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|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/window.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/stringprintf.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/client/stacking_client.h"
#include "ui/aura/desktop.h"
#include "ui/aura/desktop_observer.h"
#include "ui/aura/event.h"
#include "ui/aura/focus_manager.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_observer.h"
#include "ui/base/hit_test.h"
#include "ui/base/keycodes/keyboard_codes.h"
#include "ui/gfx/canvas_skia.h"
#include "ui/gfx/compositor/layer.h"
#include "ui/gfx/screen.h"
namespace aura {
namespace test {
typedef AuraTestBase WindowTest;
namespace {
// Used for verifying destruction methods are invoked.
class DestroyTrackingDelegateImpl : public TestWindowDelegate {
public:
DestroyTrackingDelegateImpl()
: destroying_count_(0),
destroyed_count_(0),
in_destroying_(false) {}
void clear_destroying_count() { destroying_count_ = 0; }
int destroying_count() const { return destroying_count_; }
void clear_destroyed_count() { destroyed_count_ = 0; }
int destroyed_count() const { return destroyed_count_; }
bool in_destroying() const { return in_destroying_; }
virtual void OnWindowDestroying() OVERRIDE {
EXPECT_FALSE(in_destroying_);
in_destroying_ = true;
destroying_count_++;
}
virtual void OnWindowDestroyed() OVERRIDE {
EXPECT_TRUE(in_destroying_);
in_destroying_ = false;
destroyed_count_++;
}
private:
int destroying_count_;
int destroyed_count_;
bool in_destroying_;
DISALLOW_COPY_AND_ASSIGN(DestroyTrackingDelegateImpl);
};
// Used to verify that when OnWindowDestroying is invoked the parent is also
// is in the process of being destroyed.
class ChildWindowDelegateImpl : public DestroyTrackingDelegateImpl {
public:
explicit ChildWindowDelegateImpl(
DestroyTrackingDelegateImpl* parent_delegate)
: parent_delegate_(parent_delegate) {
}
virtual void OnWindowDestroying() OVERRIDE {
EXPECT_TRUE(parent_delegate_->in_destroying());
DestroyTrackingDelegateImpl::OnWindowDestroying();
}
private:
DestroyTrackingDelegateImpl* parent_delegate_;
DISALLOW_COPY_AND_ASSIGN(ChildWindowDelegateImpl);
};
// Used in verifying mouse capture.
class CaptureWindowDelegateImpl : public TestWindowDelegate {
public:
explicit CaptureWindowDelegateImpl()
: capture_lost_count_(0),
mouse_event_count_(0),
touch_event_count_(0) {
}
int capture_lost_count() const { return capture_lost_count_; }
void set_capture_lost_count(int value) { capture_lost_count_ = value; }
int mouse_event_count() const { return mouse_event_count_; }
void set_mouse_event_count(int value) { mouse_event_count_ = value; }
int touch_event_count() const { return touch_event_count_; }
void set_touch_event_count(int value) { touch_event_count_ = value; }
virtual bool OnMouseEvent(MouseEvent* event) OVERRIDE {
mouse_event_count_++;
return false;
}
virtual ui::TouchStatus OnTouchEvent(TouchEvent* event) OVERRIDE {
touch_event_count_++;
return ui::TOUCH_STATUS_UNKNOWN;
}
virtual void OnCaptureLost() OVERRIDE {
capture_lost_count_++;
}
private:
int capture_lost_count_;
int mouse_event_count_;
int touch_event_count_;
DISALLOW_COPY_AND_ASSIGN(CaptureWindowDelegateImpl);
};
} // namespace
TEST_F(WindowTest, GetChildById) {
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
scoped_ptr<Window> w11(CreateTestWindowWithId(11, w1.get()));
scoped_ptr<Window> w111(CreateTestWindowWithId(111, w11.get()));
scoped_ptr<Window> w12(CreateTestWindowWithId(12, w1.get()));
EXPECT_EQ(NULL, w1->GetChildById(57));
EXPECT_EQ(w12.get(), w1->GetChildById(12));
EXPECT_EQ(w111.get(), w1->GetChildById(111));
}
TEST_F(WindowTest, ConvertPointToWindow) {
// Window::ConvertPointToWindow is mostly identical to
// Layer::ConvertPointToLayer, except NULL values for |source| are permitted,
// in which case the function just returns.
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
gfx::Point reference_point(100, 100);
gfx::Point test_point = reference_point;
Window::ConvertPointToWindow(NULL, w1.get(), &test_point);
EXPECT_EQ(reference_point, test_point);
}
TEST_F(WindowTest, HitTest) {
Window w1(new ColorTestWindowDelegate(SK_ColorWHITE));
w1.set_id(1);
w1.Init(ui::Layer::LAYER_HAS_TEXTURE);
w1.SetBounds(gfx::Rect(10, 10, 50, 50));
w1.Show();
w1.SetParent(NULL);
// Points are in the Window's coordinates.
