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<!DOCTYPE html>
<script src="../../resources/js-test.js"></script>
<script>
if (window.testRunner) {
testRunner.waitUntilDone();
testRunner.dumpAsText();
}
img = new Image();
var onloadCounter = 0;
var testImage = 'resources/green.jpg';
var resetImage = '';
img.onload = function(){
onloadCounter++;
debug("Image onload event fired for " + img.src.substring(img.src.lastIndexOf('/') + 1));
if (onloadCounter == 2) {
document.getElementById('result').textContent = "PASS";
if (window.testRunner)
testRunner.notifyDone();
return;
}
if (onloadCounter == 1) {
setTimeout(function() {
img.src= resetImage;
img.src = testImage;
}, 0);
return;
}
document.getElementById('result').textContent = "FAIL";
};
setTimeout(function() {
img.src= resetImage;
img.src = testImage;
}, 0);
</script>
<div id="console">
crbug.com/469678: We should fire an image load event even if the image is the last one we loaded successfully.<br>
In this test we load an image. Then we make a null request (img.src='') which should clear down the image before we attempt to load the same image again.<br>
</div>
<div id="result">FAIL</div>
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