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<html>
<head>
<script src="../../../resources/js-test.js"></script>
<script src="resources/webgl-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>

<script>
description("Test setting WebGL array with offset");

debug('Regression test for <a href="https://bugs.webkit.org/show_bug.cgi?id=76040">https://bugs.webkit.org/show_bug.cgi?id=76040</a> : <code>Int16Array.set(array, offset) fails on first execution</code>');

var webGLArray = null;
var array = null;
var bounds = null;

function testSetters(typeName, low, high) {
    bounds = [low, high];
    var type = window[typeName];
    var array_buffer = new ArrayBuffer(32);
    webGLArray = new type(array_buffer);
    debug("Testing " + typeName);
    array = [1, 2, low, high];
    webGLArray.set(array, 1);
    shouldBe("webGLArray[0]", "0");
    shouldBe("webGLArray[1]", "1");
    shouldBe("webGLArray[2]", "2");
    shouldBe("webGLArray[3]", "bounds[0]");
    shouldBe("webGLArray[4]", "bounds[1]");
}

testSetters("Int8Array", -128, 127);
testSetters("Uint8Array", 0, 255);
testSetters("Int16Array", -32768, 32767);
testSetters("Uint16Array", 0, 65535);
testSetters("Int32Array", -2147483648, 2147483647);
testSetters("Uint32Array", 0, 4294967295);
testSetters("Float32Array", -2.5, 3.5);
</script>

</body>
</html>