summaryrefslogtreecommitdiffstats
path: root/third_party/WebKit/Source/modules/webaudio/AudioNode.cpp
blob: ef366e8b1750c3772461190f7420b3ebff4fe2b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "modules/webaudio/AudioNode.h"
#include "bindings/core/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "core/inspector/InstanceCounters.h"
#include "modules/webaudio/AbstractAudioContext.h"
#include "modules/webaudio/AudioNodeInput.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "modules/webaudio/AudioParam.h"
#include "wtf/Atomics.h"
#include "wtf/MainThread.h"

#if DEBUG_AUDIONODE_REFERENCES
#include <stdio.h>
#endif

namespace blink {

AudioHandler::AudioHandler(NodeType nodeType, AudioNode& node, float sampleRate)
    : m_isInitialized(false)
    , m_nodeType(NodeTypeUnknown)
    , m_node(&node)
    , m_context(node.context())
    , m_sampleRate(sampleRate)
    , m_lastProcessingTime(-1)
    , m_lastNonSilentTime(-1)
    , m_connectionRefCount(0)
    , m_isDisabled(false)
    , m_channelCount(2)
    , m_channelCountMode(Max)
    , m_channelInterpretation(AudioBus::Speakers)
    , m_newChannelCountMode(Max)
{
    setNodeType(nodeType);

#if DEBUG_AUDIONODE_REFERENCES
    if (!s_isNodeCountInitialized) {
        s_isNodeCountInitialized = true;
        atexit(AudioHandler::printNodeCounts);
    }
#endif
    InstanceCounters::incrementCounter(InstanceCounters::AudioHandlerCounter);
}

AudioHandler::~AudioHandler()
{
    ASSERT(isMainThread());
    // dispose() should be called.
    ASSERT(!node());
    InstanceCounters::decrementCounter(InstanceCounters::AudioHandlerCounter);
#if DEBUG_AUDIONODE_REFERENCES
    --s_nodeCount[nodeType()];
    fprintf(stderr, "%p: %2d: AudioNode::~AudioNode() %d [%d]\n",
        this, nodeType(), m_connectionRefCount, s_nodeCount[nodeType()]);
#endif
}

void AudioHandler::initialize()
{
    m_isInitialized = true;
}

void AudioHandler::uninitialize()
{
    m_isInitialized = false;
}

void AudioHandler::clearInternalStateWhenDisabled()
{
}

void AudioHandler::dispose()
{
    ASSERT(isMainThread());
    ASSERT(context()->isGraphOwner());

    context()->deferredTaskHandler().removeChangedChannelCountMode(this);
    context()->deferredTaskHandler().removeAutomaticPullNode(this);
    for (auto& output : m_outputs)
        output->dispose();
    m_node = nullptr;
}

AudioNode* AudioHandler::node() const
{
    ASSERT(isMainThread());
    return m_node;
}

AbstractAudioContext* AudioHandler::context() const
{
    return m_context;
}

String AudioHandler::nodeTypeName() const
{
    switch (m_nodeType) {
    case NodeTypeDestination:
        return "AudioDestinationNode";
    case NodeTypeOscillator:
        return "OscillatorNode";
    case NodeTypeAudioBufferSource:
        return "AudioBufferSourceNode";
    case NodeTypeMediaElementAudioSource:
        return "MediaElementAudioSourceNode";
    case NodeTypeMediaStreamAudioDestination:
        return "MediaStreamAudioDestinationNode";
    case NodeTypeMediaStreamAudioSource:
        return "MediaStreamAudioSourceNode";
    case NodeTypeJavaScript:
        return "ScriptProcessorNode";
    case NodeTypeBiquadFilter:
        return "BiquadFilterNode";
    case NodeTypePanner:
        return "PannerNode";
    case NodeTypeStereoPanner:
        return "StereoPannerNode";
    case NodeTypeConvolver:
        return "ConvolverNode";
    case NodeTypeDelay:
        return "DelayNode";
    case NodeTypeGain:
        return "GainNode";
    case NodeTypeChannelSplitter:
        return "ChannelSplitterNode";
    case NodeTypeChannelMerger:
        return "ChannelMergerNode";
    case NodeTypeAnalyser:
        return "AnalyserNode";
    case NodeTypeDynamicsCompressor:
        return "DynamicsCompressorNode";
    case NodeTypeWaveShaper:
        return "WaveShaperNode";
    case NodeTypeUnknown:
    case NodeTypeEnd:
    default:
        ASSERT_NOT_REACHED();
        return "UnknownNode";
    }
}

