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path: root/third_party/WebKit/public/platform/WebGraphicsContext3D.h
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/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef WebGraphicsContext3D_h
#define WebGraphicsContext3D_h

#include "WebCommon.h"
#include "WebNonCopyable.h"
#include "WebString.h"

namespace gpu {
namespace gles2 {
class GLES2Interface;
}
}

struct GrGLInterface;

namespace blink {

// WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0
// header file gl2.h from khronos.org.
typedef char WGC3Dchar;
typedef unsigned WGC3Denum;
typedef unsigned char WGC3Dboolean;
typedef unsigned WGC3Dbitfield;
typedef signed char WGC3Dbyte;
typedef unsigned char WGC3Dubyte;
typedef short WGC3Dshort;
typedef unsigned short WGC3Dushort;
typedef int WGC3Dint;
typedef int WGC3Dsizei;
typedef unsigned WGC3Duint;
typedef float WGC3Dfloat;
typedef float WGC3Dclampf;
typedef signed long int WGC3Dintptr;
typedef signed long int WGC3Dsizeiptr;
typedef int64_t WGC3Dint64;
typedef uint64_t WGC3Duint64;
typedef struct __WGC3Dsync *WGC3Dsync;

// Typedef for server-side objects like OpenGL textures and program objects.
typedef WGC3Duint WebGLId;

// This interface abstracts the operations performed by the
// GraphicsContext3D in order to implement WebGL. Nearly all of the
// methods exposed on this interface map directly to entry points in
// the OpenGL ES 2.0 API.
class WebGraphicsContext3D : public WebNonCopyable {
public:
    // Return value from getActiveUniform and getActiveAttrib.
    struct ActiveInfo {
        WebString name;
        WGC3Denum type;
        WGC3Dint size;
    };

    // Context creation attributes.
    struct Attributes {
        bool alpha = true;
        bool depth = true;
        bool stencil = true;
        bool antialias = true;
        bool premultipliedAlpha = true;
        bool canRecoverFromContextLoss = true;
        bool noExtensions = false;
        bool shareResources = true;
        bool preferDiscreteGPU = false;
        bool noAutomaticFlushes = false;
        bool failIfMajorPerformanceCaveat = false;
        bool webGL = false;
        unsigned webGLVersion = 0;
        // FIXME: ideally this would be a WebURL, but it is currently not
        // possible to pass a WebURL by value across the WebKit API boundary.
        // See https://bugs.webkit.org/show_bug.cgi?id=103793#c13 .
        WebString topDocumentURL;
    };

    struct WebGraphicsInfo {
        unsigned vendorId = 0;
        unsigned deviceId = 0;
        unsigned processCrashCount = 0;
        unsigned resetNotificationStrategy = 0;
        bool sandboxed = false;
        bool testFailContext = false;
        bool amdSwitchable = false;
        bool optimus = false;
        WebString vendorInfo;
        WebString rendererInfo;
        WebString driverVersion;
        WebString errorMessage;
    };

    class WebGraphicsContextLostCallback {
    public:
        virtual void onContextLost() = 0;

    protected:
        virtual ~WebGraphicsContextLostCallback() { }
    };

    class WebGraphicsErrorMessageCallback {
    public:
        virtual void onErrorMessage(const WebString&, WGC3Dint) = 0;

    protected:
        virtual ~WebGraphicsErrorMessageCallback() { }
    };

    // This destructor needs to be public so that using classes can destroy instances if initialization fails.
    virtual ~WebGraphicsContext3D() { }

    virtual bool genSyncTokenCHROMIUM(WGC3Duint64, WGC3Dbyte*) { return false; }

    // Synthesizes an OpenGL error which will be returned from a
    // later call to getError. This is used to emulate OpenGL ES
    // 2.0 behavior on the desktop and to enforce additional error
    // checking mandated by WebGL.
    //
    // Per the behavior of glGetError, this stores at most one
    // instance of any given error, and returns them from calls to
    // getError in the order they were added.
    virtual void synthesizeGLError(WGC3Denum) = 0;