EXPECT_TRUE(w1.HitTest(gfx::Point(1, 1)));
EXPECT_FALSE(w1.HitTest(gfx::Point(-1, -1)));
// TODO(beng): clip Window to parent.
}
TEST_F(WindowTest, GetEventHandlerForPoint) {
scoped_ptr<Window> w1(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500), NULL));
scoped_ptr<Window> w11(
CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(5, 5, 100, 100), w1.get()));
scoped_ptr<Window> w111(
CreateTestWindow(SK_ColorCYAN, 111, gfx::Rect(5, 5, 75, 75), w11.get()));
scoped_ptr<Window> w1111(
CreateTestWindow(SK_ColorRED, 1111, gfx::Rect(5, 5, 50, 50), w111.get()));
scoped_ptr<Window> w12(
CreateTestWindow(SK_ColorMAGENTA, 12, gfx::Rect(10, 420, 25, 25),
w1.get()));
scoped_ptr<Window> w121(
CreateTestWindow(SK_ColorYELLOW, 121, gfx::Rect(5, 5, 5, 5), w12.get()));
scoped_ptr<Window> w13(
CreateTestWindow(SK_ColorGRAY, 13, gfx::Rect(5, 470, 50, 50), w1.get()));
Window* root = Desktop::GetInstance();
w1->parent()->SetBounds(gfx::Rect(500, 500));
EXPECT_EQ(NULL, root->GetEventHandlerForPoint(gfx::Point(5, 5)));
EXPECT_EQ(w1.get(), root->GetEventHandlerForPoint(gfx::Point(11, 11)));
EXPECT_EQ(w11.get(), root->GetEventHandlerForPoint(gfx::Point(16, 16)));
EXPECT_EQ(w111.get(), root->GetEventHandlerForPoint(gfx::Point(21, 21)));
EXPECT_EQ(w1111.get(), root->GetEventHandlerForPoint(gfx::Point(26, 26)));
EXPECT_EQ(w12.get(), root->GetEventHandlerForPoint(gfx::Point(21, 431)));
EXPECT_EQ(w121.get(), root->GetEventHandlerForPoint(gfx::Point(26, 436)));
EXPECT_EQ(w13.get(), root->GetEventHandlerForPoint(gfx::Point(26, 481)));
}
TEST_F(WindowTest, GetTopWindowContainingPoint) {
Window* root = Desktop::GetInstance();
root->SetBounds(gfx::Rect(0, 0, 300, 300));
scoped_ptr<Window> w1(
CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 100, 100), NULL));
scoped_ptr<Window> w11(
CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(0, 0, 120, 120), w1.get()));
scoped_ptr<Window> w2(
CreateTestWindow(SK_ColorRED, 2, gfx::Rect(5, 5, 55, 55), NULL));
scoped_ptr<Window> w3(
CreateTestWindowWithDelegate(
NULL, 3, gfx::Rect(200, 200, 100, 100), NULL));
scoped_ptr<Window> w31(
CreateTestWindow(SK_ColorCYAN, 31, gfx::Rect(0, 0, 50, 50), w3.get()));
scoped_ptr<Window> w311(
CreateTestWindow(SK_ColorBLUE, 311, gfx::Rect(0, 0, 10, 10), w31.get()));
// The stop-event-propagation flag shouldn't have any effect on the behavior
// of this method.
w3->set_stops_event_propagation(true);
EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(0, 0)));
EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(5, 5)));
EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(10, 10)));
EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(59, 59)));
EXPECT_EQ(w1.get(), root->GetTopWindowContainingPoint(gfx::Point(60, 60)));
EXPECT_EQ(w1.get(), root->GetTopWindowContainingPoint(gfx::Point(109, 109)));
EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(110, 110)));
EXPECT_EQ(w31.get(), root->GetTopWindowContainingPoint(gfx::Point(200, 200)));
EXPECT_EQ(w31.get(), root->GetTopWindowContainingPoint(gfx::Point(220, 220)));
EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(260, 260)));
}
// Various destruction assertions.
TEST_F(WindowTest, DestroyTest) {
DestroyTrackingDelegateImpl parent_delegate;
ChildWindowDelegateImpl child_delegate(&parent_delegate);
{
scoped_ptr<Window> parent(
CreateTestWindowWithDelegate(&parent_delegate, 0, gfx::Rect(), NULL));
CreateTestWindowWithDelegate(&child_delegate, 0, gfx::Rect(), parent.get());
}
// Both the parent and child should have been destroyed.
EXPECT_EQ(1, parent_delegate.destroying_count());
EXPECT_EQ(1, parent_delegate.destroyed_count());
EXPECT_EQ(1, child_delegate.destroying_count());
EXPECT_EQ(1, child_delegate.destroyed_count());
}
// Make sure MoveChildToFront moves both the window and layer to the front.
