summaryrefslogtreecommitdiffstats
path: root/third_party/WebKit/Source/core/layout/svg/LayoutSVGShape.h
blob: 55b53b89d40d2c520edcdf9f4c33ae3fdbcff143 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/*
 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2006 Apple Computer, Inc
 * Copyright (C) 2009 Google, Inc.
 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
 * Copyright (C) 2011 University of Szeged
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef LayoutSVGShape_h
#define LayoutSVGShape_h

#include "core/layout/svg/LayoutSVGModelObject.h"
#include "core/layout/svg/SVGMarkerData.h"
#include "platform/geometry/FloatRect.h"
#include "platform/transforms/AffineTransform.h"
#include "wtf/OwnPtr.h"
#include "wtf/Vector.h"

namespace blink {

class FloatPoint;
class PointerEventsHitRules;
class SVGGeometryElement;

enum ShapeGeometryCodePath {
    PathGeometry,
    RectGeometryFastPath,
    EllipseGeometryFastPath
};

struct LayoutSVGShapeRareData {
    WTF_MAKE_NONCOPYABLE(LayoutSVGShapeRareData);
    USING_FAST_MALLOC(LayoutSVGShapeRareData);
public:
    LayoutSVGShapeRareData() {}
    Path m_cachedNonScalingStrokePath;
    AffineTransform m_cachedNonScalingStrokeTransform;
};

class LayoutSVGShape : public LayoutSVGModelObject {
public:
    explicit LayoutSVGShape(SVGGeometryElement*);
    ~LayoutSVGShape() override;

    void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }
    void setNeedsBoundariesUpdate() final { m_needsBoundariesUpdate = true; }
    void setNeedsTransformUpdate() final { m_needsTransformUpdate = true; }

    bool nodeAtFloatPointInternal(const HitTestRequest&, const FloatPoint&, PointerEventsHitRules);

    Path& path() const
    {
        ASSERT(m_path);
        return *m_path;
    }
    bool hasPath() const { return m_path.get(); }
    float dashScaleFactor() const;

    virtual bool isShapeEmpty() const { return path().isEmpty(); }

    bool hasNonScalingStroke() const { return style()->svgStyle().vectorEffect() == VE_NON_SCALING_STROKE; }
    Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;
    AffineTransform nonScalingStrokeTransform() const;
    AffineTransform localSVGTransform() const final { return m_localTransform; }

    virtual const Vector<MarkerPosition>* markerPositions() const { return nullptr; }

    float strokeWidth() const;

    virtual ShapeGeometryCodePath geometryCodePath() const { return PathGeometry; }

    FloatRect objectBoundingBox() const final { return m_fillBoundingBox; }

    const char* name() const override { return "LayoutSVGShape"; }

protected:
    void clearPath() { m_path.clear(); }
    void createPath();

    virtual void updateShapeFromElement();
    // Calculates an inclusive bounding box of this shape as if this shape has
    // a stroke. If this shape has a stroke, then m_strokeBoundingBox is returned;
    // otherwise, estimates a bounding box (not necessarily tight) that would
    // include this shape's stroke bounding box if it had a stroke.
    virtual FloatRect hitTestStrokeBoundingBox() const;
    virtual bool shapeDependentStrokeContains(const FloatPoint&);
    virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;

    FloatRect m_fillBoundingBox;
    FloatRect m_strokeBoundingBox;
    LayoutSVGShapeRareData& ensureRareData() const;

private:
    // Hit-detection separated for the fill and the stroke
    bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO);
    bool strokeContains(const FloatPoint&, bool requiresStroke = true);

    const AffineTransform& localToSVGParentTransform() const final { return m_localTransform; }

    bool isOfType(LayoutObjectType type) const override { return type == LayoutObjectSVGShape || LayoutSVGModelObject::isOfType(type); }
    void layout() final;
    void paint(const PaintInfo&, const LayoutPoint&) const final;
    void addOutlineRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, IncludeBlockVisualOverflowOrNot) const final;

    bool nodeAtFloatPoint(HitTestResult&, const FloatPoint& pointInParent, HitTestAction) final;

    FloatRect strokeBoundingBox() const final { return m_strokeBoundingBox; }
    FloatRect calculateObjectBoundingBox() const;
    FloatRect calculateStrokeBoundingBox() const;
    void updatePaintInvalidationBoundingBox();
    void updateLocalTransform();

private:
    AffineTransform m_localTransform;
    // TODO(fmalita): the Path is now cached in SVGPath; while this additional cache is just a
    // shallow copy, it certainly has a complexity/state management cost (plus allocation & storage
    // overhead) - so we should look into removing it.
    OwnPtr<Path> m_path;
    mutable OwnPtr<LayoutSVGShapeRareData> m_rareData;

    bool m_needsBoundariesUpdate : 1;
    bool m_needsShapeUpdate : 1;
    bool m_needsTransformUpdate : 1;
};

DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutSVGShape, isSVGShape());

} // namespace blink

#endif