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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_TEST_TEST_WINDOWS_H_
#define UI_AURA_TEST_TEST_WINDOWS_H_
#include <string>
#include "base/compiler_specific.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/wm/public/window_types.h"
namespace aura {
namespace test {
Window* CreateTestWindowWithId(int id, Window* parent);
Window* CreateTestWindowWithBounds(const gfx::Rect& bounds, Window* parent);
Window* CreateTestWindow(SkColor color,
int id,
const gfx::Rect& bounds,
Window* parent);
Window* CreateTestWindowWithDelegate(WindowDelegate* delegate,
int id,
const gfx::Rect& bounds,
Window* parent);
Window* CreateTestWindowWithDelegateAndType(WindowDelegate* delegate,
ui::wm::WindowType type,
int id,
const gfx::Rect& bounds,
Window* parent);
// Returns true if |upper| is above |lower| in the window stacking order.
bool WindowIsAbove(Window* upper, Window* lower);
// Returns true if |upper|'s layer is above |lower|'s layer in the layer
// stacking order.
bool LayerIsAbove(Window* upper, Window* lower);
// Returns a string containing the id of each of the child windows (bottommost
// first) of |parent|. The format of the string is "id1 id2 id...".
std::string ChildWindowIDsAsString(aura::Window* parent);
} // namespace test
} // namespace aura
#endif // UI_AURA_TEST_TEST_WINDOWS_H_
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