TEST_F(WindowTest, MoveChildToFront) {
Window parent(NULL);
parent.Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
Window child1(NULL);
child1.Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
Window child2(NULL);
child2.Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
child1.SetParent(&parent);
child2.SetParent(&parent);
ASSERT_EQ(2u, parent.children().size());
EXPECT_EQ(&child1, parent.children()[0]);
EXPECT_EQ(&child2, parent.children()[1]);
ASSERT_EQ(2u, parent.layer()->children().size());
EXPECT_EQ(child1.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child2.layer(), parent.layer()->children()[1]);
parent.MoveChildToFront(&child1);
ASSERT_EQ(2u, parent.children().size());
EXPECT_EQ(&child1, parent.children()[1]);
EXPECT_EQ(&child2, parent.children()[0]);
ASSERT_EQ(2u, parent.layer()->children().size());
EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
}
// Various assertions for MoveToFront.
TEST_F(WindowTest, MoveToFront) {
Window parent(NULL);
parent.Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
Window child1(NULL);
child1.Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
Window child2(NULL);
child2.Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
Window child3(NULL);
child3.Init(ui::Layer::LAYER_HAS_NO_TEXTURE);
child1.SetParent(&parent);
child2.SetParent(&parent);
// Move 1 in front of 2.
parent.MoveChildAbove(&child1, &child2);
ASSERT_EQ(2u, parent.children().size());
EXPECT_EQ(&child2, parent.children()[0]);
EXPECT_EQ(&child1, parent.children()[1]);
ASSERT_EQ(2u, parent.layer()->children().size());
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
// Add 3, resulting in order [2, 1, 3], then move 2 in front of 1, resulting
// in [1, 2, 3].
child3.SetParent(&parent);
parent.MoveChildAbove(&child2, &child1);
ASSERT_EQ(3u, parent.children().size());
EXPECT_EQ(&child1, parent.children()[0]);
EXPECT_EQ(&child2, parent.children()[1]);
EXPECT_EQ(&child3, parent.children()[2]);
ASSERT_EQ(3u, parent.layer()->children().size());
EXPECT_EQ(child1.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child2.layer(), parent.layer()->children()[1]);
EXPECT_EQ(child3.layer(), parent.layer()->children()[2]);
// Move 1 in front of 3, resulting in [2 3 1].
parent.MoveChildAbove(&child1, &child3);
ASSERT_EQ(3u, parent.children().size());
EXPECT_EQ(&child2, parent.children()[0]);
EXPECT_EQ(&child3, parent.children()[1]);
EXPECT_EQ(&child1, parent.children()[2]);
ASSERT_EQ(3u, parent.layer()->children().size());
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
EXPECT_EQ(child3.layer(), parent.layer()->children()[1]);
EXPECT_EQ(child1.layer(), parent.layer()->children()[2]);
}
// Various destruction assertions.
TEST_F(WindowTest, CaptureTests) {
aura::Desktop* desktop = aura::Desktop::GetInstance();
CaptureWindowDelegateImpl delegate;
scoped_ptr<Window> window(CreateTestWindowWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 20, 20), NULL));
EXPECT_FALSE(window->HasCapture());
// Do a capture.
window->SetCapture();
EXPECT_TRUE(window->HasCapture());
EXPECT_EQ(0, delegate.capture_lost_count());
EventGenerator generator(gfx::Point(50, 50));
generator.PressLeftButton();
EXPECT_EQ(1, delegate.mouse_event_count());
generator.ReleaseLeftButton();
EXPECT_EQ(2, delegate.mouse_event_count());
delegate.set_mouse_event_count(0);
TouchEvent touchev(ui::ET_TOUCH_PRESSED, gfx::Point(50, 50), 0);
desktop->DispatchTouchEvent(&touchev);
EXPECT_EQ(1, delegate.touch_event_count());
delegate.set_touch_event_count(0);
window->ReleaseCapture();
EXPECT_FALSE(window->HasCapture());
EXPECT_EQ(1, delegate.capture_lost_count());
generator.PressLeftButton();
EXPECT_EQ(0, delegate.mouse_event_count());
desktop->DispatchTouchEvent(&touchev);
EXPECT_EQ(0, delegate.touch_event_count());
// Removing the capture window from parent should reset the capture window
// in the desktop.
window->SetCapture();
EXPECT_EQ(window.get(), desktop->capture_window());
window->parent()->RemoveChild(window.get());
EXPECT_FALSE(window->HasCapture());
EXPECT_EQ(NULL, desktop->capture_window());
}
// Verifies capture is reset when a window is destroyed.
TEST_F(WindowTest, ReleaseCaptureOnDestroy) {
Desktop* desktop = Desktop::GetInstance();
CaptureWindowDelegateImpl delegate;
scoped_ptr<Window> window(CreateTestWindowWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 20, 20), NULL));
EXPECT_FALSE(window->HasCapture());
// Do a capture.
window->SetCapture();
EXPECT_TRUE(window->HasCapture());
// Destroy the window.
window.reset();
// Make sure the desktop doesn't reference the window anymore.