    // GL_CHROMIUM_request_extension
    virtual WebString getRequestableExtensionsCHROMIUM() = 0;

    // GL_CHROMIUM_framebuffer_multisample
    virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0;

    // The entry points below map directly to the OpenGL ES 2.0 API.
    // See: http://www.khronos.org/registry/gles/
    // and: http://www.khronos.org/opengles/sdk/docs/man/
    virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0;

    virtual void finish() = 0;
    virtual void flush() = 0;
    virtual void frontFace(WGC3Denum mode) = 0;
    virtual void generateMipmap(WGC3Denum target) = 0;

    virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
    virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
    virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0;
    virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0;
    virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0;
    virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
    virtual WGC3Denum getError() = 0;
    virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0;
    virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0;
    virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0;
    virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0;
    virtual WebString getProgramInfoLog(WebGLId program) = 0;
    virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
    virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0;
    virtual WebString getShaderInfoLog(WebGLId shader) = 0;
    virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0;
    virtual WebString getShaderSource(WebGLId shader) = 0;
    virtual WebString getString(WGC3Denum name) = 0;
    virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0;
    virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
    virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0;
    virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0;
    virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;
    virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0;
    virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0;
    virtual WGC3Dintptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0;

    virtual void hint(WGC3Denum target, WGC3Denum mode) = 0;
    virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0;
    virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0;
    virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0;
    virtual WGC3Dboolean isProgram(WebGLId program) = 0;
    virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0;
    virtual WGC3Dboolean isShader(WebGLId shader) = 0;
    virtual WGC3Dboolean isTexture(WebGLId texture) = 0;
    virtual void lineWidth(WGC3Dfloat) = 0;
    virtual void linkProgram(WebGLId program) = 0;
    virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0;
    virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0;

    virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0;

    virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
    virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0;
    virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
    virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0;
    virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
    virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
    virtual void stencilMask(WGC3Duint mask) = 0;
    virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0;
    virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
    virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;

    virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;

    virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0;
    virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0;

    virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;

    virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0;
    virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
    virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0;
    virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
    virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0;
    virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
    virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0;
    virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
    virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
    virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
    virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0;
    virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
    virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
    virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
    virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0;
    virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
    virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
    virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
    virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;

    virtual void useProgram(WebGLId program) = 0;
    virtual void validateProgram(WebGLId program) = 0;

    virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0;
    virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
    virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0;
    virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
    virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
    virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
    virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
    virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
    virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
                                     WGC3Dsizei stride, WGC3Dintptr offset) = 0;

    virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;

    virtual WebGLId createBuffer() = 0;
    virtual WebGLId createFramebuffer() = 0;
    virtual WebGLId createRenderbuffer() = 0;
    virtual WebGLId createTexture() = 0;

    virtual void deleteBuffer(WebGLId) = 0;
    virtual void deleteFramebuffer(WebGLId) = 0;
    virtual void deleteRenderbuffer(WebGLId) = 0;
    virtual void deleteTexture(WebGLId) = 0;

    virtual WebGLId createProgram() = 0;
    virtual WebGLId createShader(WGC3Denum) = 0;

    virtual void deleteShader(WebGLId) = 0;
    virtual void deleteProgram(WebGLId) = 0;

    virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) { }
    virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callback) { }

    virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) = 0;

    // GL_EXT_texture_storage
    virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
                                 WGC3Dint width, WGC3Dint height) { }

    // GL_EXT_occlusion_query
    virtual WebGLId createQueryEXT() { return 0; }
    virtual void deleteQueryEXT(WebGLId query) { }
    virtual WGC3Dboolean isQueryEXT(WebGLId query) { return false; }
    virtual void beginQueryEXT(WGC3Denum target, WebGLId query) { }
    virtual void endQueryEXT(WGC3Denum target) { }
    virtual void getQueryivEXT(WGC3Denum target, WGC3Denum pname, WGC3Dint* params) { }
    virtual void getQueryObjectuivEXT(WebGLId query, WGC3Denum pname, WGC3Duint* params) { }

