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|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/root_window.h"
#include <string>
#include <vector>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/message_loop.h"
#include "base/string_number_conversions.h"
#include "base/string_split.h"
#include "ui/aura/aura_switches.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/root_window_host.h"
#include "ui/aura/root_window_observer.h"
#include "ui/aura/event.h"
#include "ui/aura/event_filter.h"
#include "ui/aura/focus_manager.h"
#include "ui/aura/gestures/gesture_recognizer.h"
#include "ui/aura/screen_aura.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/base/hit_test.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/compositor/compositor_cc.h"
#include "ui/gfx/compositor/layer.h"
#include "ui/gfx/compositor/layer_animator.h"
using std::string;
using std::vector;
namespace aura {
namespace {
// Default bounds for the host window.
static const int kDefaultHostWindowX = 200;
static const int kDefaultHostWindowY = 200;
static const int kDefaultHostWindowWidth = 1280;
static const int kDefaultHostWindowHeight = 1024;
// Returns true if |target| has a non-client (frame) component at |location|,
// in window coordinates.
bool IsNonClientLocation(Window* target, const gfx::Point& location) {
if (!target->delegate())
return false;
int hit_test_code = target->delegate()->GetNonClientComponent(location);
return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
}
typedef std::vector<EventFilter*> EventFilters;
void GetEventFiltersToNotify(Window* target, EventFilters* filters) {
while (target) {
if (target->event_filter())
filters->push_back(target->event_filter());
target = target->parent();
}
}
} // namespace
RootWindow* RootWindow::instance_ = NULL;
bool RootWindow::use_fullscreen_host_window_ = false;
////////////////////////////////////////////////////////////////////////////////
// RootWindow, public:
// static
RootWindow* RootWindow::GetInstance() {
if (!instance_) {
instance_ = new RootWindow;
instance_->Init();
}
return instance_;
}
// static
void RootWindow::DeleteInstance() {
delete instance_;
instance_ = NULL;
}
void RootWindow::ShowRootWindow() {
host_->Show();
}
void RootWindow::SetHostSize(const gfx::Size& size) {
host_->SetSize(size);
// Requery the location to constrain it within the new root window size.
last_mouse_location_ = host_->QueryMouseLocation();
}
gfx::Size RootWindow::GetHostSize() const {
gfx::Rect rect(host_->GetSize());
layer()->transform().TransformRect(&rect);
return rect.size();
}
void RootWindow::SetCursor(gfx::NativeCursor cursor) {
last_cursor_ = cursor;
// A lot of code seems to depend on NULL cursors actually showing an arrow,
// so just pass everything along to the host.
host_->SetCursor(cursor);
}
void RootWindow::ShowCursor(bool show) {
host_->ShowCursor(show);
}
void RootWindow::MoveCursorTo(const gfx::Point& location) {
host_->MoveCursorTo(location);
}
bool RootWindow::ConfineCursorToWindow() {
// We would like to be able to confine the cursor to that window. However,
// currently, we do not have such functionality in X. So we just confine
// to the root window. This is ok because this option is currently only
// being used in fullscreen mode, so root_window bounds = window bounds.
