source src="resources/canvas_video.webm" type='video/webm' />
<source src="resources/canvas_video.ogv" type='video/ogg' />
</video>
<script>
if (window.testRunner) {
testRunner.dumpAsTextWithPixelResults();
testRunner.waitUntilDone();
}
var length = 150;
var canvas = document.getElementById("canvas");
canvas.setAttribute("width", length);
canvas.setAttribute("height", length);
var ctx = canvas.getContext("2d");
var video = document.getElementById("video");
video.addEventListener("playing", drawImageToCanvas, true);
video.play();
function drawImageToCanvas() {
video.removeEventListener("playing", drawImageToCanvas, true);
ctx.fillStyle = "blue";
ctx.fillRect(0, 0, length, length);
ctx.drawImage(video, 0, 0);
ctx.globalAlpha = 0.5;
ctx.drawImage(video, 0, 60);
if (window.testRunner)
testRunner.notifyDone();
}
</script>
</body>
</html>
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