    // GL_EXT_disjoint_timer_query
    virtual void queryCounterEXT(WebGLId query, WGC3Denum target) {}
    virtual void getQueryObjectui64vEXT(WebGLId query, WGC3Denum pname, WGC3Duint64* params) {}

    // GL_CHROMIUM_copy_texture
    virtual void copyTextureCHROMIUM(WGC3Duint sourceId,
        WGC3Duint destId, WGC3Denum internalFormat, WGC3Denum destType,
        WGC3Dboolean unpackFlipY, WGC3Dboolean unpackPremultiplyAlpha, WGC3Dboolean unpackUnmultiplyAlpha) { }
    virtual void copySubTextureCHROMIUM(WGC3Duint sourceId,
        WGC3Duint destId, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x,
        WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height,
        WGC3Dboolean unpackFlipY, WGC3Dboolean unpackPremultiplyAlpha, WGC3Dboolean unpackUnmultiplyAlpha) { }

    // GL_CHROMIUM_subscribe_uniform
    virtual void genValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids) { }
    virtual WebGLId createValuebufferCHROMIUM() { return 0; }
    virtual void deleteValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids) { }
    virtual void deleteValuebufferCHROMIUM(WebGLId) { }
    virtual WGC3Dboolean isValuebufferCHROMIUM(WebGLId renderbuffer) { return false; }
    virtual void bindValuebufferCHROMIUM(WGC3Denum target, WebGLId valuebuffer) { }
    virtual void subscribeValueCHROMIUM(WGC3Denum target, WGC3Denum subscription) { }
    virtual void populateSubscribedValuesCHROMIUM(WGC3Denum target) { }
    virtual void uniformValuebufferCHROMIUM(WGC3Dint location, WGC3Denum target, WGC3Denum subscription) { }

    // GL_CHROMIUM_texture_mailbox
    virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox) { }
    virtual void produceTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { }
    virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target, const WGC3Dbyte* mailbox) { }

    virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { return 0; }

    // GL_EXT_debug_marker
    virtual void pushGroupMarkerEXT(const WGC3Dchar* marker) { }

    // GL_OES_vertex_array_object
    virtual WebGLId createVertexArrayOES() { return 0; }
    virtual void deleteVertexArrayOES(WebGLId array) { }
    virtual WGC3Dboolean isVertexArrayOES(WebGLId array) { return false; }
    virtual void bindVertexArrayOES(WebGLId array) { }

    // GL_CHROMIUM_texture_from_image
    virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { }
    virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { }

    // GL_EXT_draw_buffers
    virtual void drawBuffersEXT(WGC3Dsizei n, const WGC3Denum* bufs) { }

    // GL_CHROMIUM_image
    virtual void destroyImageCHROMIUM(WGC3Duint imageId) { }

    // GL_CHROMIUM_gpu_memory_buffer_image
    virtual WGC3Duint createGpuMemoryBufferImageCHROMIUM(WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat, WGC3Denum usage) { return 0; }

    // GL_ANGLE_instanced_arrays
    virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count, WGC3Dsizei primcount) { }
    virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount) { }
    virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) { }

    // GL_EXT_multisampled_render_to_texture
    virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei samples) { }
    virtual void renderbufferStorageMultisampleEXT(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { };

