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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_AURA_LAYOUT_MANAGER_H_
#define UI_AURA_LAYOUT_MANAGER_H_
#pragma once

#include "base/basictypes.h"
#include "ui/aura/aura_export.h"

namespace gfx {
class Rect;
}

namespace aura {
class Window;

// An interface implemented by an object that places child windows.
class AURA_EXPORT LayoutManager {
 public:
  LayoutManager();
  virtual ~LayoutManager();

  // Invoked when the window is resized.
  virtual void OnWindowResized() = 0;

  // Invoked when the window |child| has been added.
  virtual void OnWindowAdded(Window* child) = 0;

  // Invoked prior to removing |window|.
  virtual void OnWillRemoveWindow(Window* child) = 0;

  // Invoked when the |SetVisible()| is invoked on the window |child|.
  // |visible| is the value supplied to |SetVisible()|. If |visible| is true,
  // window->IsVisible() may still return false. See description in
  // Window::IsVisible() for details.
  virtual void OnChildWindowVisibilityChanged(Window* child, bool visibile) = 0;

  // Calculates the bounds for the |child| based on |requsted_bounds|.
  virtual void CalculateBoundsForChild(Window* child,
                                       gfx::Rect* requested_bounds) = 0;
 protected:
  // Sets the child's bounds forcibly. LayoutManager is responsible
  // for checking the state and make sure the bounds are correctly
  // adjusted.
  void SetChildBounds(aura::Window* child, const gfx::Rect& bounds);
};

}  // namespace aura

#endif  // UI_AURA_LAYOUT_MANAGER_H_