summaryrefslogtreecommitdiffstats
path: root/third_party/WebKit/Source/platform/graphics/GraphicsLayer.h
blob: caa515889654aa7fb9685cec3b4103ce0a0ff92b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
/*
 * Copyright (C) 2009 Apple Inc. All rights reserved.
 * Copyright (C) 2013 Intel Corporation. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GraphicsLayer_h
#define GraphicsLayer_h

#include "cc/layers/layer_client.h"
#include "platform/PlatformExport.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatPoint3D.h"
#include "platform/geometry/FloatSize.h"
#include "platform/geometry/IntRect.h"
#include "platform/graphics/Color.h"
#include "platform/graphics/ContentLayerDelegate.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/GraphicsLayerClient.h"
#include "platform/graphics/GraphicsLayerDebugInfo.h"
#include "platform/graphics/ImageOrientation.h"
#include "platform/graphics/PaintInvalidationReason.h"
#include "platform/graphics/filters/FilterOperations.h"
#include "platform/graphics/paint/CachedDisplayItem.h"
#include "platform/graphics/paint/DisplayItemClient.h"
#include "platform/graphics/paint/PaintController.h"
#include "platform/heap/Handle.h"
#include "platform/transforms/TransformationMatrix.h"
#include "public/platform/WebCompositorAnimationDelegate.h"
#include "public/platform/WebContentLayer.h"
#include "public/platform/WebImageLayer.h"
#include "public/platform/WebLayerScrollClient.h"
#include "public/platform/WebScrollBlocksOn.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/Vector.h"

namespace blink {

class FloatRect;
class GraphicsLayerFactory;
class GraphicsLayerFactoryChromium;
class Image;
class LinkHighlight;
class JSONObject;
class PaintController;
class ScrollableArea;
class WebCompositorAnimation;
class WebLayer;

typedef Vector<GraphicsLayer*, 64> GraphicsLayerVector;

// GraphicsLayer is an abstraction for a rendering surface with backing store,
// which may have associated transformation and animations.

class PLATFORM_EXPORT GraphicsLayer : public WebCompositorAnimationDelegate, public WebLayerScrollClient, public cc::LayerClient, public DisplayItemClient {
    WTF_MAKE_NONCOPYABLE(GraphicsLayer); USING_FAST_MALLOC(GraphicsLayer);
public:
    static PassOwnPtr<GraphicsLayer> create(GraphicsLayerFactory*, GraphicsLayerClient*);

    ~GraphicsLayer() override;

    GraphicsLayerClient* client() const { return m_client; }

    GraphicsLayerDebugInfo& debugInfo();

    void setCompositingReasons(CompositingReasons);
    CompositingReasons compositingReasons() const { return m_debugInfo.compositingReasons(); }
    void setOwnerNodeId(int);

    GraphicsLayer* parent() const { return m_parent; }
    void setParent(GraphicsLayer*); // Internal use only.

    const Vector<GraphicsLayer*>& children() const { return m_children; }
    // Returns true if the child list changed.
    bool setChildren(const GraphicsLayerVector&);

    // Add child layers. If the child is already parented, it will be removed from its old parent.
    void addChild(GraphicsLayer*);
    void addChildBelow(GraphicsLayer*, GraphicsLayer* sibling);

    void removeAllChildren();
    void removeFromParent();

    GraphicsLayer* maskLayer() const { return m_maskLayer; }
    void setMaskLayer(GraphicsLayer*);

    GraphicsLayer* contentsClippingMaskLayer() const { return m_contentsClippingMaskLayer; }
    void setContentsClippingMaskLayer(GraphicsLayer*);

    // The given layer will replicate this layer and its children; the replica layoutObjects behind this layer.
    void setReplicatedByLayer(GraphicsLayer*);
    // The layer that replicates this layer (if any).
    GraphicsLayer* replicaLayer() const { return m_replicaLayer; }
    // The layer being replicated.
    GraphicsLayer* replicatedLayer() const { return m_replicatedLayer; }

    enum ShouldSetNeedsDisplay {
        DontSetNeedsDisplay,
        SetNeedsDisplay
    };

    // Offset is origin of the layoutObject minus origin of the graphics layer (so either zero or negative).
    IntSize offsetFromLayoutObject() const { return flooredIntSize(m_offsetFromLayoutObject); }
    void setOffsetFromLayoutObject(const IntSize&, ShouldSetNeedsDisplay = SetNeedsDisplay);

    // The double version is only used in |updateScrollingLayerGeometry()| for detecting
    // scroll offset change at floating point precision.
    DoubleSize offsetDoubleFromLayoutObject() const { return m_offsetFromLayoutObject; }
    void setOffsetDoubleFromLayoutObject(const DoubleSize&, ShouldSetNeedsDisplay = SetNeedsDisplay);

    // The position of the layer (the location of its top-left corner in its parent)
    const FloatPoint& position() const { return m_position; }
    void setPosition(const FloatPoint&);

    const FloatPoint3D& transformOrigin() const { return m_transformOrigin; }
    void setTransformOrigin(const FloatPoint3D&);

