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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BluetoothCharacteristicProperties_h
#define BluetoothCharacteristicProperties_h
#include "bindings/core/v8/ScriptWrappable.h"
#include "platform/heap/Handle.h"
namespace blink {
// Each BluetoothRemoteGATTCharacteristic exposes its characteristic properties
// through a BluetoothCharacteristicProperties object. These properties express
// what operations are valid on the characteristic.
class BluetoothCharacteristicProperties final
: public GarbageCollected<BluetoothCharacteristicProperties>
, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static BluetoothCharacteristicProperties* create(uint32_t properties);
bool broadcast() const;
bool read() const;
bool writeWithoutResponse() const;
bool write() const;
bool notify() const;
bool indicate() const;
bool authenticatedSignedWrites() const;
bool reliableWrite() const;
bool writableAuxiliaries() const;
DEFINE_INLINE_TRACE() { }
private:
explicit BluetoothCharacteristicProperties(uint32_t properties);
enum Property {
None = 0,
Broadcast = 1 << 0,
Read = 1 << 1,
WriteWithoutResponse = 1 << 2,
Write = 1 << 3,
Notify = 1 << 4,
Indicate = 1 << 5,
AuthenticatedSignedWrites = 1 << 6,
ExtendedProperties = 1 << 7, // Not used in class.
ReliableWrite = 1 << 8,
WritableAuxiliaries = 1 << 9,
};
uint32_t properties;
};
} // namespace blink
#endif // GamepadButton_h
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