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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
#define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
#pragma once
#include "ui/aura/aura_export.h"
namespace aura {
class Window;
// An interface implemented by an object that manages window activation.
class AURA_EXPORT ActivationClient {
public:
// Sets/Gets the activation client on the RootWindow.
static void SetActivationClient(ActivationClient* client);
static ActivationClient* GetActivationClient();
// Activates |window|. If |window| is NULL, nothing happens.
virtual void ActivateWindow(Window* window) = 0;
// Deactivates |window|. What (if anything) is activated next is up to the
// client. If |window| is NULL, nothing happens.
virtual void DeactivateWindow(Window* window) = 0;
// Retrieves the active window, or NULL if there is none.
virtual aura::Window* GetActiveWindow() = 0;
// Returns true if |window| can be focused. To be focusable, |window| must
// exist inside an activatable window.
virtual bool CanFocusWindow(Window* window) const = 0;
protected:
virtual ~ActivationClient() {}
};
} // namespace aura
#endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
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