EXPECT_EQ(NULL, desktop->mouse_pressed_handler());
EXPECT_EQ(NULL, desktop->capture_window());
}
TEST_F(WindowTest, GetScreenBounds) {
scoped_ptr<Window> viewport(CreateTestWindowWithBounds(
gfx::Rect(0, 0, 300, 300), NULL));
scoped_ptr<Window> child(CreateTestWindowWithBounds(
gfx::Rect(0, 0, 100, 100), viewport.get()));
// Sanity check.
EXPECT_EQ("0,0 100x100", child->GetScreenBounds().ToString());
// The |child| window's screen bounds should move along with the |viewport|.
viewport->SetBounds(gfx::Rect(-100, -100, 300, 300));
EXPECT_EQ("-100,-100 100x100", child->GetScreenBounds().ToString());
// The |child| window is moved to the 0,0 in screen coordinates.
// |GetScreenBounds()| should return 0,0.
child->SetBounds(gfx::Rect(100, 100, 100, 100));
EXPECT_EQ("0,0 100x100", child->GetScreenBounds().ToString());
}
class MouseEnterExitWindowDelegate : public TestWindowDelegate {
public:
MouseEnterExitWindowDelegate() : entered_(false), exited_(false) {}
virtual bool OnMouseEvent(MouseEvent* event) OVERRIDE {
switch (event->type()) {
case ui::ET_MOUSE_ENTERED:
entered_ = true;
break;
case ui::ET_MOUSE_EXITED:
exited_ = true;
break;
default:
break;
}
return false;
}
bool entered() const { return entered_; }
bool exited() const { return exited_; }
private:
bool entered_;
bool exited_;
DISALLOW_COPY_AND_ASSIGN(MouseEnterExitWindowDelegate);
};
// Verifies that the WindowDelegate receives MouseExit and MouseEnter events for
// mouse transitions from window to window.
TEST_F(WindowTest, MouseEnterExit) {
Desktop* desktop = Desktop::GetInstance();
MouseEnterExitWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50), NULL));
MouseEnterExitWindowDelegate d2;
scoped_ptr<Window> w2(
CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(70, 70, 50, 50), NULL));
gfx::Point move_point = w1->bounds().CenterPoint();
Window::ConvertPointToWindow(w1->parent(), desktop, &move_point);
MouseEvent mouseev1(ui::ET_MOUSE_MOVED, move_point, 0);
desktop->DispatchMouseEvent(&mouseev1);
EXPECT_TRUE(d1.entered());
EXPECT_FALSE(d1.exited());
EXPECT_FALSE(d2.entered());
EXPECT_FALSE(d2.exited());
move_point = w2->bounds().CenterPoint();
Window::ConvertPointToWindow(w2->parent(), desktop, &move_point);
MouseEvent mouseev2(ui::ET_MOUSE_MOVED, move_point, 0);
desktop->DispatchMouseEvent(&mouseev2);
EXPECT_TRUE(d1.entered());
EXPECT_TRUE(d1.exited());
EXPECT_TRUE(d2.entered());
EXPECT_FALSE(d2.exited());
}
namespace {
class ActiveWindowDelegate : public TestWindowDelegate {
public:
ActiveWindowDelegate() : window_(NULL), was_active_(false), hit_count_(0) {
}
void set_window(Window* window) { window_ = window; }
// Number of times OnLostActive has been invoked.
int hit_count() const { return hit_count_; }
// Was the window active from the first call to OnLostActive?
bool was_active() const { return was_active_; }
virtual void OnLostActive() OVERRIDE {
if (hit_count_++ == 0)
was_active_ = window_->IsActive();
}
private:
Window* window_;
// See description above getters for details on these.
bool was_active_;
int hit_count_;
DISALLOW_COPY_AND_ASSIGN(ActiveWindowDelegate);
};
} // namespace
// Verifies that when WindowDelegate::OnLostActive is invoked the window is not
// active.
TEST_F(WindowTest, NotActiveInLostActive) {
Desktop* desktop = Desktop::GetInstance();
ActiveWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50), NULL));
d1.set_window(w1.get());
// Activate w1.
desktop->SetActiveWindow(w1.get(), NULL);
EXPECT_EQ(w1.get(), desktop->active_window());
// Should not have gotten a OnLostActive yet.
EXPECT_EQ(0, d1.hit_count());
// Change the active window to NULL.
desktop->SetActiveWindow(NULL, NULL);
EXPECT_TRUE(desktop->active_window() == NULL);
// Should have gotten OnLostActive and w1 should not have been active at that
// time.
EXPECT_EQ(1, d1.hit_count());
EXPECT_FALSE(d1.was_active());
}
// Creates a window with a delegate (w111) that can handle events at a lower
// z-index than a window without a delegate (w12). w12 is sized to fill the
// entire bounds of the container. This test verifies that
// GetEventHandlerForPoint() skips w12 even though its bounds contain the event,
// because it has no children that can handle the event and it has no delegate
// allowing it to handle the event itself.
