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/*
* Copyright (C) 2012 Google, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LayoutSVGEllipse_h
#define LayoutSVGEllipse_h
#include "core/layout/svg/LayoutSVGShape.h"
namespace blink {
class LayoutSVGEllipse final : public LayoutSVGShape {
public:
explicit LayoutSVGEllipse(SVGGeometryElement*);
~LayoutSVGEllipse() override;
ShapeGeometryCodePath geometryCodePath() const override { return m_usePathFallback ? PathGeometry : EllipseGeometryFastPath; }
const char* name() const override { return "LayoutSVGEllipse"; }
private:
void updateShapeFromElement() override;
bool isShapeEmpty() const override { return m_usePathFallback ? LayoutSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); }
bool shapeDependentStrokeContains(const FloatPoint&) override;
bool shapeDependentFillContains(const FloatPoint&, const WindRule) const override;
void calculateRadiiAndCenter();
bool hasContinuousStroke() const;
private:
FloatPoint m_center;
FloatSize m_radii;
bool m_usePathFallback;
};
} // namespace blink
#endif
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