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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_IME_TEXT_INPUT_CLIENT_H_
#define UI_BASE_IME_TEXT_INPUT_CLIENT_H_
#pragma once
#include "base/basictypes.h"
#include "base/i18n/rtl.h"
#include "base/string16.h"
#include "ui/base/ime/composition_text.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/base/range/range.h"
#include "ui/base/ui_export.h"
namespace gfx {
class Rect;
}
namespace ui {
// An interface implemented by a View that needs text input support.
class UI_EXPORT TextInputClient {
public:
virtual ~TextInputClient();
// Input method result -------------------------------------------------------
// Sets composition text and attributes. If there is composition text already,
// it’ll be replaced by the new one. Otherwise, current selection will be
// replaced. If there is no selection, the composition text will be inserted
// at the insertion point.
virtual void SetCompositionText(const ui::CompositionText& composition) = 0;
// Converts current composition text into final content.
virtual void ConfirmCompositionText() = 0;
// Removes current composition text.
virtual void ClearCompositionText() = 0;
// Inserts a given text at the insertion point. Current composition text or
// selection will be removed. This method should never be called when the
// current text input type is TEXT_INPUT_TYPE_NONE.
virtual void InsertText(const string16& text) = 0;
// Inserts a single char at the insertion point. Unlike above InsertText()
// method, this method has an extra |flags| parameter indicating the modifier
// key states when the character is generated. This method should only be
// called when a key press is not handled by the input method but still
// generates a character (eg. by the keyboard driver). In another word, the
// preceding key press event should not be a VKEY_PROCESSKEY.
// This method will be called whenever a char is generated by the keyboard,
// even if the current text input type is TEXT_INPUT_TYPE_NONE.
virtual void InsertChar(char16 ch, int flags) = 0;
// Input context information -------------------------------------------------
// Returns current text input type. It could be changed and even becomes
// TEXT_INPUT_TYPE_NONE at runtime.
virtual ui::TextInputType GetTextInputType() const = 0;
// Returns current caret (insertion point) bounds relative to the screen
// coordinates. If there is selection, then the selection bounds will be
// returned.
// TODO(yusukes): Currently views::NativeTextfieldViews which implements this
// interface returns its view's coordinates. We should to do the following:
// 1) Modify NativeTextfieldViews so it returns screen coordinates.
// 2) Remove view-to-screen coordinates conversion code in InputMethodBridge.
// 3) Modify InputMethodWin. It requires a rect in toplevel window's
// coordinates instead of screen.
virtual gfx::Rect GetCaretBounds() = 0;
// Returns true if there is composition text.
virtual bool HasCompositionText() = 0;
// Document content operations ----------------------------------------------
// Retrieves the UTF-16 based character range containing accessibled text in
// the View. It must cover the composition and selection range.
// Returns false if the information cannot be retrieved right now.
virtual bool GetTextRange(ui::Range* range) = 0;
// Retrieves the UTF-16 based character range of current composition text.
// Returns false if the information cannot be retrieved right now.
virtual bool GetCompositionTextRange(ui::Range* range) = 0;
// Retrieves the UTF-16 based character range of current selection.
// Returns false if the information cannot be retrieved right now.
virtual bool GetSelectionRange(ui::Range* range) = 0;
// Selects the given UTF-16 based character range. Current composition text
// will be confirmed before selecting the range.
// Returns false if the operation is not supported.
virtual bool SetSelectionRange(const ui::Range& range) = 0;
// Deletes contents in the given UTF-16 based character range. Current
// composition text will be confirmed before deleting the range.
// The input caret will be moved to the place where the range gets deleted.
// Returns false if the oepration is not supported.
virtual bool DeleteRange(const ui::Range& range) = 0;
// Retrieves the text content in a given UTF-16 based character range.
// The result will be stored into |*text|.
// Returns false if the operation is not supported or the specified range
// is out of the text range returned by GetTextRange().
virtual bool GetTextFromRange(const ui::Range& range, string16* text) = 0;
// Miscellaneous ------------------------------------------------------------
// Called whenever current keyboard layout or input method is changed,
// especially the change of input locale and text direction.
virtual void OnInputMethodChanged() = 0;
// Called whenever the user requests to change the text direction and layout
// alignment of the current text box. It’s for supporting ctrl-shift on
// Windows.
// Returns false if the operation is not supported.
virtual bool ChangeTextDirectionAndLayoutAlignment(
base::i18n::TextDirection direction) = 0;
};
} // namespace ui
#endif // UI_BASE_IME_TEXT_INPUT_CLIENT_H_
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