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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_DESKTOP_H_
#define UI_AURA_DESKTOP_H_
#pragma once
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop.h"
#include "base/task.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/cursor.h"
#include "ui/aura/focus_manager.h"
#include "ui/aura/window.h"
#include "ui/base/events.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/compositor/layer_animation_observer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/point.h"
namespace gfx {
class Size;
}
namespace ui {
class LayerAnimationSequence;
class Transform;
}
namespace aura {
class DesktopHost;
class DesktopObserver;
class KeyEvent;
class MouseEvent;
class ScreenAura;
class StackingClient;
class TouchEvent;
// Desktop is responsible for hosting a set of windows.
class AURA_EXPORT Desktop : public ui::CompositorDelegate,
public Window,
public internal::FocusManager,
public ui::LayerAnimationObserver {
public:
Desktop();
virtual ~Desktop();
static Desktop* GetInstance();
static void DeleteInstanceForTesting();
static void set_use_fullscreen_host_window(bool use_fullscreen) {
use_fullscreen_host_window_ = use_fullscreen;
}
ui::Compositor* compositor() { return compositor_.get(); }
gfx::Point last_mouse_location() const { return last_mouse_location_; }
gfx::NativeCursor last_cursor() const { return last_cursor_; }
StackingClient* stacking_client() { return stacking_client_.get(); }
Window* active_window() { return active_window_; }
Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
Window* capture_window() { return capture_window_; }
ScreenAura* screen() { return screen_; }
void SetStackingClient(StackingClient* stacking_client);
// Shows the desktop host.
void ShowDesktop();
// Sets the size of the desktop.
void SetHostSize(const gfx::Size& size);
gfx::Size GetHostSize() const;
// Shows the specified cursor.
void SetCursor(gfx::NativeCursor cursor);
// Shows the desktop host and runs an event loop for it.
void Run();
// Draws the necessary set of windows.
void Draw();
// Handles a mouse event. Returns true if handled.
bool DispatchMouseEvent(MouseEvent* event);
// Handles a key event. Returns true if handled.
bool DispatchKeyEvent(KeyEvent* event);
// Handles a touch event. Returns true if handled.
bool DispatchTouchEvent(TouchEvent* event);
// Called when the host changes size.
void OnHostResized(const gfx::Size& size);
// Sets the active window to |window| and the focused window to |to_focus|.
// If |to_focus| is NULL, |window| is focused.
void SetActiveWindow(Window* window, Window* to_focus);
// Activates the topmost window. Does nothing if the topmost window is already
// active.
void ActivateTopmostWindow();
// Deactivates |window| and activates the topmost window. Does nothing if
// |window| is not a topmost window, or there are no other suitable windows to
// activate.
void Deactivate(Window* window);
// Invoked when |window| is being destroyed.
void WindowDestroying(Window* window);
// Returns the desktop's dispatcher. The result should only be passed to
// MessageLoopForUI::RunWithDispatcher() or
// MessageLoopForUI::RunAllPendingWithDispatcher(), or used to dispatch
// an event by |Dispatch(const NativeEvent&)| on it. It must never be stored.
MessageLoop::Dispatcher* GetDispatcher();
// Add/remove observer.
void AddObserver(DesktopObserver* observer);
void RemoveObserver(DesktopObserver* observer);
// Capture -------------------------------------------------------------------
// Sets capture to the specified window.
void SetCapture(Window* window);
// If |window| has mouse capture, the current capture window is set to NULL.
void ReleaseCapture(Window* window);
// Overridden from Window:
virtual void SetTransform(const ui::Transform& transform) OVERRIDE;
private:
// Called whenever the mouse moves, tracks the current |mouse_moved_handler_|,
// sending exited and entered events as its value changes.
void HandleMouseMoved(const MouseEvent& event, Window* target);
bool ProcessMouseEvent(Window* target, MouseEvent* event);
bool ProcessKeyEvent(Window* target, KeyEvent* event);
ui::TouchStatus ProcessTouchEvent(Window* target, TouchEvent* event);
// Overridden from ui::CompositorDelegate
virtual void ScheduleDraw();
// Overridden from Window:
virtual bool CanFocus() const OVERRIDE;
virtual internal::FocusManager* GetFocusManager() OVERRIDE;
virtual Desktop* GetDesktop() OVERRIDE;
virtual void WindowDetachedFromDesktop(Window* window) OVERRIDE;
// Overridden from ui::LayerAnimationObserver:
virtual void OnLayerAnimationEnded(
const ui::LayerAnimationSequence* animation) OVERRIDE;
virtual void OnLayerAnimationScheduled(
const ui::LayerAnimationSequence* animation) OVERRIDE;
virtual void OnLayerAnimationAborted(
const ui::LayerAnimationSequence* animation) OVERRIDE;
// Overridden from FocusManager:
virtual void SetFocusedWindow(Window* window) OVERRIDE;
virtual Window* GetFocusedWindow() OVERRIDE;
virtual bool IsFocusedWindow(const Window* window) const OVERRIDE;
// Initializes the desktop.
void Init();
// Parses the switch describing the initial size for the host window and
// returns bounds for the window.
gfx::Rect GetInitialHostWindowBounds() const;
scoped_refptr<ui::Compositor> compositor_;
scoped_ptr<DesktopHost> host_;
scoped_ptr<StackingClient> stacking_client_;
static Desktop* instance_;
// If set before the Desktop is created, the host window will cover the entire
// screen. Note that this can still be overridden via the
// switches::kAuraHostWindowSize flag.
static bool use_fullscreen_host_window_;
// Used to schedule painting.
base::WeakPtrFactory<Desktop> schedule_paint_factory_;
Window* active_window_;
// Last location seen in a mouse event.
gfx::Point last_mouse_location_;
// Last cursor set. Used for testing.
gfx::NativeCursor last_cursor_;
// Are we in the process of being destroyed? Used to avoid processing during
// destruction.
bool in_destructor_;
ObserverList<DesktopObserver> observers_;
ScreenAura* screen_;
// The capture window. When not-null, this window receives all the mouse and
// touch events.
Window* capture_window_;
Window* mouse_pressed_handler_;
Window* mouse_moved_handler_;
Window* focused_window_;
Window* touch_event_handler_;
DISALLOW_COPY_AND_ASSIGN(Desktop);
};
} // namespace aura
#endif // UI_AURA_DESKTOP_H_
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