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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_CURSOR_MANAGER_H_
#define UI_AURA_CURSOR_MANAGER_H_
#pragma once
#include "base/basictypes.h"
#include "ui/aura/aura_export.h"
#include "ui/gfx/native_widget_types.h"
namespace aura {
class CursorDelegate;
// This class controls the visibility and the type of the cursor.
// The cursor type can be locked so that the type stays the same
// until it's unlocked.
class AURA_EXPORT CursorManager {
public:
CursorManager();
~CursorManager();
void set_delegate(CursorDelegate* delegate) { delegate_ = delegate; }
// Locks/Unlocks the cursor change.
void LockCursor();
void UnlockCursor();
void SetCursor(gfx::NativeCursor);
// Shows or hides the cursor.
void ShowCursor(bool show);
bool cursor_visible() const { return cursor_visible_; }
private:
CursorDelegate* delegate_;
// Number of times LockCursor() has been invoked without a corresponding
// UnlockCursor().
int cursor_lock_count_;
// Set to true if UpdateCursor() is invoked while |cursor_lock_count_| == 0.
bool did_cursor_change_;
// Cursor to set once |cursor_lock_count_| is set to 0. Only valid if
// |did_cursor_change_| is true.
gfx::NativeCursor cursor_to_set_on_unlock_;
// Is cursor visible?
bool cursor_visible_;
DISALLOW_COPY_AND_ASSIGN(CursorManager);
};
} // namespace aura
#endif // UI_AURA_CURSOR_MANAGER_H_
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