TEST_F(WindowTest, GetEventHandlerForPoint_NoDelegate) {
TestWindowDelegate d111;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(NULL, 1,
gfx::Rect(0, 0, 500, 500), NULL));
scoped_ptr<Window> w11(CreateTestWindowWithDelegate(NULL, 11,
gfx::Rect(0, 0, 500, 500), w1.get()));
scoped_ptr<Window> w111(CreateTestWindowWithDelegate(&d111, 111,
gfx::Rect(50, 50, 450, 450), w11.get()));
scoped_ptr<Window> w12(CreateTestWindowWithDelegate(NULL, 12,
gfx::Rect(0, 0, 500, 500), w1.get()));
gfx::Point target_point = w111->bounds().CenterPoint();
EXPECT_EQ(w111.get(), w1->GetEventHandlerForPoint(target_point));
}
class VisibilityWindowDelegate : public TestWindowDelegate {
public:
VisibilityWindowDelegate()
: shown_(0),
hidden_(0) {
}
int shown() const { return shown_; }
int hidden() const { return hidden_; }
void Clear() {
shown_ = 0;
hidden_ = 0;
}
virtual void OnWindowVisibilityChanged(bool visible) OVERRIDE {
if (visible)
shown_++;
else
hidden_++;
}
private:
int shown_;
int hidden_;
DISALLOW_COPY_AND_ASSIGN(VisibilityWindowDelegate);
};
// Verifies show/hide propagate correctly to children and the layer.
TEST_F(WindowTest, Visibility) {
VisibilityWindowDelegate d;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(&d, 1, gfx::Rect(), NULL));
scoped_ptr<Window> w2(CreateTestWindowWithId(2, w1.get()));
scoped_ptr<Window> w3(CreateTestWindowWithId(3, w2.get()));
// Create shows all the windows.
EXPECT_TRUE(w1->IsVisible());
EXPECT_TRUE(w2->IsVisible());
EXPECT_TRUE(w3->IsVisible());
EXPECT_EQ(1, d.shown());
d.Clear();
w1->Hide();
EXPECT_FALSE(w1->IsVisible());
EXPECT_FALSE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
EXPECT_EQ(1, d.hidden());
EXPECT_EQ(0, d.shown());
w2->Show();
EXPECT_FALSE(w1->IsVisible());
EXPECT_FALSE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
w3->Hide();
EXPECT_FALSE(w1->IsVisible());
EXPECT_FALSE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
d.Clear();
w1->Show();
EXPECT_TRUE(w1->IsVisible());
EXPECT_TRUE(w2->IsVisible());
EXPECT_FALSE(w3->IsVisible());
EXPECT_EQ(0, d.hidden());
EXPECT_EQ(1, d.shown());
w3->Show();
EXPECT_TRUE(w1->IsVisible());
EXPECT_TRUE(w2->IsVisible());
EXPECT_TRUE(w3->IsVisible());
}
// When set_consume_events() is called with |true| for a Window, that Window
// should make sure that none behind it in the z-order see events if it has
// children. If it does not have children, event targeting works as usual.
TEST_F(WindowTest, StopsEventPropagation) {
TestWindowDelegate d11;
TestWindowDelegate d111;
TestWindowDelegate d121;
scoped_ptr<Window> w1(CreateTestWindowWithDelegate(NULL, 1,
gfx::Rect(0, 0, 500, 500), NULL));
scoped_ptr<Window> w11(CreateTestWindowWithDelegate(&d11, 11,
gfx::Rect(0, 0, 500, 500), w1.get()));
scoped_ptr<Window> w111(CreateTestWindowWithDelegate(&d111, 111,
gfx::Rect(50, 50, 450, 450), w11.get()));
scoped_ptr<Window> w12(CreateTestWindowWithDelegate(NULL, 12,
gfx::Rect(0, 0, 500, 500), w1.get()));
scoped_ptr<Window> w121(CreateTestWindowWithDelegate(&d121, 121,
gfx::Rect(150, 150, 50, 50), NULL));
w12->set_stops_event_propagation(true);
EXPECT_EQ(w11.get(), w1->GetEventHandlerForPoint(gfx::Point(10, 10)));
EXPECT_TRUE(w111->CanFocus());
w111->Focus();
EXPECT_EQ(w111.get(), w1->GetFocusManager()->GetFocusedWindow());
w12->AddChild(w121.get());
EXPECT_EQ(NULL, w1->GetEventHandlerForPoint(gfx::Point(10, 10)));
EXPECT_EQ(w121.get(), w1->GetEventHandlerForPoint(gfx::Point(175, 175)));
// It should be possible to focus w121 since it is at or above the
// consumes_events_ window.
EXPECT_TRUE(w121->CanFocus());
w121->Focus();
EXPECT_EQ(w121.get(), w1->GetFocusManager()->GetFocusedWindow());
// An attempt to focus 111 should be ignored and w121 should retain focus,
// since a consumes_events_ window with a child is in the z-index above w111.
EXPECT_FALSE(w111->CanFocus());
w111->Focus();
EXPECT_EQ(w121.get(), w1->GetFocusManager()->GetFocusedWindow());
}
// Various assertions for activating/deactivating.