void AudioHandler::setNodeType(NodeType type)
{
    // Don't allow the node type to be changed to a different node type, after it's already been
    // set!  And the new type can't be unknown or end!
    ASSERT(m_nodeType == NodeTypeUnknown);
    ASSERT(type != NodeTypeUnknown);
    ASSERT(type != NodeTypeEnd);

    m_nodeType = type;

#if DEBUG_AUDIONODE_REFERENCES
    ++s_nodeCount[type];
    fprintf(stderr, "%p: %2d: AudioNode::AudioNode [%3d]\n", this, nodeType(), s_nodeCount[nodeType()]);
#endif
}

void AudioHandler::addInput()
{
    m_inputs.append(AudioNodeInput::create(*this));
}

void AudioHandler::addOutput(unsigned numberOfChannels)
{
    ASSERT(isMainThread());
    m_outputs.append(AudioNodeOutput::create(this, numberOfChannels));
    node()->didAddOutput(numberOfOutputs());
}

AudioNodeInput& AudioHandler::input(unsigned i)
{
    return *m_inputs[i];
}

AudioNodeOutput& AudioHandler::output(unsigned i)
{
    return *m_outputs[i];
}

unsigned long AudioHandler::channelCount()
{
    return m_channelCount;
}

void AudioHandler::setChannelCount(unsigned long channelCount, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    if (channelCount > 0 && channelCount <= AbstractAudioContext::maxNumberOfChannels()) {
        if (m_channelCount != channelCount) {
            m_channelCount = channelCount;
            if (m_channelCountMode != Max)
                updateChannelsForInputs();
        }
    } else {
        exceptionState.throwDOMException(
            NotSupportedError,
            ExceptionMessages::indexOutsideRange<unsigned long>(
                "channel count",
                channelCount,
                1,
                ExceptionMessages::InclusiveBound,
                AbstractAudioContext::maxNumberOfChannels(),
                ExceptionMessages::InclusiveBound));
    }
}

String AudioHandler::channelCountMode()
{
    switch (m_channelCountMode) {
    case Max:
        return "max";
    case ClampedMax:
        return "clamped-max";
    case Explicit:
        return "explicit";
    }
    ASSERT_NOT_REACHED();
    return "";
}

void AudioHandler::setChannelCountMode(const String& mode, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    ChannelCountMode oldMode = m_channelCountMode;

    if (mode == "max") {
        m_newChannelCountMode = Max;
    } else if (mode == "clamped-max") {
        m_newChannelCountMode = ClampedMax;
    } else if (mode == "explicit") {
        m_newChannelCountMode = Explicit;
    } else {
        ASSERT_NOT_REACHED();
    }

    if (m_newChannelCountMode != oldMode)
        context()->deferredTaskHandler().addChangedChannelCountMode(this);
}

String AudioHandler::channelInterpretation()
{
    switch (m_channelInterpretation) {
    case AudioBus::Speakers:
        return "speakers";
    case AudioBus::Discrete:
        return "discrete";
    }
    ASSERT_NOT_REACHED();
    return "";
}

void AudioHandler::setChannelInterpretation(const String& interpretation, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    if (interpretation == "speakers") {
        m_channelInterpretation = AudioBus::Speakers;
    } else if (interpretation == "discrete") {
        m_channelInterpretation = AudioBus::Discrete;
    } else {
        ASSERT_NOT_REACHED();
    }
}

void AudioHandler::updateChannelsForInputs()
{
    for (auto& input : m_inputs)
        input->changedOutputs();
}

void AudioHandler::processIfNecessary(size_t framesToProcess)
{
    ASSERT(context()->isAudioThread());

    if (!isInitialized())
        return;

