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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accelerated_widget_mac/io_surface_context.h"
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h>
#include <vector>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/trace_event/trace_event.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
namespace ui {
// static
scoped_refptr<IOSurfaceContext>
IOSurfaceContext::Get(Type type) {
TRACE_EVENT0("browser", "IOSurfaceContext::Get");
// Return the context for this type, if it exists.
TypeMap::iterator found = type_map()->find(type);
if (found != type_map()->end()) {
DCHECK(!found->second->poisoned_);
return found->second;
}
base::ScopedTypeRef<CGLContextObj> cgl_context;
CGLError error = kCGLNoError;
// Create the pixel format object for the context.
std::vector<CGLPixelFormatAttribute> attribs;
attribs.push_back(kCGLPFADepthSize);
attribs.push_back(static_cast<CGLPixelFormatAttribute>(0));
if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus())
attribs.push_back(kCGLPFAAllowOfflineRenderers);
attribs.push_back(static_cast<CGLPixelFormatAttribute>(0));
GLint number_virtual_screens = 0;
base::ScopedTypeRef<CGLPixelFormatObj> pixel_format;
error = CGLChoosePixelFormat(&attribs.front(),
pixel_format.InitializeInto(),
&number_virtual_screens);
if (error != kCGLNoError) {
LOG(ERROR) << "Failed to create pixel format object.";
return NULL;
}
// Create all contexts in the same share group so that the textures don't
// need to be recreated when transitioning contexts.
CGLContextObj share_context = NULL;
if (!type_map()->empty())
share_context = type_map()->begin()->second->cgl_context();
error = CGLCreateContext(
pixel_format, share_context, cgl_context.InitializeInto());
if (error != kCGLNoError) {
LOG(ERROR) << "Failed to create context object.";
return NULL;
}
return new IOSurfaceContext(type, cgl_context);
}
void IOSurfaceContext::PoisonContextAndSharegroup() {
if (poisoned_)
return;
for (TypeMap::iterator it = type_map()->begin();
it != type_map()->end();
++it) {
it->second->poisoned_ = true;
}
type_map()->clear();
}
IOSurfaceContext::IOSurfaceContext(
Type type, base::ScopedTypeRef<CGLContextObj> cgl_context)
: type_(type), cgl_context_(cgl_context), poisoned_(false) {
DCHECK(type_map()->find(type_) == type_map()->end());
type_map()->insert(std::make_pair(type_, this));
ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
}
IOSurfaceContext::~IOSurfaceContext() {
ui::GpuSwitchingManager::GetInstance()->RemoveObserver(this);
if (!poisoned_) {
DCHECK(type_map()->find(type_) != type_map()->end());
DCHECK(type_map()->find(type_)->second == this);
type_map()->erase(type_);
} else {
TypeMap::const_iterator found = type_map()->find(type_);
if (found != type_map()->end())
DCHECK(found->second != this);
}
}
void IOSurfaceContext::OnGpuSwitched() {
// Recreate all browser-side GL contexts whenever the GPU switches. If this
// is not done, performance will suffer.
// http://crbug.com/361493
PoisonContextAndSharegroup();
}
// static
IOSurfaceContext::TypeMap*
IOSurfaceContext::type_map() {
return type_map_.Pointer();
}
// static
base::LazyInstance<IOSurfaceContext::TypeMap>
IOSurfaceContext::type_map_;
} // namespace ui
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