    // OpenGL ES 3.0 functions not represented by pre-existing extensions
    virtual void beginTransformFeedback(WGC3Denum primitiveMode) { }
    virtual void bindBufferBase(WGC3Denum target, WGC3Duint index, WebGLId buffer) { }
    virtual void bindBufferRange(WGC3Denum target, WGC3Duint index, WebGLId buffer, WGC3Dintptr offset, WGC3Dsizeiptr size) { }
    virtual void bindSampler(WGC3Duint unit, WebGLId sampler) { }
    virtual void bindTransformFeedback(WGC3Denum target, WebGLId transformfeedback) { }
    virtual void clearBufferfi(WGC3Denum buffer, WGC3Dint drawbuffer, WGC3Dfloat depth, WGC3Dint stencil) { }
    virtual void clearBufferfv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Dfloat *value) { }
    virtual void clearBufferiv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Dint *value) { }
    virtual void clearBufferuiv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Duint *value) { }
    virtual WGC3Denum clientWaitSync(WGC3Dsync sync, WGC3Dbitfield flags, WGC3Duint64 timeout) { return 0x911D; /* GL_WAIT_FAILED */ }
    virtual void compressedTexImage3D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Dint border, WGC3Dsizei imageSize, const void *data) { }
    virtual void compressedTexSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format, WGC3Dsizei imageSize, const void *data) { }
    virtual void copyBufferSubData(WGC3Denum readTarget, WGC3Denum writeTarget, WGC3Dintptr readOffset, WGC3Dintptr writeOffset, WGC3Dsizeiptr size) { }
    virtual void copyTexSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
    virtual WebGLId createSampler() { return 0; }
    virtual WebGLId createTransformFeedback() { return 0; }
    virtual void deleteSampler(WebGLId sampler) { }
    virtual void deleteSync(WGC3Dsync sync) { }
    virtual void deleteTransformFeedback(WebGLId transformfeedback) { }
    virtual void drawRangeElements(WGC3Denum mode, WGC3Duint start, WGC3Duint end, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
    virtual void endTransformFeedback(void) { }
    virtual WGC3Dsync fenceSync(WGC3Denum condition, WGC3Dbitfield flags) { return nullptr; }
    virtual void getActiveUniformBlockName(WebGLId program, WGC3Duint uniformBlockIndex, WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dchar *uniformBlockName) { }
    virtual void getActiveUniformBlockiv(WebGLId program, WGC3Duint uniformBlockIndex, WGC3Denum pname, WGC3Dint *params) { }
    virtual void getActiveUniformsiv(WebGLId program, WGC3Dsizei uniformCount, const WGC3Duint *uniformIndices, WGC3Denum pname, WGC3Dint *params) { }
    virtual void getBufferParameteri64v(WGC3Denum target, WGC3Denum pname, WGC3Dint64 *value) { }
    virtual WGC3Dint getFragDataLocation(WebGLId program, const WGC3Dchar *name) { return -1; }
    virtual void getInteger64v(WGC3Denum pname, WGC3Dint64 *data) { }
    virtual void getIntegeri_v(WGC3Denum target, WGC3Duint index, WGC3Dint *data) { }
    virtual void getInteger64i_v(WGC3Denum target, WGC3Duint index, WGC3Dint64 *data) { }
    virtual void getInternalformativ(WGC3Denum target, WGC3Denum internalformat, WGC3Denum pname, WGC3Dsizei bufSize, WGC3Dint *params) { }
    virtual void getSamplerParameterfv(WebGLId sampler, WGC3Denum pname, WGC3Dfloat *params) { }
    virtual void getSamplerParameteriv(WebGLId sampler, WGC3Denum pname, WGC3Dint *params) { }
    virtual void getSynciv(WGC3Dsync sync, WGC3Denum pname, WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dint *params) { }
    virtual void getTransformFeedbackVarying(WebGLId program, WGC3Duint index, WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dsizei *size, WGC3Denum *type, WGC3Dchar *name) { }
    virtual WGC3Duint getUniformBlockIndex(WebGLId program, const WGC3Dchar *uniformBlockName) { return 0xFFFFFFFFu; /* GL_INVALID_INDEX */ }
    virtual void getUniformIndices(WebGLId program, WGC3Dsizei uniformCount, const WGC3Dchar *const*uniformNames, WGC3Duint *uniformIndices) { }
    virtual void getUniformuiv(WebGLId program, WGC3Dint location, WGC3Duint *params) { }