return host_->ConfineCursorToRootWindow();
}
void RootWindow::Run() {
ShowRootWindow();
MessageLoopForUI::current()->Run();
}
void RootWindow::Draw() {
compositor_->Draw(false);
}
bool RootWindow::DispatchMouseEvent(MouseEvent* event) {
static const int kMouseButtonFlagMask =
ui::EF_LEFT_MOUSE_BUTTON |
ui::EF_MIDDLE_MOUSE_BUTTON |
ui::EF_RIGHT_MOUSE_BUTTON;
event->UpdateForRootTransform(layer()->transform());
last_mouse_location_ = event->location();
Window* target =
mouse_pressed_handler_ ? mouse_pressed_handler_ : capture_window_;
if (!target)
target = GetEventHandlerForPoint(event->location());
switch (event->type()) {
case ui::ET_MOUSE_MOVED:
HandleMouseMoved(*event, target);
break;
case ui::ET_MOUSE_PRESSED:
if (!mouse_pressed_handler_)
mouse_pressed_handler_ = target;
mouse_button_flags_ = event->flags() & kMouseButtonFlagMask;
break;
case ui::ET_MOUSE_RELEASED:
mouse_pressed_handler_ = NULL;
mouse_button_flags_ = event->flags() & kMouseButtonFlagMask;
break;
default:
break;
}
if (target && target->delegate()) {
int flags = event->flags();
gfx::Point location_in_window = event->location();
Window::ConvertPointToWindow(this, target, &location_in_window);
if (IsNonClientLocation(target, location_in_window))
flags |= ui::EF_IS_NON_CLIENT;
MouseEvent translated_event(*event, this, target, event->type(), flags);
return ProcessMouseEvent(target, &translated_event);
}
return false;
}
bool RootWindow::DispatchKeyEvent(KeyEvent* event) {
KeyEvent translated_event(*event);
return ProcessKeyEvent(focused_window_, &translated_event);
}
bool RootWindow::DispatchScrollEvent(ScrollEvent* event) {
event->UpdateForRootTransform(layer()->transform());
last_mouse_location_ = event->location();
Window* target =
mouse_pressed_handler_ ? mouse_pressed_handler_ : capture_window_;
if (!target)
target = GetEventHandlerForPoint(event->location());
if (target && target->delegate()) {
int flags = event->flags();
gfx::Point location_in_window = event->location();
Window::ConvertPointToWindow(this, target, &location_in_window);
if (IsNonClientLocation(target, location_in_window))
flags |= ui::EF_IS_NON_CLIENT;
ScrollEvent translated_event(*event, this, target, event->type(), flags);
return ProcessMouseEvent(target, &translated_event);
}
return false;
}
bool RootWindow::DispatchTouchEvent(TouchEvent* event) {
event->UpdateForRootTransform(layer()->transform());
bool handled = false;
Window* target =
touch_event_handler_ ? touch_event_handler_ : capture_window_;
if (!target)
target = GetEventHandlerForPoint(event->location());
ui::TouchStatus status = ui::TOUCH_STATUS_UNKNOWN;
if (target) {
TouchEvent translated_event(*event, this, target);
status = ProcessTouchEvent(target, &translated_event);
if (status == ui::TOUCH_STATUS_START)
touch_event_handler_ = target;
else if (status == ui::TOUCH_STATUS_END ||
status == ui::TOUCH_STATUS_CANCEL)
touch_event_handler_ = NULL;
handled = status != ui::TOUCH_STATUS_UNKNOWN;
if (status == ui::TOUCH_STATUS_QUEUED)
gesture_recognizer_->QueueTouchEventForGesture(target, *event);
}
// Get the list of GestureEvents from GestureRecognizer.
scoped_ptr<GestureRecognizer::Gestures> gestures;
gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(*event,
status));
if (ProcessGestures(gestures.get()))
handled = true;
return handled;
}
bool RootWindow::DispatchGestureEvent(GestureEvent* event) {
Window* target = gesture_handler_ ? gesture_handler_ : capture_window_;
if (!target)
target = GetEventHandlerForPoint(event->location());
if (target) {
GestureEvent translated_event(*event, this, target);
ui::GestureStatus status = ProcessGestureEvent(target, &translated_event);
return status != ui::GESTURE_STATUS_UNKNOWN;
}
return false;
}
void RootWindow::OnHostResized(const gfx::Size& size) {
// The compositor should have the same size as the native root window host.
compositor_->WidgetSizeChanged(size);
// The layer, and all the observers should be notified of the
// transformed size of the root window.
gfx::Rect bounds(size);
layer()->transform().TransformRect(&bounds);
SetBounds(gfx::Rect(bounds.size()));
FOR_EACH_OBSERVER(RootWindowObserver, observers_,
OnRootWindowResized(bounds.size()));
}
void RootWindow::OnNativeScreenResized(const gfx::Size& size) {
if (use_fullscreen_host_window_)
SetHostSize(size);
}
void RootWindow::WindowInitialized(Window* window) {
FOR_EACH_OBSERVER(RootWindowObserver, observers_,
OnWindowInitialized(window));
}
void RootWindow::WindowDestroying(Window* window) {
// Update the focused window state if the window was focused.
if (focused_window_ == window)
SetFocusedWindow(focused_window_->parent());
// When a window is being destroyed it's likely that the WindowDelegate won't
// want events, so we reset the mouse_pressed_handler_ and capture_window_ and
// don't sent it release/capture lost events.