    // Ensure that we only process once per rendering quantum.
    // This handles the "fanout" problem where an output is connected to multiple inputs.
    // The first time we're called during this time slice we process, but after that we don't want to re-process,
    // instead our output(s) will already have the results cached in their bus;
    double currentTime = context()->currentTime();
    if (m_lastProcessingTime != currentTime) {
        m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph

        pullInputs(framesToProcess);

        bool silentInputs = inputsAreSilent();
        if (!silentInputs)
            m_lastNonSilentTime = (context()->currentSampleFrame() + framesToProcess) / static_cast<double>(m_sampleRate);

        if (silentInputs && propagatesSilence()) {
            silenceOutputs();
        } else {
            // Unsilence the outputs first because the processing of the node may cause the outputs
            // to go silent and we want to propagate that hint to the downstream nodes!  (For
            // example, a Gain node with a gain of 0 will want to silence its output.)
            unsilenceOutputs();
            process(framesToProcess);
        }
    }
}

void AudioHandler::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
    ASSERT(context()->isAudioThread());
    ASSERT(context()->isGraphOwner());

    ASSERT(m_inputs.contains(input));
    if (!m_inputs.contains(input))
        return;

    input->updateInternalBus();
}

double AudioHandler::tailTime() const
{
    return 0;
}

double AudioHandler::latencyTime() const
{
    return 0;
}

bool AudioHandler::propagatesSilence() const
{
    return m_lastNonSilentTime + latencyTime() + tailTime() < context()->currentTime();
}

void AudioHandler::pullInputs(size_t framesToProcess)
{
    ASSERT(context()->isAudioThread());

    // Process all of the AudioNodes connected to our inputs.
    for (auto& input : m_inputs)
        input->pull(0, framesToProcess);
}

bool AudioHandler::inputsAreSilent()
{
    for (auto& input : m_inputs) {
        if (!input->bus()->isSilent())
            return false;
    }
    return true;
}

void AudioHandler::silenceOutputs()
{
    for (auto& output : m_outputs)
        output->bus()->zero();
}

void AudioHandler::unsilenceOutputs()
{
    for (auto& output : m_outputs)
        output->bus()->clearSilentFlag();
}

void AudioHandler::enableOutputsIfNecessary()
{
    if (m_isDisabled && m_connectionRefCount > 0) {
        ASSERT(isMainThread());
        AbstractAudioContext::AutoLocker locker(context());

        m_isDisabled = false;
        for (auto& output : m_outputs)
            output->enable();
    }
}

void AudioHandler::disableOutputsIfNecessary()
{
    // Disable outputs if appropriate. We do this if the number of connections is 0 or 1. The case
    // of 0 is from deref() where there are no connections left. The case of 1 is from
    // AudioNodeInput::disable() where we want to disable outputs when there's only one connection
    // left because we're ready to go away, but can't quite yet.
    if (m_connectionRefCount <= 1 && !m_isDisabled) {
        // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
        // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...

        // As far as JavaScript is concerned, our outputs must still appear to be connected.
        // But internally our outputs should be disabled from the inputs they're connected to.
        // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.

