1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
|
/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollableArea_h
#define ScrollableArea_h
#include "platform/PlatformExport.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/geometry/DoublePoint.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollAnimatorBase.h"
#include "platform/scroll/ScrollTypes.h"
#include "platform/scroll/Scrollbar.h"
#include "wtf/MathExtras.h"
#include "wtf/Noncopyable.h"
#include "wtf/Vector.h"
namespace blink {
class DoubleRect;
class FloatPoint;
class GraphicsLayer;
class HostWindow;
class PlatformWheelEvent;
class ProgrammaticScrollAnimator;
struct ScrollAlignment;
class ScrollAnimatorBase;
class WebCompositorAnimationTimeline;
class Widget;
enum ScrollBehavior {
ScrollBehaviorAuto,
ScrollBehaviorInstant,
ScrollBehaviorSmooth,
};
enum IncludeScrollbarsInRect {
ExcludeScrollbars,
IncludeScrollbars,
};
#if ENABLE(OILPAN)
// Oilpan: Using the transition type WillBeGarbageCollectedMixin is
// problematic non-Oilpan as the type expands to DummyBase, exporting it
// also from 'platform' as a result. Bringing about duplicate DummyBases
// as core also exports same; with component build linking fails as a
// result. Hence the workaround of not using a transition type.
class PLATFORM_EXPORT ScrollableArea : public GarbageCollectedMixin {
#else
class PLATFORM_EXPORT ScrollableArea {
#endif
WTF_MAKE_NONCOPYABLE(ScrollableArea);
public:
static int pixelsPerLineStep();
static float minFractionToStepWhenPaging();
static int maxOverlapBetweenPages();
// Convert a non-finite scroll value (Infinity, -Infinity, NaN) to 0 as
// per http://dev.w3.org/csswg/cssom-view/#normalize-non_finite-values.
static double normalizeNonFiniteScroll(double value) { return std::isfinite(value) ? value : 0.0; }
// The window that hosts the ScrollableArea. The ScrollableArea will communicate scrolls and repaints to the
// host window in the window's coordinate space.
virtual HostWindow* hostWindow() const { return 0; }
virtual ScrollResultOneDimensional userScroll(ScrollDirectionPhysical, ScrollGranularity, float delta = 1);
virtual void setScrollPosition(const DoublePoint&, ScrollType, ScrollBehavior = ScrollBehaviorInstant);
virtual void scrollBy(const DoubleSize&, ScrollType, ScrollBehavior = ScrollBehaviorInstant);
void setScrollPositionSingleAxis(ScrollbarOrientation, double, ScrollType, ScrollBehavior = ScrollBehaviorInstant);
// Scrolls the area so that the given rect, given in the document's content coordinates, such that it's
// visible in the area. Returns the new location of the input rect relative once again to the document.
// Note, in the case of a Document container, such as FrameView, the output will always be the input rect
// since scrolling it can't change the location of content relative to the document, unlike an overflowing
// element.
virtual LayoutRect scrollIntoView(const LayoutRect& rectInContent, const ScrollAlignment& alignX, const ScrollAlignment& alignY, ScrollType = ProgrammaticScroll);
static bool scrollBehaviorFromString(const String&, ScrollBehavior&);
bool inLiveResize() const { return m_inLiveResize; }
void willStartLiveResize();
void willEndLiveResize();
void contentAreaWillPaint() const;
void mouseEnteredContentArea() const;
void mouseExitedContentArea() const;
void mouseMovedInContentArea() const;
void mouseEnteredScrollbar(Scrollbar&) const;
void mouseExitedScrollbar(Scrollbar&) const;
void contentAreaDidShow() const;
void contentAreaDidHide() const;
void finishCurrentScrollAnimations() const;
virtual void didAddScrollbar(Scrollbar&, ScrollbarOrientation);
virtual void willRemoveScrollbar(Scrollbar&, ScrollbarOrientation);
virtual void contentsResized();
bool hasOverlayScrollbars() const;
void setScrollbarOverlayStyle(ScrollbarOverlayStyle);
ScrollbarOverlayStyle scrollbarOverlayStyle() const { return static_cast<ScrollbarOverlayStyle>(m_scrollbarOverlayStyle); }
// This getter will create a ScrollAnimatorBase if it doesn't already exist.
ScrollAnimatorBase& scrollAnimator() const;
// This getter will return null if the ScrollAnimatorBase hasn't been created yet.
ScrollAnimatorBase* existingScrollAnimator() const { return m_scrollAnimator.get(); }
ProgrammaticScrollAnimator& programmaticScrollAnimator() const;
ProgrammaticScrollAnimator* existingProgrammaticScrollAnimator() const { return m_programmaticScrollAnimator.get(); }
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
bool scrollOriginChanged() const { return m_scrollOriginChanged; }
// This is used to determine whether the incoming fractional scroll offset should
// be truncated to integer. Current rule is that if preferCompositingToLCDTextEnabled()
// is disabled (which is true on low-dpi device by default) we should do the truncation.