TEST_F(WindowTest, Deactivate) {
TestWindowDelegate d1;
TestWindowDelegate d2;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(), NULL));
scoped_ptr<Window> w2(
CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(), NULL));
Window* parent = w1->parent();
parent->Show();
ASSERT_TRUE(parent);
ASSERT_EQ(2u, parent->children().size());
// Activate w2 and make sure it's active and frontmost.
w2->Activate();
EXPECT_TRUE(w2->IsActive());
EXPECT_FALSE(w1->IsActive());
EXPECT_EQ(w2.get(), parent->children()[1]);
// Activate w1 and make sure it's active and frontmost.
w1->Activate();
EXPECT_TRUE(w1->IsActive());
EXPECT_FALSE(w2->IsActive());
EXPECT_EQ(w1.get(), parent->children()[1]);
// Deactivate w1 and make sure w2 becomes active and frontmost.
w1->Deactivate();
EXPECT_FALSE(w1->IsActive());
EXPECT_TRUE(w2->IsActive());
EXPECT_EQ(w2.get(), parent->children()[1]);
}
#if !defined(OS_WIN)
// Tests transformation on the desktop.
TEST_F(WindowTest, Transform) {
Desktop* desktop = Desktop::GetInstance();
desktop->ShowDesktop();
gfx::Size size = desktop->GetHostSize();
EXPECT_EQ(gfx::Rect(size),
gfx::Screen::GetMonitorAreaNearestPoint(gfx::Point()));
// Rotate it clock-wise 90 degrees.
ui::Transform transform;
transform.SetRotate(90.0f);
transform.ConcatTranslate(size.width(), 0);
desktop->SetTransform(transform);
// The size should be the transformed size.
gfx::Size transformed_size(size.height(), size.width());
EXPECT_EQ(transformed_size.ToString(), desktop->GetHostSize().ToString());
EXPECT_EQ(gfx::Rect(transformed_size).ToString(),
desktop->bounds().ToString());
EXPECT_EQ(gfx::Rect(transformed_size).ToString(),
gfx::Screen::GetMonitorAreaNearestPoint(gfx::Point()).ToString());
ActivateWindowDelegate d1;
scoped_ptr<Window> w1(
CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(0, 10, 50, 50), NULL));
w1->Show();
gfx::Point miss_point(5, 5);
transform.TransformPoint(miss_point);
MouseEvent mouseev1(ui::ET_MOUSE_PRESSED,
miss_point,
ui::EF_LEFT_BUTTON_DOWN);
desktop->DispatchMouseEvent(&mouseev1);
EXPECT_FALSE(w1->GetFocusManager()->GetFocusedWindow());
MouseEvent mouseup(ui::ET_MOUSE_RELEASED,
miss_point,
ui::EF_LEFT_BUTTON_DOWN);
desktop->DispatchMouseEvent(&mouseup);
gfx::Point hit_point(5, 15);
transform.TransformPoint(hit_point);
MouseEvent mouseev2(ui::ET_MOUSE_PRESSED,
hit_point,
ui::EF_LEFT_BUTTON_DOWN);
desktop->DispatchMouseEvent(&mouseev2);
EXPECT_EQ(w1.get(), desktop->active_window());
EXPECT_EQ(w1.get(), w1->GetFocusManager()->GetFocusedWindow());
}
#endif
// Various assertions for transient children.
TEST_F(WindowTest, TransientChildren) {
scoped_ptr<Window> parent(CreateTestWindowWithId(0, NULL));
scoped_ptr<Window> w1(CreateTestWindowWithId(1, parent.get()));
scoped_ptr<Window> w3(CreateTestWindowWithId(3, parent.get()));
Window* w2 = CreateTestWindowWithId(2, parent.get());
w1->AddTransientChild(w2); // w2 is now owned by w1.
// Move w1 to the front (end), this should force w2 to be last (on top of w1).
parent->MoveChildToFront(w1.get());
ASSERT_EQ(3u, parent->children().size());
EXPECT_EQ(w2, parent->children().back());
// Destroy w1, which should also destroy w3 (since it's a transient child).
w1.reset();
w2 = NULL;
ASSERT_EQ(1u, parent->children().size());
EXPECT_EQ(w3.get(), parent->children()[0]);
w1.reset(CreateTestWindowWithId(4, parent.get()));
w2 = CreateTestWindowWithId(5, w3.get());
w1->AddTransientChild(w2);
parent->MoveChildToFront(w3.get());
// Move w1 to the front (end), this shouldn't effect w2 since it has a
// different parent.
parent->MoveChildToFront(w1.get());
ASSERT_EQ(2u, parent->children().size());
EXPECT_EQ(w3.get(), parent->children()[0]);
EXPECT_EQ(w1.get(), parent->children()[1]);
}
TEST_F(WindowTest, Property) {
scoped_ptr<Window> w(CreateTestWindowWithId(0, NULL));
const char* key = "test";
EXPECT_EQ(NULL, w->GetProperty(key));
EXPECT_EQ(0, w->GetIntProperty(key));
w->SetIntProperty(key, 1);
EXPECT_EQ(1, w->GetIntProperty(key));
EXPECT_EQ(reinterpret_cast<void*>(static_cast<intptr_t>(1)),
w->GetProperty(key));
// Overwrite the property with different value type.
w->SetProperty(key, static_cast<void*>(const_cast<char*>("string")));
std::string expected("string");
EXPECT_EQ(expected, static_cast<const char*>(w->GetProperty(key)));
// Non-existent property.