        // TODO(rtoy,hongchan): we need special cases the convolver, delay, biquad, and IIR since
        // they have a significant tail-time and shouldn't be disconnected simply because they no
        // longer have any input connections. This needs to be handled more generally where
        // AudioNodes have a tailTime attribute. Then the AudioNode only needs to remain "active"
        // for tailTime seconds after there are no longer any active connections.
        if (getNodeType() != NodeTypeConvolver
            && getNodeType() != NodeTypeDelay
            && getNodeType() != NodeTypeBiquadFilter
            && getNodeType() != NodeTypeIIRFilter) {
            m_isDisabled = true;
            clearInternalStateWhenDisabled();
            for (auto& output : m_outputs)
                output->disable();
        }
    }
}

void AudioHandler::makeConnection()
{
    atomicIncrement(&m_connectionRefCount);

#if DEBUG_AUDIONODE_REFERENCES
    fprintf(stderr, "%p: %2d: AudioNode::ref   %3d [%3d]\n",
        this, getNodeType(), m_connectionRefCount, s_nodeCount[getNodeType()]);
#endif
    // See the disabling code in disableOutputsIfNecessary(). This handles
    // the case where a node is being re-connected after being used at least
    // once and disconnected. In this case, we need to re-enable.
    enableOutputsIfNecessary();
}

void AudioHandler::breakConnection()
{
    // The actual work for deref happens completely within the audio context's
    // graph lock. In the case of the audio thread, we must use a tryLock to
    // avoid glitches.
    bool hasLock = false;
    if (context()->isAudioThread()) {
        // Real-time audio thread must not contend lock (to avoid glitches).
        hasLock = context()->tryLock();
    } else {
        context()->lock();
        hasLock = true;
    }

    if (hasLock) {
        breakConnectionWithLock();
        context()->unlock();
    } else {
        // We were unable to get the lock, so put this in a list to finish up
        // later.
        ASSERT(context()->isAudioThread());
        context()->deferredTaskHandler().addDeferredBreakConnection(*this);
    }
}

void AudioHandler::breakConnectionWithLock()
{
    atomicDecrement(&m_connectionRefCount);

#if DEBUG_AUDIONODE_REFERENCES
    fprintf(stderr, "%p: %2d: AudioNode::deref %3d [%3d]\n",
        this, getNodeType(), m_connectionRefCount, s_nodeCount[getNodeType()]);
#endif

    if (!m_connectionRefCount)
        disableOutputsIfNecessary();
}

#if DEBUG_AUDIONODE_REFERENCES

bool AudioHandler::s_isNodeCountInitialized = false;
int AudioHandler::s_nodeCount[NodeTypeEnd];

void AudioHandler::printNodeCounts()
{
    fprintf(stderr, "\n\n");
    fprintf(stderr, "===========================\n");
    fprintf(stderr, "AudioNode: reference counts\n");
    fprintf(stderr, "===========================\n");

    for (unsigned i = 0; i < NodeTypeEnd; ++i)
        fprintf(stderr, "%2d: %d\n", i, s_nodeCount[i]);

    fprintf(stderr, "===========================\n\n\n");
}

#endif // DEBUG_AUDIONODE_REFERENCES

void AudioHandler::updateChannelCountMode()
{
    m_channelCountMode = m_newChannelCountMode;
    updateChannelsForInputs();
}

unsigned AudioHandler::numberOfOutputChannels() const
{
    // This should only be called for ScriptProcessorNodes which are the only nodes where you can
    // have an output with 0 channels.  All other nodes have have at least one output channel, so
    // there's no reason other nodes should ever call this function.
    ASSERT_WITH_MESSAGE(1, "numberOfOutputChannels() not valid for node type %d", getNodeType());
    return 1;
}
// ----------------------------------------------------------------

AudioNode::AudioNode(AbstractAudioContext& context)
    : m_context(context)
    , m_handler(nullptr)
{
    ThreadState::current()->registerPreFinalizer(this);
}

void AudioNode::dispose()
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());
    handler().dispose();
    if (context()->contextState() == AbstractAudioContext::Running)
        context()->deferredTaskHandler().addRenderingOrphanHandler(m_handler.release());
}

void AudioNode::setHandler(PassRefPtr<AudioHandler> handler)
{
    ASSERT(handler);
    m_handler = handler;
}