if (mouse_pressed_handler_ == window)
mouse_pressed_handler_ = NULL;
if (mouse_moved_handler_ == window)
mouse_moved_handler_ = NULL;
if (capture_window_ == window)
capture_window_ = NULL;
if (touch_event_handler_ == window)
touch_event_handler_ = NULL;
if (gesture_handler_ == window)
gesture_handler_ = NULL;
gesture_recognizer_->FlushTouchQueue(window);
}
#if !defined(OS_MACOSX)
MessageLoop::Dispatcher* RootWindow::GetDispatcher() {
return host_.get();
}
#endif // !defined(OS_MACOSX)
void RootWindow::AddRootWindowObserver(RootWindowObserver* observer) {
observers_.AddObserver(observer);
}
void RootWindow::RemoveRootWindowObserver(RootWindowObserver* observer) {
observers_.RemoveObserver(observer);
}
bool RootWindow::IsMouseButtonDown() const {
return mouse_button_flags_ != 0;
}
void RootWindow::PostNativeEvent(const base::NativeEvent& native_event) {
#if !defined(OS_MACOSX)
host_->PostNativeEvent(native_event);
#endif
}
void RootWindow::ConvertPointToNativeScreen(gfx::Point* point) const {
gfx::Point location = host_->GetLocationOnNativeScreen();
point->Offset(location.x(), location.y());
}
void RootWindow::SetCapture(Window* window) {
if (capture_window_ == window)
return;
if (capture_window_ && capture_window_->delegate())
capture_window_->delegate()->OnCaptureLost();
capture_window_ = window;
if (capture_window_) {
// Make all subsequent mouse events and touch go to the capture window. We
// shouldn't need to send an event here as OnCaptureLost should take care of
// that.
if (touch_event_handler_)
touch_event_handler_ = capture_window_;
if (mouse_moved_handler_ || mouse_button_flags_ != 0)
mouse_moved_handler_ = capture_window_;
if (gesture_handler_)
gesture_handler_ = capture_window_;
} else {
// When capture is lost, we must reset the event handlers.
touch_event_handler_ = NULL;
mouse_moved_handler_ = NULL;
gesture_handler_ = NULL;
host_->UnConfineCursor();
}
mouse_pressed_handler_ = NULL;
}
void RootWindow::ReleaseCapture(Window* window) {
if (capture_window_ != window)
return;
SetCapture(NULL);
}
void RootWindow::AdvanceQueuedTouchEvent(Window* window, bool processed) {
scoped_ptr<GestureRecognizer::Gestures> gestures;
gestures.reset(gesture_recognizer_->AdvanceTouchQueue(window, processed));
ProcessGestures(gestures.get());
}
void RootWindow::SetGestureRecognizerForTesting(GestureRecognizer* gr) {
gesture_recognizer_.reset(gr);
}
void RootWindow::SetTransform(const ui::Transform& transform) {
Window::SetTransform(transform);
// If the layer is not animating, then we need to update the host size
// immediately.
if (!layer()->GetAnimator()->is_animating())
OnHostResized(host_->GetSize());
}
#if !defined(NDEBUG)
void RootWindow::ToggleFullScreen() {
host_->ToggleFullScreen();
}
#endif
////////////////////////////////////////////////////////////////////////////////
// RootWindow, private:
RootWindow::RootWindow()
: Window(NULL),
host_(aura::RootWindowHost::Create(GetInitialHostWindowBounds())),
ALLOW_THIS_IN_INITIALIZER_LIST(schedule_paint_factory_(this)),
mouse_button_flags_(0),
last_cursor_(kCursorNull),
screen_(new ScreenAura),
capture_window_(NULL),
mouse_pressed_handler_(NULL),
mouse_moved_handler_(NULL),
focused_window_(NULL),
touch_event_handler_(NULL),
gesture_handler_(NULL),
gesture_recognizer_(new GestureRecognizer()) {
SetName("RootWindow");
gfx::Screen::SetInstance(screen_);
last_mouse_location_ = host_->QueryMouseLocation();
ui::CompositorCC::Initialize(false);
compositor_ = ui::Compositor::Create(this, host_->GetAcceleratedWidget(),
host_->GetSize());
DCHECK(compositor_.get());
}
RootWindow::~RootWindow() {
// Make sure to destroy the compositor before terminating so that state is
// cleared and we don't hit asserts.
compositor_ = NULL;
// An observer may have been added by an animation on the RootWindow.