// The justification is that non-composited elements using fractional scroll offsets
// is causing too much nasty bugs but does not add too benefit on low-dpi devices.
virtual bool shouldUseIntegerScrollOffset() const { return !RuntimeEnabledFeatures::fractionalScrollOffsetsEnabled(); }
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
void setScrollbarNeedsPaintInvalidation(ScrollbarOrientation);
virtual bool isScrollCornerVisible() const = 0;
virtual IntRect scrollCornerRect() const = 0;
void setScrollCornerNeedsPaintInvalidation();
virtual void getTickmarks(Vector<IntRect>&) const { }
// Convert points and rects between the scrollbar and its containing Widget.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingWidget(const Scrollbar& scrollbar, const IntRect& scrollbarRect) const
{
return scrollbar.Widget::convertToContainingWidget(scrollbarRect);
}
virtual IntRect convertFromContainingWidgetToScrollbar(const Scrollbar& scrollbar, const IntRect& parentRect) const
{
return scrollbar.Widget::convertFromContainingWidget(parentRect);
}
virtual IntPoint convertFromScrollbarToContainingWidget(const Scrollbar& scrollbar, const IntPoint& scrollbarPoint) const
{
return scrollbar.Widget::convertToContainingWidget(scrollbarPoint);
}
virtual IntPoint convertFromContainingWidgetToScrollbar(const Scrollbar& scrollbar, const IntPoint& parentPoint) const
{
return scrollbar.Widget::convertFromContainingWidget(parentPoint);
}
virtual Scrollbar* horizontalScrollbar() const { return nullptr; }
virtual Scrollbar* verticalScrollbar() const { return nullptr; }
// scrollPosition is relative to the scrollOrigin. i.e. If the page is RTL
// then scrollPosition will be negative. By default, scrollPositionDouble()
// just call into scrollPosition(). Subclass can override scrollPositionDouble()
// to return floating point precision scrolloffset.
// FIXME: Remove scrollPosition(). crbug.com/414283.
virtual IntPoint scrollPosition() const = 0;
virtual DoublePoint scrollPositionDouble() const { return DoublePoint(scrollPosition()); }
virtual IntPoint minimumScrollPosition() const = 0;
virtual DoublePoint minimumScrollPositionDouble() const { return DoublePoint(minimumScrollPosition()); }
virtual IntPoint maximumScrollPosition() const = 0;
virtual DoublePoint maximumScrollPositionDouble() const { return DoublePoint(maximumScrollPosition()); }
virtual DoubleRect visibleContentRectDouble(IncludeScrollbarsInRect = ExcludeScrollbars) const;
virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const;
virtual int visibleHeight() const { return visibleContentRect().height(); }
virtual int visibleWidth() const { return visibleContentRect().width(); }
virtual IntSize contentsSize() const = 0;
virtual IntPoint lastKnownMousePosition() const { return IntPoint(); }
virtual bool shouldSuspendScrollAnimations() const { return true; }
virtual void scrollbarStyleChanged() { }
virtual void scrollbarVisibilityChanged() { }
virtual bool scrollbarsCanBeActive() const = 0;
// Returns the bounding box of this scrollable area, in the coordinate system of the enclosing scroll view.
virtual IntRect scrollableAreaBoundingBox() const = 0;
virtual bool scrollAnimatorEnabled() const { return false; }
// NOTE: Only called from Internals for testing.
void setScrollOffsetFromInternals(const IntPoint&);
IntPoint clampScrollPosition(const IntPoint&) const;
DoublePoint clampScrollPosition(const DoublePoint&) const;
// Let subclasses provide a way of asking for and servicing scroll
// animations.
virtual bool scheduleAnimation();
virtual void serviceScrollAnimations(double monotonicTime);
virtual void updateCompositorScrollAnimations();
virtual void registerForAnimation() { }
virtual void deregisterForAnimation() { }
void notifyCompositorAnimationFinished(int groupId);
void notifyCompositorAnimationAborted(int groupId);
virtual bool usesCompositedScrolling() const { return false; }
virtual bool shouldScrollOnMainThread() const;
// Returns true if the GraphicsLayer tree needs to be rebuilt.
virtual bool updateAfterCompositingChange() { return false; }
virtual bool userInputScrollable(ScrollbarOrientation) const = 0;
virtual bool shouldPlaceVerticalScrollbarOnLeft() const = 0;
// Convenience functions
int scrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? scrollPosition().x() : scrollPosition().y(); }
int minimumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? minimumScrollPosition().x() : minimumScrollPosition().y(); }
int maximumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? maximumScrollPosition().x() : maximumScrollPosition().y(); }
int clampScrollPosition(ScrollbarOrientation orientation, int pos) { return clampTo(pos, minimumScrollPosition(orientation), maximumScrollPosition(orientation)); }
virtual GraphicsLayer* layerForContainer() const;
virtual GraphicsLayer* layerForScrolling() const { return 0; }
virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForScrollCorner() const { return 0; }
bool hasLayerForHorizontalScrollbar() const;
bool hasLayerForVerticalScrollbar() const;
bool hasLayerForScrollCorner() const;
void layerForScrollingDidChange(WebCompositorAnimationTimeline*);
void cancelScrollAnimation();
virtual void cancelProgrammaticScrollAnimation();
virtual ~ScrollableArea();
// Called when any of horizontal scrollbar, vertical scrollbar and scroll corner is setNeedsPaintInvalidation.
