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path: root/third_party/WebKit/Source/core/layout/LayoutObjectChildList.cpp
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/*
 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "core/layout/LayoutObjectChildList.h"

#include "core/dom/AXObjectCache.h"
#include "core/layout/LayoutCounter.h"
#include "core/layout/LayoutObject.h"
#include "core/layout/LayoutView.h"
#include "core/paint/PaintLayer.h"
#include "core/style/ComputedStyle.h"

namespace blink {

void LayoutObjectChildList::destroyLeftoverChildren()
{
    while (firstChild()) {
        // List markers are owned by their enclosing list and so don't get destroyed by this container.
        if (firstChild()->isListMarker()) {
            firstChild()->remove();
            continue;
        }

        // Destroy any anonymous children remaining in the layout tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields.
        if (firstChild()->node())
            firstChild()->node()->setLayoutObject(nullptr);
        firstChild()->destroy();
    }
}

LayoutObject* LayoutObjectChildList::removeChildNode(LayoutObject* owner, LayoutObject* oldChild, bool notifyLayoutObject)
{
    ASSERT(oldChild->parent() == owner);
    ASSERT(this == owner->virtualChildren());

    if (oldChild->isFloatingOrOutOfFlowPositioned())
        toLayoutBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();

    {
        // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
        // that a positioned child got yanked). We also issue paint invalidations, so that the area exposed when the child
        // disappears gets paint invalidated properly.
        if (!owner->documentBeingDestroyed() && notifyLayoutObject && oldChild->everHadLayout()) {
            oldChild->setNeedsLayoutAndPrefWidthsRecalc(LayoutInvalidationReason::RemovedFromLayout);
            invalidatePaintOnRemoval(*oldChild);
        }
    }

    // If we have a line box wrapper, delete it.
    if (oldChild->isBox())
        toLayoutBox(oldChild)->deleteLineBoxWrapper();


    if (!owner->documentBeingDestroyed()) {
        // If oldChild is the start or end of the selection, then clear the selection to
        // avoid problems of invalid pointers.
        // FIXME: The FrameSelection should be responsible for this when it
        // is notified of DOM mutations.
        if (oldChild->isSelectionBorder())
            owner->view()->clearSelection();

        owner->notifyOfSubtreeChange();

        if (notifyLayoutObject) {
            LayoutCounter::layoutObjectSubtreeWillBeDetached(oldChild);
            oldChild->willBeRemovedFromTree();
        }
    }

    // WARNING: There should be no code running between willBeRemovedFromTree and the actual removal below.
    // This is needed to avoid race conditions where willBeRemovedFromTree would dirty the tree's structure
    // and the code running here would force an untimely rebuilding, leaving |oldChild| dangling.

    if (oldChild->previousSibling())
        oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
    if (oldChild->nextSibling())
        oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());

    if (firstChild() == oldChild)
        m_firstChild = oldChild->nextSibling();
    if (lastChild() == oldChild)
        m_lastChild = oldChild->previousSibling();

    oldChild->setPreviousSibling(nullptr);
    oldChild->setNextSibling(nullptr);
    oldChild->setParent(nullptr);

    oldChild->registerSubtreeChangeListenerOnDescendants(oldChild->consumesSubtreeChangeNotification());

    if (AXObjectCache* cache = owner->document().existingAXObjectCache())
        cache->childrenChanged(owner);

    return oldChild;
}

void LayoutObjectChildList::insertChildNode(LayoutObject* owner, LayoutObject* newChild, LayoutObject* beforeChild, bool notifyLayoutObject)
{
    ASSERT(!newChild->parent());
    ASSERT(this == owner->virtualChildren());
    ASSERT(!owner->isLayoutBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell()));

    while (beforeChild && beforeChild->parent() && beforeChild->parent() != owner)
        beforeChild = beforeChild->parent();

    // This should never happen, but if it does prevent layout tree corruption
    // where child->parent() ends up being owner but child->nextSibling()->parent()
    // is not owner.
    if (beforeChild && beforeChild->parent() != owner) {
        ASSERT_NOT_REACHED();
        return;
    }

    newChild->setParent(owner);

    if (firstChild() == beforeChild)
        m_firstChild = newChild;

    if (beforeChild) {
        LayoutObject* previousSibling = beforeChild->previousSibling();
        if (previousSibling)
            previousSibling->setNextSibling(newChild);
        newChild->setPreviousSibling(previousSibling);
        newChild->setNextSibling(beforeChild);
        beforeChild->setPreviousSibling(newChild);
    } else {
        if (lastChild())
            lastChild()->setNextSibling(newChild);
        newChild->setPreviousSibling(lastChild());
        m_lastChild = newChild;
    }

    if (!owner->documentBeingDestroyed() && notifyLayoutObject) {
        newChild->insertedIntoTree();
        LayoutCounter::layoutObjectSubtreeAttached(newChild);
    }

    // Propagate the need to notify ancestors down into any
    // child nodes.
    if (owner->hasSubtreeChangeListenerRegistered())
        newChild->registerSubtreeChangeListenerOnDescendants(true);

    // If the inserted node is currently marked as needing to notify children then
    // we have to propagate that mark up the tree.
    if (newChild->wasNotifiedOfSubtreeChange())
        owner->notifyAncestorsOfSubtreeChange();

    newChild->setNeedsLayoutAndPrefWidthsRecalc(LayoutInvalidationReason::AddedToLayout);
    newChild->setShouldDoFullPaintInvalidation(PaintInvalidationLayoutObjectInsertion);
    if (!owner->normalChildNeedsLayout())
        owner->setChildNeedsLayout(); // We may supply the static position for an absolute positioned child.

    if (!owner->documentBeingDestroyed())
        owner->notifyOfSubtreeChange();

    if (AXObjectCache* cache = owner->document().axObjectCache())
        cache->childrenChanged(owner);
}

void LayoutObjectChildList::invalidatePaintOnRemoval(LayoutObject& oldChild)
{
    if (!oldChild.isRooted())
        return;
    if (oldChild.isBody()) {
        oldChild.view()->setShouldDoFullPaintInvalidation();
        return;
    }
    oldChild.enclosingLayer()->setNeedsRepaint();
    oldChild.invalidatePaintOfPreviousPaintInvalidationRect(oldChild.containerForPaintInvalidation(), PaintInvalidationLayoutObjectRemoval);
}

} // namespace blink