    // The size of the layer.
    const FloatSize& size() const { return m_size; }
    void setSize(const FloatSize&);

    const TransformationMatrix& transform() const { return m_transform; }
    void setTransform(const TransformationMatrix&);
    void setShouldFlattenTransform(bool);
    void setRenderingContext(int id);
    void setMasksToBounds(bool);

    bool drawsContent() const { return m_drawsContent; }
    void setDrawsContent(bool);

    bool contentsAreVisible() const { return m_contentsVisible; }
    void setContentsVisible(bool);

    void setScrollParent(WebLayer*);
    void setClipParent(WebLayer*);

    // For special cases, e.g. drawing missing tiles on Android.
    // The compositor should never paint this color in normal cases because the Layer
    // will paint background by itself.
    void setBackgroundColor(const Color&);

    // opaque means that we know the layer contents have no alpha
    bool contentsOpaque() const { return m_contentsOpaque; }
    void setContentsOpaque(bool);

    bool backfaceVisibility() const { return m_backfaceVisibility; }
    void setBackfaceVisibility(bool visible);

    float opacity() const { return m_opacity; }
    void setOpacity(float);

    void setBlendMode(WebBlendMode);
    void setScrollBlocksOn(WebScrollBlocksOn);
    void setIsRootForIsolatedGroup(bool);

    void setFilters(const FilterOperations&);
    void setBackdropFilters(const FilterOperations&);

    void setFilterQuality(SkFilterQuality);

    // Some GraphicsLayers paint only the foreground or the background content
    void setPaintingPhase(GraphicsLayerPaintingPhase);

    void setNeedsDisplay();
    // Mark the given rect (in layer coords) as needing display. Never goes deep.
    void setNeedsDisplayInRect(const IntRect&, PaintInvalidationReason);

    void setContentsNeedsDisplay();

    // If |visualRect| is not nullptr, it contains all pixels within the GraphicsLayer which might be painted into by
    // the display item client, in coordinate space of the GraphicsLayer.
    // |visualRect| can be nullptr if we know it's unchanged and PaintController has cached the previous value.
    void invalidateDisplayItemClient(const DisplayItemClient&, PaintInvalidationReason, const IntRect* visualRect);

    // Set that the position/size of the contents (image or video).
    void setContentsRect(const IntRect&);

    // Return true if the animation is handled by the compositing system. If this returns
    // false, the animation will be run by AnimationController.
    // These methods handle both transitions and keyframe animations.
    bool addAnimation(PassOwnPtr<WebCompositorAnimation>);
    void pauseAnimation(int animationId, double /*timeOffset*/);
    void removeAnimation(int animationId);
    void abortAnimation(int animationId);

    // Layer contents
    void setContentsToImage(Image*, RespectImageOrientationEnum = DoNotRespectImageOrientation);
    void setContentsToPlatformLayer(WebLayer* layer) { setContentsTo(layer); }
    bool hasContentsLayer() const { return m_contentsLayer; }

    // For hosting this GraphicsLayer in a native layer hierarchy.
    WebLayer* platformLayer() const;

    typedef HashMap<int, int> RenderingContextMap;
    PassRefPtr<JSONObject> layerTreeAsJSON(LayerTreeFlags, RenderingContextMap&) const;

    int paintCount() const { return m_paintCount; }

    // Return a string with a human readable form of the layer tree, If debug is true
    // pointers for the layers and timing data will be included in the returned string.
    String layerTreeAsText(LayerTreeFlags = LayerTreeNormal) const;

    bool isTrackingPaintInvalidations() const { return m_client->isTrackingPaintInvalidations(); }
    void resetTrackedPaintInvalidations();
    bool hasTrackedPaintInvalidations() const;
    void trackPaintInvalidationRect(const FloatRect&);
    void trackPaintInvalidationObject(const String&);

    void addLinkHighlight(LinkHighlight*);
    void removeLinkHighlight(LinkHighlight*);
    // Exposed for tests
    unsigned numLinkHighlights() { return m_linkHighlights.size(); }
    LinkHighlight* linkHighlight(int i) { return m_linkHighlights[i]; }

    void setScrollableArea(ScrollableArea*, bool isViewport);
    ScrollableArea* scrollableArea() const { return m_scrollableArea; }

    WebContentLayer* contentLayer() const { return m_layer.get(); }

    static void registerContentsLayer(WebLayer*);
    static void unregisterContentsLayer(WebLayer*);

    IntRect interestRect();
    void paint(const IntRect* interestRect, GraphicsContext::DisabledMode = GraphicsContext::NothingDisabled);

    // WebCompositorAnimationDelegate implementation.
    void notifyAnimationStarted(double monotonicTime, int group) override;
    void notifyAnimationFinished(double monotonicTime, int group) override;

    // WebLayerScrollClient implementation.
    void didScroll() override;

    // cc::LayerClient implementation.
    scoped_refptr<base::trace_event::ConvertableToTraceFormat> TakeDebugInfo(cc::Layer*) override;

