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/*
 * Copyright (C) 2012, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef OfflineAudioContext_h
#define OfflineAudioContext_h

#include "modules/ModulesExport.h"
#include "modules/webaudio/AbstractAudioContext.h"
#include "wtf/HashMap.h"

namespace blink {

class ExceptionState;
class OfflineAudioDestinationHandler;

class MODULES_EXPORT OfflineAudioContext final : public AbstractAudioContext {
    DEFINE_WRAPPERTYPEINFO();
public:
    static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);

    ~OfflineAudioContext() override;

    DECLARE_VIRTUAL_TRACE();

    ScriptPromise startOfflineRendering(ScriptState*);

    ScriptPromise closeContext(ScriptState*) final;
    ScriptPromise suspendContext(ScriptState*, double);
    ScriptPromise resumeContext(ScriptState*) final;

    // This is to implement the pure virtual method from AbstractAudioContext.
    // CANNOT be called from an OfflineAudioContext.
    ScriptPromise suspendContext(ScriptState*) final;

    bool hasRealtimeConstraint() final { return false; }

    DEFINE_ATTRIBUTE_EVENT_LISTENER(complete);

    // Fire completion event when the rendering is finished.
    void fireCompletionEvent();

    // This is same with the online version in AbstractAudioContext class except
    // for returning a boolean value after checking the scheduled suspends.
    bool handlePreOfflineRenderTasks();

    void handlePostOfflineRenderTasks();

    // Resolve a suspend scheduled at the specified frame. With this specified
    // frame as a unique key, the associated promise resolver can be retrieved
    // from the map (m_scheduledSuspends) and resolved.
    void resolveSuspendOnMainThread(size_t);

    // The HashMap with 'zero' key is needed because |currentSampleFrame| can be
    // zero.
    using SuspendMap = HeapHashMap<size_t, Member<ScriptPromiseResolver>, DefaultHash<size_t>::Hash, WTF::UnsignedWithZeroKeyHashTraits<size_t>>;

    using OfflineGraphAutoLocker = DeferredTaskHandler::OfflineGraphAutoLocker;

private:
    OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);

    // Fetch directly the destination handler.
    OfflineAudioDestinationHandler& destinationHandler();

    AudioBuffer* renderTarget() const { return m_renderTarget.get(); }

    // Check if the rendering needs to be suspended.
    bool shouldSuspend();

    Member<AudioBuffer> m_renderTarget;

    // This map is to store the timing of scheduled suspends (frame) and the
    // associated promise resolver. This storage can only be modified by the
    // main thread and accessed by the audio thread with the graph lock.
    //
    // The map consists of key-value pairs of:
    // { size_t quantizedFrame: ScriptPromiseResolver resolver }
    //
    // Note that |quantizedFrame| is a unique key, since you can have only one
    // suspend scheduled for a certain frame. Accessing to this must be
    // protected by the offline context lock.
    SuspendMap m_scheduledSuspends;

    Member<ScriptPromiseResolver> m_completeResolver;

    // This flag is necessary to indicate the rendering has actually started.
    // Note that initial state of context is 'Suspended', which is the same
    // state when the context is suspended.
    bool m_isRenderingStarted;

    // Total render sample length.
    size_t m_totalRenderFrames;
};

} // namespace blink

#endif // OfflineAudioContext_h