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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "modules/webgl/WebGLCompressedTextureETC1.h"
#include "modules/webgl/WebGLRenderingContextBase.h"
namespace blink {
WebGLCompressedTextureETC1::WebGLCompressedTextureETC1(WebGLRenderingContextBase* context)
: WebGLExtension(context)
{
context->addCompressedTextureFormat(GL_ETC1_RGB8_OES);
}
WebGLCompressedTextureETC1::~WebGLCompressedTextureETC1()
{
}
WebGLExtensionName WebGLCompressedTextureETC1::name() const
{
return WebGLCompressedTextureETC1Name;
}
WebGLCompressedTextureETC1* WebGLCompressedTextureETC1::create(WebGLRenderingContextBase* context)
{
return new WebGLCompressedTextureETC1(context);
}
bool WebGLCompressedTextureETC1::supported(WebGLRenderingContextBase* context)
{
Extensions3DUtil* extensionsUtil = context->extensionsUtil();
return extensionsUtil->supportsExtension("GL_OES_compressed_ETC1_RGB8_texture");
}
const char* WebGLCompressedTextureETC1::extensionName()
{
return "WEBGL_compressed_texture_etc1";
}
} // namespace blink
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