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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_GESTURES_GESTURE_RECOGNIZER_AURA_H_
#define UI_AURA_GESTURES_GESTURE_RECOGNIZER_AURA_H_
#pragma once
#include <map>
#include <queue>
#include <vector>
#include "base/memory/linked_ptr.h"
#include "base/memory/scoped_ptr.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/gestures/gesture_recognizer.h"
#include "ui/base/events.h"
#include "ui/gfx/point.h"
namespace aura {
class TouchEvent;
class GestureEvent;
class GestureSequence;
class AURA_EXPORT GestureRecognizerAura : public GestureRecognizer {
public:
GestureRecognizerAura();
virtual ~GestureRecognizerAura();
protected:
virtual GestureSequence* CreateSequence();
GestureSequence* gesture_sequence() { return default_sequence_.get(); }
private:
// Overridden from GestureRecognizer
virtual Gestures* ProcessTouchEventForGesture(
const TouchEvent& event,
ui::TouchStatus status) OVERRIDE;
virtual void QueueTouchEventForGesture(Window* window,
const TouchEvent& event) OVERRIDE;
virtual Gestures* AdvanceTouchQueue(Window* window, bool processed) OVERRIDE;
virtual void FlushTouchQueue(Window* window) OVERRIDE;
scoped_ptr<GestureSequence> default_sequence_;
typedef std::queue<TouchEvent*> TouchEventQueue;
std::map<Window*, TouchEventQueue*> event_queue_;
std::map<Window*, GestureSequence*> window_sequence_;
DISALLOW_COPY_AND_ASSIGN(GestureRecognizerAura);
};
} // namespace aura
#endif // UI_AURA_GESTURES_GESTURE_RECOGNIZER_AURA_H_
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