summaryrefslogtreecommitdiffstats
path: root/ui/base/models/menu_model.h
blob: b7f5e4ccaeec2efd6118f364267037d6148f0f22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_BASE_MODELS_MENU_MODEL_H_
#define UI_BASE_MODELS_MENU_MODEL_H_
#pragma once

#include "base/memory/scoped_ptr.h"
#include "base/string16.h"
#include "ui/base/models/menu_model_delegate.h"
#include "ui/base/ui_export.h"
#include "ui/gfx/native_widget_types.h"

class SkBitmap;

namespace gfx {
class Font;
}

namespace ui {

class Accelerator;
class ButtonMenuItemModel;

// An interface implemented by an object that provides the content of a menu.
class UI_EXPORT MenuModel {
 public:
  // The type of item.
  enum ItemType {
    TYPE_COMMAND,
    TYPE_CHECK,
    TYPE_RADIO,
    TYPE_SEPARATOR,
    TYPE_BUTTON_ITEM,
    TYPE_SUBMENU
  };

  virtual ~MenuModel() {}

  // Returns true if any of the items within the model have icons. Not all
  // platforms support icons in menus natively and so this is a hint for
  // triggering a custom rendering mode.
  virtual bool HasIcons() const = 0;

  // Returns the index of the first item. This is 0 for most menus except the
  // system menu on Windows. |native_menu| is the menu to locate the start index
  // within. It is guaranteed to be reset to a clean default state.  Some
  // callers of this method may pass NULL for native_menu.
  // IMPORTANT: If the model implementation returns something _other_ than 0
  //            here, it must offset the values for |index| it passes to the
  //            methods below by this number - this is NOT done automatically!
  virtual int GetFirstItemIndex(gfx::NativeMenu native_menu) const;

  // Returns the number of items in the menu.
  virtual int GetItemCount() const = 0;

  // Returns the type of item at the specified index.
  virtual ItemType GetTypeAt(int index) const = 0;

  // Returns the command id of the item at the specified index.
  virtual int GetCommandIdAt(int index) const = 0;

  // Returns the label of the item at the specified index.
  virtual string16 GetLabelAt(int index) const = 0;

  // Returns true if the menu item (label/icon) at the specified index can
  // change over the course of the menu's lifetime. If this function returns
  // true, the label and icon of the menu item will be updated each time the
  // menu is shown.
  virtual bool IsItemDynamicAt(int index) const = 0;

  // Returns the font use for the label at the specified index.
  // If NULL, then use default font.
  virtual const gfx::Font* GetLabelFontAt(int index) const;

  // Gets the acclerator information for the specified index, returning true if
  // there is a shortcut accelerator for the item, false otherwise.
  virtual bool GetAcceleratorAt(int index,
                                ui::Accelerator* accelerator) const = 0;

  // Returns the checked state of the item at the specified index.
  virtual bool IsItemCheckedAt(int index) const = 0;

  // Returns the id of the group of radio items that the item at the specified
  // index belongs to.
  virtual int GetGroupIdAt(int index) const = 0;

  // Gets the icon for the item at the specified index, returning true if there
  // is an icon, false otherwise.
  virtual bool GetIconAt(int index, SkBitmap* icon) = 0;

  // Returns the model for a menu item with a line of buttons at |index|.
  virtual ButtonMenuItemModel* GetButtonMenuItemAt(int index) const = 0;

  // Returns the enabled state of the item at the specified index.
  virtual bool IsEnabledAt(int index) const = 0;

  // Returns true if the menu item is visible.
  virtual bool IsVisibleAt(int index) const;

  // Returns the model for the submenu at the specified index.
  virtual MenuModel* GetSubmenuModelAt(int index) const = 0;

  // Called when the highlighted menu item changes to the item at the specified
  // index.
  virtual void HighlightChangedTo(int index) = 0;

  // Called when the item at the specified index has been activated.
  virtual void ActivatedAt(int index) = 0;

  // Called when the item has been activated with given event flags.
  // (for the case where the activation involves a navigation).
  // |event_flags| is a bit mask of ui::EventFlags.
  virtual void ActivatedAt(int index, int event_flags);

  // Called when the menu is about to be shown.
  virtual void MenuWillShow() {}

  // Called when the menu has been closed.
  virtual void MenuClosed() {}

  // Set the MenuModelDelegate. Owned by the caller of this function.
  virtual void SetMenuModelDelegate(MenuModelDelegate* delegate) = 0;

  // Retrieves the model and index that contains a specific command id. Returns
  // true if an item with the specified command id is found. |model| is inout,
  // and specifies the model to start searching from.
  static bool GetModelAndIndexForCommandId(int command_id, MenuModel** model,
                                           int* index);
};

}  // namespace ui

#endif  // UI_BASE_MODELS_MENU_MODEL_H_