EXPECT_EQ(NULL, w->GetProperty("foo"));
EXPECT_EQ(0, w->GetIntProperty("foo"));
// Set NULL and make sure the property is gone.
w->SetProperty(key, NULL);
EXPECT_EQ(NULL, w->GetProperty(key));
EXPECT_EQ(0, w->GetIntProperty(key));
}
TEST_F(WindowTest, SetBoundsInternalShouldCheckTargetBounds) {
scoped_ptr<Window> w1(
CreateTestWindowWithBounds(gfx::Rect(0, 0, 100, 100), NULL));
EXPECT_FALSE(!w1->layer());
w1->layer()->GetAnimator()->set_disable_timer_for_test(true);
ui::AnimationContainerElement* element = w1->layer()->GetAnimator();
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
EXPECT_EQ("0,0 100x100", w1->layer()->GetTargetBounds().ToString());
// Animate to a different position.
{
ui::LayerAnimator::ScopedSettings settings(w1->layer()->GetAnimator());
w1->SetBounds(gfx::Rect(100, 100, 100, 100));
}
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
EXPECT_EQ("100,100 100x100", w1->layer()->GetTargetBounds().ToString());
// Animate back to the first position. The animation hasn't started yet, so
// the current bounds are still (0, 0, 100, 100), but the target bounds are
// (100, 100, 100, 100). If we step the animator ahead, we should find that
// we're at (0, 0, 100, 100). That is, the second animation should be applied.
{
ui::LayerAnimator::ScopedSettings settings(w1->layer()->GetAnimator());
w1->SetBounds(gfx::Rect(0, 0, 100, 100));
}
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
EXPECT_EQ("0,0 100x100", w1->layer()->GetTargetBounds().ToString());
// Confirm that the target bounds are reached.
base::TimeTicks start_time =
w1->layer()->GetAnimator()->get_last_step_time_for_test();
element->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
}
class WindowObserverTest : public WindowTest,
public WindowObserver {
public:
struct VisibilityInfo {
bool window_visible;
bool visible_param;
};
WindowObserverTest()
: added_count_(0),
removed_count_(0),
destroyed_count_(0),
old_property_value_(0),
new_property_value_(0) {
}
virtual ~WindowObserverTest() {}
const VisibilityInfo* GetVisibilityInfo() const {
return visibility_info_.get();
}
void ResetVisibilityInfo() {
visibility_info_.reset();
}
// Returns a description of the WindowObserver methods that have been invoked.
std::string WindowObserverCountStateAndClear() {
std::string result(
base::StringPrintf("added=%d removed=%d",
added_count_, removed_count_));
added_count_ = removed_count_ = 0;
return result;
}
int DestroyedCountAndClear() {
int result = destroyed_count_;
destroyed_count_ = 0;
return result;
}
// Return a string representation of the arguments passed in
// OnPropertyChanged callback.
std::string PropertyChangeInfoAndClear() {
std::string result(
base::StringPrintf("name=%s old=%ld new=%ld",
property_name_.c_str(),
old_property_value_,
new_property_value_));
property_name_.clear();
old_property_value_ = 0;
new_property_value_ = 0;
return result;
}
private:
virtual void OnWindowAdded(Window* new_window) OVERRIDE {
added_count_++;
}
virtual void OnWillRemoveWindow(Window* window) OVERRIDE {
removed_count_++;
}
virtual void OnWindowVisibilityChanged(Window* window,
bool visible) OVERRIDE {
visibility_info_.reset(new VisibilityInfo);
visibility_info_->window_visible = window->IsVisible();
visibility_info_->visible_param = visible;
}
virtual void OnWindowDestroyed(Window* window) OVERRIDE {
destroyed_count_++;
}
virtual void OnPropertyChanged(Window* window,
const char* name,
void* old) OVERRIDE {
property_name_ = std::string(name);
old_property_value_ = reinterpret_cast<intptr_t>(old);
new_property_value_ = reinterpret_cast<intptr_t>(window->GetProperty(name));
}
int added_count_;
int removed_count_;
int destroyed_count_;
scoped_ptr<VisibilityInfo> visibility_info_;
std::string property_name_;
intptr_t old_property_value_;
intptr_t new_property_value_;
DISALLOW_COPY_AND_ASSIGN(WindowObserverTest);
};
// Various assertions for WindowObserver.