layer()->GetAnimator()->RemoveObserver(this);
ui::CompositorCC::Terminate();
if (instance_ == this)
instance_ = NULL;
}
void RootWindow::HandleMouseMoved(const MouseEvent& event, Window* target) {
if (target == mouse_moved_handler_)
return;
// Send an exited event.
if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) {
MouseEvent translated_event(event, this, mouse_moved_handler_,
ui::ET_MOUSE_EXITED, event.flags());
ProcessMouseEvent(mouse_moved_handler_, &translated_event);
}
mouse_moved_handler_ = target;
// Send an entered event.
if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) {
MouseEvent translated_event(event, this, mouse_moved_handler_,
ui::ET_MOUSE_ENTERED, event.flags());
ProcessMouseEvent(mouse_moved_handler_, &translated_event);
}
}
bool RootWindow::ProcessMouseEvent(Window* target, MouseEvent* event) {
if (!target->IsVisible())
return false;
EventFilters filters;
GetEventFiltersToNotify(target->parent(), &filters);
for (EventFilters::const_reverse_iterator it = filters.rbegin();
it != filters.rend(); ++it) {
if ((*it)->PreHandleMouseEvent(target, event))
return true;
}
return target->delegate()->OnMouseEvent(event);
}
bool RootWindow::ProcessKeyEvent(Window* target, KeyEvent* event) {
EventFilters filters;
if (!target) {
// When no window is focused, send the key event to |this| so event filters
// for the window could check if the key is a global shortcut like Alt+Tab.
target = this;
GetEventFiltersToNotify(this, &filters);
} else {
if (!target->IsVisible())
return false;
GetEventFiltersToNotify(target->parent(), &filters);
}
for (EventFilters::const_reverse_iterator it = filters.rbegin();
it != filters.rend(); ++it) {
if ((*it)->PreHandleKeyEvent(target, event))
return true;
}
if (!target->delegate())
return false;
return target->delegate()->OnKeyEvent(event);
}
ui::TouchStatus RootWindow::ProcessTouchEvent(Window* target,
TouchEvent* event) {
if (!target->IsVisible())
return ui::TOUCH_STATUS_UNKNOWN;
EventFilters filters;
GetEventFiltersToNotify(target->parent(), &filters);
for (EventFilters::const_reverse_iterator it = filters.rbegin();
it != filters.rend(); ++it) {
ui::TouchStatus status = (*it)->PreHandleTouchEvent(target, event);
if (status != ui::TOUCH_STATUS_UNKNOWN)
return status;
}
return target->delegate()->OnTouchEvent(event);
}
ui::GestureStatus RootWindow::ProcessGestureEvent(Window* target,
GestureEvent* event) {
if (!target->IsVisible())
return ui::GESTURE_STATUS_UNKNOWN;
EventFilters filters;
GetEventFiltersToNotify(target->parent(), &filters);
ui::GestureStatus status = ui::GESTURE_STATUS_UNKNOWN;
for (EventFilters::const_reverse_iterator it = filters.rbegin();
it != filters.rend(); ++it) {
status = (*it)->PreHandleGestureEvent(target, event);
if (status != ui::GESTURE_STATUS_UNKNOWN)
return status;
}
status = target->delegate()->OnGestureEvent(event);
if (status == ui::GESTURE_STATUS_UNKNOWN) {
// The gesture was unprocessed. Generate corresponding mouse events here
// (e.g. tap to click).
switch (event->type()) {
case ui::ET_GESTURE_TAP: {
// Tap should be processed as a click. So generate the following
// sequence of mouse events: MOUSE_ENTERED, MOUSE_PRESSED,
// MOUSE_RELEASED and MOUSE_EXITED.
ui::EventType types[] = { ui::ET_MOUSE_ENTERED,
ui::ET_MOUSE_PRESSED,
ui::ET_MOUSE_RELEASED,
ui::ET_MOUSE_EXITED,
ui::ET_UNKNOWN
};
gesture_handler_ = target;
for (ui::EventType* type = types; *type != ui::ET_UNKNOWN; ++type) {
MouseEvent synth(
*type, event->location(), event->root_location(), event->flags());
if (gesture_handler_->delegate()->OnMouseEvent(&synth))
status = ui::GESTURE_STATUS_SYNTH_MOUSE;
// The window that was receiving the gestures may have closed/hidden
// itself in response to one of the synthetic events. Stop sending
// subsequent synthetic events if that happens.
