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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLRenderingContext_h
#define WebGLRenderingContext_h
#include "core/html/canvas/CanvasRenderingContextFactory.h"
#include "modules/webgl/WebGLRenderingContextBase.h"
namespace blink {
class CanvasContextCreationAttributes;
class WebGLRenderingContext final : public WebGLRenderingContextBase {
DEFINE_WRAPPERTYPEINFO();
public:
class Factory : public CanvasRenderingContextFactory {
WTF_MAKE_NONCOPYABLE(Factory);
public:
Factory() {}
~Factory() override {}
PassOwnPtrWillBeRawPtr<CanvasRenderingContext> create(HTMLCanvasElement*, const CanvasContextCreationAttributes&, Document&) override;
CanvasRenderingContext::ContextType contextType() const override { return CanvasRenderingContext::ContextWebgl; }
void onError(HTMLCanvasElement*, const String& error) override;
};
~WebGLRenderingContext() override;
CanvasRenderingContext::ContextType contextType() const override { return CanvasRenderingContext::ContextWebgl; }
unsigned version() const override { return 1; }
String contextName() const override { return "WebGLRenderingContext"; }
void registerContextExtensions() override;
EAGERLY_FINALIZE();
DECLARE_VIRTUAL_TRACE();
private:
WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&);
// Enabled extension objects.
PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
PersistentWillBeMember<EXTDisjointTimerQuery> m_extDisjointTimerQuery;
PersistentWillBeMember<EXTFragDepth> m_extFragDepth;
PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
PersistentWillBeMember<EXTsRGB> m_extsRGB;
PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat;
PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
PersistentWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
};
DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
} // namespace blink
#endif // WebGLRenderingContext_h
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