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/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OfflineAudioContext_h
#define OfflineAudioContext_h
#include "modules/ModulesExport.h"
#include "modules/webaudio/AbstractAudioContext.h"
#include "wtf/HashMap.h"
namespace blink {
class ExceptionState;
class OfflineAudioDestinationHandler;
class MODULES_EXPORT OfflineAudioContext final : public AbstractAudioContext {
DEFINE_WRAPPERTYPEINFO();
public:
static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
~OfflineAudioContext() override;
DECLARE_VIRTUAL_TRACE();
ScriptPromise startOfflineRendering(ScriptState*);
ScriptPromise closeContext(ScriptState*) final;
ScriptPromise suspendContext(ScriptState*, double);
ScriptPromise resumeContext(ScriptState*) final;
// This is to implement the pure virtual method from AbstractAudioContext.
// CANNOT be called from an OfflineAudioContext.
ScriptPromise suspendContext(ScriptState*) final;
bool hasRealtimeConstraint() final { return false; }
DEFINE_ATTRIBUTE_EVENT_LISTENER(complete);
// Fire completion event when the rendering is finished.
void fireCompletionEvent();
// This is same with the online version in AbstractAudioContext class except
// for returning a boolean value after checking the scheduled suspends.
bool handlePreOfflineRenderTasks();
void handlePostOfflineRenderTasks();
// Resolve a suspend scheduled at the specified frame. With this specified
// frame as a unique key, the associated promise resolver can be retrieved
// from the map (m_scheduledSuspends) and resolved.
void resolveSuspendOnMainThread(size_t);
// The HashMap with 'zero' key is needed because |currentSampleFrame| can be
// zero.
using SuspendMap = HeapHashMap<size_t, Member<ScriptPromiseResolver>, DefaultHash<size_t>::Hash, WTF::UnsignedWithZeroKeyHashTraits<size_t>>;
using OfflineGraphAutoLocker = DeferredTaskHandler::OfflineGraphAutoLocker;
private:
OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
// Fetch directly the destination handler.
OfflineAudioDestinationHandler& destinationHandler();
AudioBuffer* renderTarget() const { return m_renderTarget.get(); }
// Check if the rendering needs to be suspended.
bool shouldSuspend();
Member<AudioBuffer> m_renderTarget;
// This map is to store the timing of scheduled suspends (frame) and the
// associated promise resolver. This storage can only be modified by the
// main thread and accessed by the audio thread with the graph lock.
//
// The map consists of key-value pairs of:
// { size_t quantizedFrame: ScriptPromiseResolver resolver }
//
// Note that |quantizedFrame| is a unique key, since you can have only one
// suspend scheduled for a certain frame. Accessing to this must be
// protected by the offline context lock.
SuspendMap m_scheduledSuspends;
Member<ScriptPromiseResolver> m_completeResolver;
// This flag is necessary to indicate the rendering has actually started.
// Note that initial state of context is 'Suspended', which is the same
// state when the context is suspended.
bool m_isRenderingStarted;
// Total render sample length.
size_t m_totalRenderFrames;
};
} // namespace blink
#endif // OfflineAudioContext_h
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