    PaintController& paintController();

    // Exposed for tests.
    WebLayer* contentsLayer() const { return m_contentsLayer; }

    void setElementId(uint64_t);
    void setCompositorMutableProperties(uint32_t);

    static void setDrawDebugRedFillForTesting(bool);
    ContentLayerDelegate* contentLayerDelegateForTesting() const { return m_contentLayerDelegate.get(); }

    // DisplayItemClient methods
    String debugName() const final { return m_client->debugName(this); }
    IntRect visualRect() const override;

protected:
    String debugName(cc::Layer*) const;
    bool shouldFlattenTransform() const { return m_shouldFlattenTransform; }

    explicit GraphicsLayer(GraphicsLayerClient*);
    // GraphicsLayerFactoryChromium that wants to create a GraphicsLayer need to be friends.
    friend class GraphicsLayerFactoryChromium;
    // for testing
    friend class CompositedLayerMappingTest;
    friend class FakeGraphicsLayerFactory;
    friend class PaintControllerPaintTestBase;

private:
    // Returns true if PaintController::paintArtifact() changed and needs commit.
    bool paintWithoutCommit(const IntRect* interestRect, GraphicsContext::DisabledMode = GraphicsContext::NothingDisabled);

    // Adds a child without calling updateChildList(), so that adding children
    // can be batched before updating.
    void addChildInternal(GraphicsLayer*);

#if ENABLE(ASSERT)
    bool hasAncestor(GraphicsLayer*) const;
#endif

    void setReplicatedLayer(GraphicsLayer* layer) { m_replicatedLayer = layer; }

    void incrementPaintCount() { ++m_paintCount; }

    void notifyFirstPaintToClient();

    // Helper functions used by settors to keep layer's the state consistent.
    void updateChildList();
    void updateLayerIsDrawable();
    void updateContentsRect();

    void setContentsTo(WebLayer*);
    void setupContentsLayer(WebLayer*);
    void clearContentsLayerIfUnregistered();
    WebLayer* contentsLayerIfRegistered();

    GraphicsLayerClient* m_client;

    // Offset from the owning layoutObject
    DoubleSize m_offsetFromLayoutObject;

    // Position is relative to the parent GraphicsLayer
    FloatPoint m_position;
    FloatSize m_size;

    TransformationMatrix m_transform;
    FloatPoint3D m_transformOrigin;

    Color m_backgroundColor;
    float m_opacity;

    WebBlendMode m_blendMode;

    WebScrollBlocksOn m_scrollBlocksOn;

    bool m_hasTransformOrigin : 1;
    bool m_contentsOpaque : 1;
    bool m_shouldFlattenTransform: 1;
    bool m_backfaceVisibility : 1;
    bool m_masksToBounds : 1;
    bool m_drawsContent : 1;
    bool m_contentsVisible : 1;
    bool m_isRootForIsolatedGroup : 1;

    bool m_hasScrollParent : 1;
    bool m_hasClipParent : 1;

    bool m_painted : 1;
    bool m_textPainted : 1;
    bool m_imagePainted : 1;

    GraphicsLayerPaintingPhase m_paintingPhase;

    Vector<GraphicsLayer*> m_children;
    GraphicsLayer* m_parent;

    GraphicsLayer* m_maskLayer; // Reference to mask layer. We don't own this.
    GraphicsLayer* m_contentsClippingMaskLayer; // Reference to clipping mask layer. We don't own this.

    // A layer that replicates this layer. We only allow one, for now.
    // The replica is not parented; this is the primary reference to it.
    GraphicsLayer* m_replicaLayer;
    GraphicsLayer* m_replicatedLayer; // For a replica layer, a reference to the original layer.
    FloatPoint m_replicatedLayerPosition; // For a replica layer, the position of the replica.

    IntRect m_contentsRect;

    int m_paintCount;

    OwnPtr<WebContentLayer> m_layer;
    OwnPtr<WebImageLayer> m_imageLayer;
    WebLayer* m_contentsLayer;
    // We don't have ownership of m_contentsLayer, but we do want to know if a given layer is the
    // same as our current layer in setContentsTo(). Since m_contentsLayer may be deleted at this point,
    // we stash an ID away when we know m_contentsLayer is alive and use that for comparisons from that point
    // on.
    int m_contentsLayerId;

    Vector<LinkHighlight*> m_linkHighlights;

    OwnPtr<ContentLayerDelegate> m_contentLayerDelegate;

    RawPtrWillBeWeakPersistent<ScrollableArea> m_scrollableArea;
    GraphicsLayerDebugInfo m_debugInfo;
    int m_3dRenderingContext;

    OwnPtr<PaintController> m_paintController;

    IntRect m_previousInterestRect;
};

} // namespace blink

#ifndef NDEBUG
// Outside the blink namespace for ease of invocation from gdb.
void PLATFORM_EXPORT showGraphicsLayerTree(const blink::GraphicsLayer*);
#endif

#endif // GraphicsLayer_h