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// Copyright (C) 2013 Google Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//    * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef GraphicsContextStateSaver_h
#define GraphicsContextStateSaver_h

#include "platform/PlatformExport.h"
#include "platform/graphics/GraphicsContext.h"

namespace blink {

class PLATFORM_EXPORT GraphicsContextStateSaver {
    USING_FAST_MALLOC(GraphicsContextStateSaver);
public:
    GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = true)
        : m_context(context)
        , m_saveAndRestore(saveAndRestore)
    {
        if (m_saveAndRestore)
            m_context.save();
    }

    ~GraphicsContextStateSaver()
    {
        if (m_saveAndRestore)
            m_context.restore();
    }

    void save()
    {
        ASSERT(!m_saveAndRestore);
        m_context.save();
        m_saveAndRestore = true;
    }

    void saveIfNeeded()
    {
        if (saved())
            return;
        save();
    }

    void restore()
    {
        ASSERT(m_saveAndRestore);
        m_context.restore();
        m_saveAndRestore = false;
    }

    GraphicsContext* context() const { return &m_context; }
    bool saved() const { return m_saveAndRestore; }

private:
    GraphicsContext& m_context;
    bool m_saveAndRestore;
};

} // namespace blink

#endif // GraphicsContextStateSaver_h