AudioHandler& AudioNode::handler() const
{
    return *m_handler;
}

DEFINE_TRACE(AudioNode)
{
    visitor->trace(m_context);
    visitor->trace(m_connectedNodes);
    visitor->trace(m_connectedParams);
    RefCountedGarbageCollectedEventTargetWithInlineData<AudioNode>::trace(visitor);
}

AbstractAudioContext* AudioNode::context() const
{
    return m_context;
}

AudioNode* AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    if (context()->isContextClosed()) {
        exceptionState.throwDOMException(
            InvalidStateError,
            "Cannot connect after the context has been closed.");
        return nullptr;
    }

    if (!destination) {
        exceptionState.throwDOMException(
            SyntaxError,
            "invalid destination node.");
        return nullptr;
    }

    // Sanity check input and output indices.
    if (outputIndex >= numberOfOutputs()) {
        exceptionState.throwDOMException(
            IndexSizeError,
            "output index (" + String::number(outputIndex) + ") exceeds number of outputs (" + String::number(numberOfOutputs()) + ").");
        return nullptr;
    }

    if (destination && inputIndex >= destination->numberOfInputs()) {
        exceptionState.throwDOMException(
            IndexSizeError,
            "input index (" + String::number(inputIndex) + ") exceeds number of inputs (" + String::number(destination->numberOfInputs()) + ").");
        return nullptr;
    }

    if (context() != destination->context()) {
        exceptionState.throwDOMException(
            SyntaxError,
            "cannot connect to a destination belonging to a different audio context.");
        return nullptr;
    }

    // ScriptProcessorNodes with 0 output channels can't be connected to any destination.  If there
    // are no output channels, what would the destination receive?  Just disallow this.
    if (handler().getNodeType() == AudioHandler::NodeTypeJavaScript
        && handler().numberOfOutputChannels() == 0) {
        exceptionState.throwDOMException(
            InvalidAccessError,
            "cannot connect a ScriptProcessorNode with 0 output channels to any destination node.");
        return nullptr;
    }

    destination->handler().input(inputIndex).connect(handler().output(outputIndex));
    if (!m_connectedNodes[outputIndex])
        m_connectedNodes[outputIndex] = new HeapHashSet<Member<AudioNode>>();
    m_connectedNodes[outputIndex]->add(destination);

    // Let context know that a connection has been made.
    context()->incrementConnectionCount();

    return destination;
}

void AudioNode::connect(AudioParam* param, unsigned outputIndex, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    if (context()->isContextClosed()) {
        exceptionState.throwDOMException(
            InvalidStateError,
            "Cannot connect after the context has been closed.");
        return;
    }

    if (!param) {
        exceptionState.throwDOMException(
            SyntaxError,
            "invalid AudioParam.");
        return;
    }

    if (outputIndex >= numberOfOutputs()) {
        exceptionState.throwDOMException(
            IndexSizeError,
            "output index (" + String::number(outputIndex) + ") exceeds number of outputs (" + String::number(numberOfOutputs()) + ").");
        return;
    }

    if (context() != param->context()) {
        exceptionState.throwDOMException(
            SyntaxError,
            "cannot connect to an AudioParam belonging to a different audio context.");
        return;
    }

    param->handler().connect(handler().output(outputIndex));
    if (!m_connectedParams[outputIndex])
        m_connectedParams[outputIndex] = new HeapHashSet<Member<AudioParam>>();
    m_connectedParams[outputIndex]->add(param);
}

void AudioNode::disconnectAllFromOutput(unsigned outputIndex)
{
    handler().output(outputIndex).disconnectAll();
    m_connectedNodes[outputIndex] = nullptr;
    m_connectedParams[outputIndex] = nullptr;
}