virtual void scrollControlWasSetNeedsPaintInvalidation() = 0;
// Returns the default scroll style this area should scroll with when not
// explicitly specified. E.g. The scrolling behavior of an element can be
// specified in CSS.
virtual ScrollBehavior scrollBehaviorStyle() const { return ScrollBehaviorInstant; }
// TODO(bokan): This is only used in FrameView to check scrollability but is
// needed here to allow RootFrameViewport to preserve wheelHandler
// semantics. Not sure why it's FrameView specific, it could probably be
// generalized to other types of ScrollableAreas.
virtual bool isScrollable() { return true; }
// TODO(bokan): FrameView::setScrollPosition uses updateScrollbars to scroll
// which bails out early if its already in updateScrollbars, the effect being
// that programmatic scrolls (i.e. setScrollPosition) are disabled when in
// updateScrollbars. Expose this here to allow RootFrameViewport to match the
// semantics for now but it should be cleaned up at the source.
virtual bool isProgrammaticallyScrollable() { return true; }
// Subtracts space occupied by this ScrollableArea's scrollbars.
// Does nothing if overlay scrollbars are enabled.
IntSize excludeScrollbars(const IntSize&) const;
// Returns the widget associated with this ScrollableArea.
virtual Widget* widget() { return nullptr; }
virtual bool isFrameView() const { return false; }
virtual bool isPaintLayerScrollableArea() const { return false; }
// Need to promptly let go of owned animator objects.
EAGERLY_FINALIZE();
DECLARE_VIRTUAL_TRACE();
protected:
ScrollableArea();
ScrollbarOrientation scrollbarOrientationFromDirection(ScrollDirectionPhysical) const;
float scrollStep(ScrollGranularity, ScrollbarOrientation) const;
void setScrollOrigin(const IntPoint&);
void resetScrollOriginChanged() { m_scrollOriginChanged = false; }
// Needed to let the animators call scrollPositionChanged.
friend class ScrollAnimatorBase;
friend class ProgrammaticScrollAnimator;
void scrollPositionChanged(const DoublePoint&, ScrollType);
void clearScrollAnimators();
bool horizontalScrollbarNeedsPaintInvalidation() const { return m_horizontalScrollbarNeedsPaintInvalidation; }
bool verticalScrollbarNeedsPaintInvalidation() const { return m_verticalScrollbarNeedsPaintInvalidation; }
bool scrollCornerNeedsPaintInvalidation() const { return m_scrollCornerNeedsPaintInvalidation; }
void clearNeedsPaintInvalidationForScrollControls()
{
m_horizontalScrollbarNeedsPaintInvalidation = false;
m_verticalScrollbarNeedsPaintInvalidation = false;
m_scrollCornerNeedsPaintInvalidation = false;
}
private:
void programmaticScrollHelper(const DoublePoint&, ScrollBehavior);
void userScrollHelper(const DoublePoint&, ScrollBehavior);
// This function should be overriden by subclasses to perform the actual
// scroll of the content. By default the DoublePoint version will just
// call into the IntPoint version. If fractional scroll is needed, one
// can override the DoublePoint version to take advantage of the double
// precision scroll offset.
// FIXME: Remove the IntPoint version. And change the function to
// take DoubleSize. crbug.com/414283.
virtual void setScrollOffset(const IntPoint&, ScrollType) = 0;
virtual void setScrollOffset(const DoublePoint& offset, ScrollType scrollType)
{
setScrollOffset(flooredIntPoint(offset), scrollType);
}
virtual int lineStep(ScrollbarOrientation) const;
virtual int pageStep(ScrollbarOrientation) const;
virtual int documentStep(ScrollbarOrientation) const;
virtual float pixelStep(ScrollbarOrientation) const;
mutable OwnPtrWillBeMember<ScrollAnimatorBase> m_scrollAnimator;
mutable OwnPtrWillBeMember<ProgrammaticScrollAnimator> m_programmaticScrollAnimator;
unsigned m_inLiveResize : 1;
unsigned m_scrollbarOverlayStyle : 2; // ScrollbarOverlayStyle
unsigned m_scrollOriginChanged : 1;
unsigned m_horizontalScrollbarNeedsPaintInvalidation : 1;
unsigned m_verticalScrollbarNeedsPaintInvalidation : 1;
unsigned m_scrollCornerNeedsPaintInvalidation : 1;
// There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// horizontal-bt / ltr NO YES
// horizontal-bt / rtl YES YES
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace blink
#endif // ScrollableArea_h
|