    virtual void getVertexAttribIiv(WGC3Duint index, WGC3Denum pname, WGC3Dint *params) { }
    virtual void getVertexAttribIuiv(WGC3Duint index, WGC3Denum pname, WGC3Duint *params) { }
    virtual void invalidateFramebuffer(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum *attachments) { }
    virtual void invalidateSubFramebuffer(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum *attachments, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
    virtual WGC3Dboolean isSampler(WebGLId sampler) { return false; }
    virtual WGC3Dboolean isSync(WGC3Dsync sync) { return false; }
    virtual WGC3Dboolean isTransformFeedback(WebGLId transformfeedback) { return false; }
    virtual void* mapBufferRange(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr length, WGC3Dbitfield access) { return 0; }
    virtual void pauseTransformFeedback(void) { }
    virtual void programParameteri(WebGLId program, WGC3Denum pname, WGC3Dint value) { }
    virtual void readBuffer(WGC3Denum src) { }
    virtual void resumeTransformFeedback(void) { }
    virtual void samplerParameterf(WebGLId sampler, WGC3Denum pname, WGC3Dfloat param) { }
    virtual void samplerParameterfv(WebGLId sampler, WGC3Denum pname, const WGC3Dfloat *param) { }
    virtual void samplerParameteri(WebGLId sampler, WGC3Denum pname, WGC3Dint param) { }
    virtual void samplerParameteriv(WebGLId sampler, WGC3Denum pname, const WGC3Dint *param) { }
    virtual void texImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void *pixels) { }
    virtual void texStorage3D(WGC3Denum target, WGC3Dsizei levels, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth) { }
    virtual void texSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format, WGC3Denum type, const void *pixels) { }
    virtual void transformFeedbackVaryings(WebGLId program, WGC3Dsizei count, const WGC3Dchar *const*varyings, WGC3Denum bufferMode) { }
    virtual void uniform1ui(WGC3Dint location, WGC3Duint x) { }
    virtual void uniform1uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
    virtual void uniform2ui(WGC3Dint location, WGC3Duint x, WGC3Duint y) { }
    virtual void uniform2uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
    virtual void uniform3ui(WGC3Dint location, WGC3Duint x, WGC3Duint y, WGC3Duint z) { }
    virtual void uniform3uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
    virtual void uniform4ui(WGC3Dint location, WGC3Duint x, WGC3Duint y, WGC3Duint z, WGC3Duint w) { }
    virtual void uniform4uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
    virtual void uniformBlockBinding(WebGLId program, WGC3Duint uniformBlockIndex, WGC3Duint uniformBlockBinding) { }
    virtual void uniformMatrix2x3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
    virtual void uniformMatrix2x4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
    virtual void uniformMatrix3x2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
    virtual void uniformMatrix3x4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
    virtual void uniformMatrix4x2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
    virtual void uniformMatrix4x3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
    virtual WGC3Dboolean unmapBuffer(WGC3Denum target) { return false; }

    virtual void vertexAttribI4i(WGC3Duint index, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
    virtual void vertexAttribI4iv(WGC3Duint index, const WGC3Dint *v) { }
    virtual void vertexAttribI4ui(WGC3Duint index, WGC3Duint x, WGC3Duint y, WGC3Duint z, WGC3Duint w) { }
    virtual void vertexAttribI4uiv(WGC3Duint index, const WGC3Duint *v) { }
    virtual void vertexAttribIPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride, WGC3Dintptr pointer) { }
    virtual void waitSync(WGC3Dsync sync, WGC3Dbitfield flags, WGC3Duint64 timeout) { }

    // Prefer getting a GLES2Interface off WebGraphicsContext3DProvider if possible, and avoid using WebGraphicsContext3D at all.
    virtual gpu::gles2::GLES2Interface* getGLES2Interface() = 0;
};

} // namespace blink

#endif