bool AudioNode::disconnectFromOutputIfConnected(unsigned outputIndex, AudioNode& destination, unsigned inputIndexOfDestination)
{
    AudioNodeOutput& output = handler().output(outputIndex);
    AudioNodeInput& input = destination.handler().input(inputIndexOfDestination);
    if (!output.isConnectedToInput(input))
        return false;
    output.disconnectInput(input);
    m_connectedNodes[outputIndex]->remove(&destination);
    return true;
}

bool AudioNode::disconnectFromOutputIfConnected(unsigned outputIndex, AudioParam& param)
{
    AudioNodeOutput& output = handler().output(outputIndex);
    if (!output.isConnectedToAudioParam(param.handler()))
        return false;
    output.disconnectAudioParam(param.handler());
    m_connectedParams[outputIndex]->remove(&param);
    return true;
}

void AudioNode::disconnect()
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    // Disconnect all outgoing connections.
    for (unsigned i = 0; i < numberOfOutputs(); ++i)
        disconnectAllFromOutput(i);
}

void AudioNode::disconnect(unsigned outputIndex, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    // Sanity check on the output index.
    if (outputIndex >= numberOfOutputs()) {
        exceptionState.throwDOMException(
            IndexSizeError,
            ExceptionMessages::indexOutsideRange(
                "output index",
                outputIndex,
                0u,
                ExceptionMessages::InclusiveBound,
                numberOfOutputs() - 1,
                ExceptionMessages::InclusiveBound));
        return;
    }
    // Disconnect all outgoing connections from the given output.
    disconnectAllFromOutput(outputIndex);
}

void AudioNode::disconnect(AudioNode* destination, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    unsigned numberOfDisconnections = 0;

    // FIXME: Can this be optimized? ChannelSplitter and ChannelMerger can have
    // 32 ports and that requires 1024 iterations to validate entire connections.
    for (unsigned outputIndex = 0; outputIndex < numberOfOutputs(); ++outputIndex) {
        for (unsigned inputIndex = 0; inputIndex < destination->handler().numberOfInputs(); ++inputIndex) {
            if (disconnectFromOutputIfConnected(outputIndex, *destination, inputIndex))
                numberOfDisconnections++;
        }
    }

    // If there is no connection to the destination, throw an exception.
    if (numberOfDisconnections == 0) {
        exceptionState.throwDOMException(
            InvalidAccessError,
            "the given destination is not connected.");
        return;
    }
}

void AudioNode::disconnect(AudioNode* destination, unsigned outputIndex, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    if (outputIndex >= numberOfOutputs()) {
        // The output index is out of range. Throw an exception.
        exceptionState.throwDOMException(
            IndexSizeError,
            ExceptionMessages::indexOutsideRange(
                "output index",
                outputIndex,
                0u,
                ExceptionMessages::InclusiveBound,
                numberOfOutputs() - 1,
                ExceptionMessages::InclusiveBound));
        return;
    }

    // If the output index is valid, proceed to disconnect.
    unsigned numberOfDisconnections = 0;
    // Sanity check on destination inputs and disconnect when possible.
    for (unsigned inputIndex = 0; inputIndex < destination->numberOfInputs(); ++inputIndex) {
        if (disconnectFromOutputIfConnected(outputIndex, *destination, inputIndex))
            numberOfDisconnections++;
    }

    // If there is no connection to the destination, throw an exception.
    if (numberOfDisconnections == 0) {
        exceptionState.throwDOMException(
            InvalidAccessError,
            "output (" + String::number(outputIndex) + ") is not connected to the given destination.");
    }
}

void AudioNode::disconnect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    if (outputIndex >= numberOfOutputs()) {
        exceptionState.throwDOMException(
            IndexSizeError,
            ExceptionMessages::indexOutsideRange(
                "output index",
                outputIndex,
                0u,
                ExceptionMessages::InclusiveBound,
                numberOfOutputs() - 1,
                ExceptionMessages::InclusiveBound));
        return;
    }

    if (inputIndex >= destination->handler().numberOfInputs()) {
        exceptionState.throwDOMException(
            IndexSizeError,
            ExceptionMessages::indexOutsideRange(
                "input index",
                inputIndex,
                0u,
                ExceptionMessages::InclusiveBound,
                destination->numberOfInputs() - 1,
                ExceptionMessages::InclusiveBound));
        return;
    }