if (!gesture_handler_)
break;
}
gesture_handler_ = NULL;
break;
}
default:
break;
}
}
return status;
}
bool RootWindow::ProcessGestures(GestureRecognizer::Gestures* gestures) {
if (!gestures)
return false;
bool handled = false;
for (unsigned int i = 0; i < gestures->size(); i++) {
GestureEvent* gesture = gestures->at(i).get();
if (DispatchGestureEvent(gesture) != ui::GESTURE_STATUS_UNKNOWN)
handled = true;
}
return handled;
}
void RootWindow::ScheduleDraw() {
if (!schedule_paint_factory_.HasWeakPtrs()) {
MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&RootWindow::Draw, schedule_paint_factory_.GetWeakPtr()));
}
}
bool RootWindow::CanFocus() const {
return IsVisible();
}
bool RootWindow::CanReceiveEvents() const {
return IsVisible();
}
internal::FocusManager* RootWindow::GetFocusManager() {
return this;
}
RootWindow* RootWindow::GetRootWindow() {
return this;
}
void RootWindow::WindowDetachedFromRootWindow(Window* detached) {
DCHECK(capture_window_ != this);
// If the ancestor of the capture window is detached,
// release the capture.
if (detached->Contains(capture_window_) && detached != this)
ReleaseCapture(capture_window_);
// If the ancestor of the focused window is detached,
// release the focus.
if (detached->Contains(focused_window_))
SetFocusedWindow(NULL);
// If the ancestor of any event handler windows are detached, release the
// pointer to those windows.
if (detached->Contains(mouse_pressed_handler_))
mouse_pressed_handler_ = NULL;
if (detached->Contains(mouse_moved_handler_))
mouse_moved_handler_ = NULL;
if (detached->Contains(touch_event_handler_))
touch_event_handler_ = NULL;
}
void RootWindow::OnLayerAnimationEnded(
const ui::LayerAnimationSequence* animation) {
OnHostResized(host_->GetSize());
}
void RootWindow::OnLayerAnimationScheduled(
const ui::LayerAnimationSequence* animation) {
}
void RootWindow::OnLayerAnimationAborted(
const ui::LayerAnimationSequence* animation) {
}
void RootWindow::SetFocusedWindow(Window* focused_window) {
if (focused_window == focused_window_)
return;
if (focused_window && !focused_window->CanFocus())
return;
// The NULL-check of |focused_window| is essential here before asking the
// activation client, since it is valid to clear the focus by calling
// SetFocusedWindow() to NULL.
if (focused_window && client::GetActivationClient() &&
!client::GetActivationClient()->CanFocusWindow(focused_window)) {
return;
}
if (focused_window_ && focused_window_->delegate())
focused_window_->delegate()->OnBlur();
focused_window_ = focused_window;
if (focused_window_ && focused_window_->delegate())
focused_window_->delegate()->OnFocus();
if (focused_window_) {
FOR_EACH_OBSERVER(RootWindowObserver, observers_,
OnWindowFocused(focused_window_));
}
}
Window* RootWindow::GetFocusedWindow() {
return focused_window_;
}
bool RootWindow::IsFocusedWindow(const Window* window) const {
return focused_window_ == window;
}
void RootWindow::Init() {
Window::Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
SetBounds(gfx::Rect(host_->GetSize()));
Show();
compositor()->SetRootLayer(layer());
host_->SetRootWindow(this);
}
gfx::Rect RootWindow::GetInitialHostWindowBounds() const {
gfx::Rect bounds(kDefaultHostWindowX, kDefaultHostWindowY,
kDefaultHostWindowWidth, kDefaultHostWindowHeight);
const string size_str = CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kAuraHostWindowSize);
vector<string> parts;
base::SplitString(size_str, 'x', &parts);
int parsed_width = 0, parsed_height = 0;
if (parts.size() == 2 &&
base::StringToInt(parts[0], &parsed_width) && parsed_width > 0 &&
base::StringToInt(parts[1], &parsed_height) && parsed_height > 0) {
bounds.set_size(gfx::Size(parsed_width, parsed_height));
} else if (use_fullscreen_host_window_) {
bounds = gfx::Rect(RootWindowHost::GetNativeScreenSize());
}
return bounds;
}
} // namespace aura
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