TEST_F(WindowObserverTest, WindowObserver) {
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
w1->AddObserver(this);
// Create a new window as a child of w1, our observer should be notified.
scoped_ptr<Window> w2(CreateTestWindowWithId(2, w1.get()));
EXPECT_EQ("added=1 removed=0", WindowObserverCountStateAndClear());
// Delete w2, which should result in the remove notification.
w2.reset();
EXPECT_EQ("added=0 removed=1", WindowObserverCountStateAndClear());
// Create a window that isn't parented to w1, we shouldn't get any
// notification.
scoped_ptr<Window> w3(CreateTestWindowWithId(3, NULL));
EXPECT_EQ("added=0 removed=0", WindowObserverCountStateAndClear());
// Similarly destroying w3 shouldn't notify us either.
w3.reset();
EXPECT_EQ("added=0 removed=0", WindowObserverCountStateAndClear());
w1->RemoveObserver(this);
}
// Test if OnWindowVisibilityChagned is invoked with expected
// parameters.
TEST_F(WindowObserverTest, WindowVisibility) {
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
scoped_ptr<Window> w2(CreateTestWindowWithId(1, w1.get()));
w2->AddObserver(this);
// Hide should make the window invisible and the passed visible
// parameter is false.
w2->Hide();
EXPECT_FALSE(!GetVisibilityInfo());
EXPECT_FALSE(!GetVisibilityInfo());
if (!GetVisibilityInfo())
return;
EXPECT_FALSE(GetVisibilityInfo()->window_visible);
EXPECT_FALSE(GetVisibilityInfo()->visible_param);
// If parent isn't visible, showing window won't make the window visible, but
// passed visible value must be true.
w1->Hide();
ResetVisibilityInfo();
EXPECT_TRUE(!GetVisibilityInfo());
w2->Show();
EXPECT_FALSE(!GetVisibilityInfo());
if (!GetVisibilityInfo())
return;
EXPECT_FALSE(GetVisibilityInfo()->window_visible);
EXPECT_TRUE(GetVisibilityInfo()->visible_param);
// If parent is visible, showing window will make the window
// visible and the passed visible value is true.
w1->Show();
w2->Hide();
ResetVisibilityInfo();
w2->Show();
EXPECT_FALSE(!GetVisibilityInfo());
if (!GetVisibilityInfo())
return;
EXPECT_TRUE(GetVisibilityInfo()->window_visible);
EXPECT_TRUE(GetVisibilityInfo()->visible_param);
}
// Test if OnWindowDestroyed is invoked as expected.
TEST_F(WindowObserverTest, WindowDestroyed) {
// Delete a window should fire a destroyed notification.
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
w1->AddObserver(this);
w1.reset();
EXPECT_EQ(1, DestroyedCountAndClear());
// Observe on child and delete parent window should fire a notification.
scoped_ptr<Window> parent(CreateTestWindowWithId(1, NULL));
Window* child = CreateTestWindowWithId(1, parent.get()); // owned by parent
child->AddObserver(this);
parent.reset();
EXPECT_EQ(1, DestroyedCountAndClear());
}
TEST_F(WindowObserverTest, PropertyChanged) {
// Setting property should fire a property change notification.
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
const char* key = "test";
w1->AddObserver(this);
w1->SetIntProperty(key, 1);
EXPECT_EQ("name=test old=0 new=1", PropertyChangeInfoAndClear());
w1->SetIntProperty(key, 2);
EXPECT_EQ(2, w1->GetIntProperty(key));
EXPECT_EQ(reinterpret_cast<void*>(2), w1->GetProperty(key));
EXPECT_EQ("name=test old=1 new=2", PropertyChangeInfoAndClear());
w1->SetProperty(key, NULL);
EXPECT_EQ("name=test old=2 new=0", PropertyChangeInfoAndClear());
// Sanity check to see if |PropertyChangeInfoAndClear| really clears.
EXPECT_EQ("name= old=0 new=0", PropertyChangeInfoAndClear());
}
class DesktopObserverTest : public WindowTest,
public DesktopObserver {
public:
DesktopObserverTest() : active_(NULL) {
}
virtual ~DesktopObserverTest() {}
Window* active() const { return active_; }
void Reset() {
active_ = NULL;
}
private:
virtual void SetUp() OVERRIDE {
WindowTest::SetUp();
Desktop::GetInstance()->AddObserver(this);
}
virtual void TearDown() OVERRIDE {
Desktop::GetInstance()->RemoveObserver(this);
WindowTest::TearDown();
}
virtual void OnActiveWindowChanged(Window* active) OVERRIDE {
active_ = active;
}
Window* active_;
DISALLOW_COPY_AND_ASSIGN(DesktopObserverTest);
};
TEST_F(DesktopObserverTest, WindowActivationObserve) {
scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
scoped_ptr<Window> w2(CreateTestWindowWithId(2, NULL));
scoped_ptr<Window> w3(CreateTestWindowWithId(3, w1.get()));
EXPECT_EQ(NULL, active());
w2->Activate();
EXPECT_EQ(w2.get(), active());
w3->Activate();
EXPECT_EQ(w2.get(), active());
w1->Activate();
EXPECT_EQ(w1.get(), active());
}
} // namespace test
} // namespace aura
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