    // If both indices are valid, proceed to disconnect.
    if (!disconnectFromOutputIfConnected(outputIndex, *destination, inputIndex)) {
        exceptionState.throwDOMException(
            InvalidAccessError,
            "output (" + String::number(outputIndex) + ") is not connected to the input (" + String::number(inputIndex) + ") of the destination.");
        return;
    }
}

void AudioNode::disconnect(AudioParam* destinationParam, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    // The number of disconnection made.
    unsigned numberOfDisconnections = 0;

    // Check if the node output is connected the destination AudioParam.
    // Disconnect if connected and increase |numberOfDisconnectios| by 1.
    for (unsigned outputIndex = 0; outputIndex < handler().numberOfOutputs(); ++outputIndex) {
        if (disconnectFromOutputIfConnected(outputIndex, *destinationParam))
            numberOfDisconnections++;
    }

    // Throw an exception when there is no valid connection to the destination.
    if (numberOfDisconnections == 0) {
        exceptionState.throwDOMException(
            InvalidAccessError,
            "the given AudioParam is not connected.");
        return;
    }
}

void AudioNode::disconnect(AudioParam* destinationParam, unsigned outputIndex, ExceptionState& exceptionState)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    if (outputIndex >= handler().numberOfOutputs()) {
        // The output index is out of range. Throw an exception.
        exceptionState.throwDOMException(
            IndexSizeError,
            ExceptionMessages::indexOutsideRange(
                "output index",
                outputIndex,
                0u,
                ExceptionMessages::InclusiveBound,
                numberOfOutputs() - 1,
                ExceptionMessages::InclusiveBound));
        return;
    }

    // If the output index is valid, proceed to disconnect.
    if (!disconnectFromOutputIfConnected(outputIndex, *destinationParam)) {
        exceptionState.throwDOMException(
            InvalidAccessError,
            "specified destination AudioParam and node output (" + String::number(outputIndex) + ") are not connected.");
        return;
    }
}

void AudioNode::disconnectWithoutException(unsigned outputIndex)
{
    ASSERT(isMainThread());
    AbstractAudioContext::AutoLocker locker(context());

    // Sanity check input and output indices.
    if (outputIndex >= handler().numberOfOutputs())
        return;
    disconnectAllFromOutput(outputIndex);
}

unsigned AudioNode::numberOfInputs() const
{
    return handler().numberOfInputs();
}

unsigned AudioNode::numberOfOutputs() const
{
    return handler().numberOfOutputs();
}

unsigned long AudioNode::channelCount() const
{
    return handler().channelCount();
}

void AudioNode::setChannelCount(unsigned long count, ExceptionState& exceptionState)
{
    handler().setChannelCount(count, exceptionState);
}

String AudioNode::channelCountMode() const
{
    return handler().channelCountMode();
}

void AudioNode::setChannelCountMode(const String& mode, ExceptionState& exceptionState)
{
    handler().setChannelCountMode(mode, exceptionState);
}

String AudioNode::channelInterpretation() const
{
    return handler().channelInterpretation();
}

void AudioNode::setChannelInterpretation(const String& interpretation, ExceptionState& exceptionState)
{
    handler().setChannelInterpretation(interpretation, exceptionState);
}

const AtomicString& AudioNode::interfaceName() const
{
    return EventTargetNames::AudioNode;
}

ExecutionContext* AudioNode::executionContext() const
{
    return context()->executionContext();
}

void AudioNode::didAddOutput(unsigned numberOfOutputs)
{
    m_connectedNodes.append(nullptr);
    ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedNodes.size());
    m_connectedParams.append(nullptr);
    ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedParams.size());
}

} // namespace blink