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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_
#define UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_
#include <vector>
#include "base/memory/weak_ptr.h"
#include "base/string16.h"
#include "ui/base/models/menu_model.h"
namespace gfx {
class Image;
}
namespace ui {
class ButtonMenuItemModel;
// A simple MenuModel implementation with an imperative API for adding menu
// items. This makes it easy to construct fixed menus. Menus populated by
// dynamic data sources may be better off implementing MenuModel directly.
// The breadth of MenuModel is not exposed through this API.
class UI_EXPORT SimpleMenuModel : public MenuModel {
public:
class UI_EXPORT Delegate {
public:
// Methods for determining the state of specific command ids.
virtual bool IsCommandIdChecked(int command_id) const = 0;
virtual bool IsCommandIdEnabled(int command_id) const = 0;
virtual bool IsCommandIdVisible(int command_id) const;
// Gets the accelerator for the specified command id. Returns true if the
// command id has a valid accelerator, false otherwise.
virtual bool GetAcceleratorForCommandId(
int command_id,
ui::Accelerator* accelerator) = 0;
// Some command ids have labels and icons that change over time.
virtual bool IsItemForCommandIdDynamic(int command_id) const;
virtual string16 GetLabelForCommandId(int command_id) const;
// Gets the icon for the item with the specified id, returning true if there
// is an icon, false otherwise.
virtual bool GetIconForCommandId(int command_id,
gfx::Image* icon) const;
// Notifies the delegate that the item with the specified command id was
// visually highlighted within the menu.
virtual void CommandIdHighlighted(int command_id);
// Performs the action associates with the specified command id.
// The passed |event_flags| are the flags from the event which issued this
// command and they can be examined to find modifier keys.
virtual void ExecuteCommand(int command_id, int event_flags) = 0;
// Notifies the delegate that the menu is about to show.
virtual void MenuWillShow(SimpleMenuModel* source);
// Notifies the delegate that the menu has closed.
virtual void MenuClosed(SimpleMenuModel* source);
protected:
virtual ~Delegate() {}
};
// The Delegate can be NULL, though if it is items can't be checked or
// disabled.
explicit SimpleMenuModel(Delegate* delegate);
virtual ~SimpleMenuModel();
// Methods for adding items to the model.
void AddItem(int command_id, const string16& label);
void AddItemWithStringId(int command_id, int string_id);
void AddCheckItem(int command_id, const string16& label);
void AddCheckItemWithStringId(int command_id, int string_id);
void AddRadioItem(int command_id, const string16& label, int group_id);
void AddRadioItemWithStringId(int command_id, int string_id, int group_id);
// Adds a separator of the specified type to the model.
// - Adding a separator after another separator is always invalid if they
// differ in type, but silently ignored if they are both NORMAL.
// - Adding a separator to an empty model is invalid, unless they are NORMAL
// or SPACING. NORMAL separators are silently ignored if the model is empty.
void AddSeparator(MenuSeparatorType separator_type);
// Removes separators until the model's last entry is not a separator, or the
// model is empty.
void RemoveTrailingSeparators();
// These three methods take pointers to various sub-models. These models
// should be owned by the same owner of this SimpleMenuModel.
void AddButtonItem(int command_id, ButtonMenuItemModel* model);
void AddSubMenu(int command_id, const string16& label, MenuModel* model);
void AddSubMenuWithStringId(int command_id, int string_id, MenuModel* model);
// Methods for inserting items into the model.
void InsertItemAt(int index, int command_id, const string16& label);
void InsertItemWithStringIdAt(int index, int command_id, int string_id);
void InsertSeparatorAt(int index, MenuSeparatorType separator_type);
void InsertCheckItemAt(int index, int command_id, const string16& label);
void InsertCheckItemWithStringIdAt(int index, int command_id, int string_id);
void InsertRadioItemAt(
int index, int command_id, const string16& label, int group_id);
void InsertRadioItemWithStringIdAt(
int index, int command_id, int string_id, int group_id);
void InsertSubMenuAt(
int index, int command_id, const string16& label, MenuModel* model);
void InsertSubMenuWithStringIdAt(
int index, int command_id, int string_id, MenuModel* model);
// Sets the icon for the item at |index|.
void SetIcon(int index, const gfx::Image& icon);
// Clears all items. Note that it does not free MenuModel of submenu.
void Clear();
// Returns the index of the item that has the given |command_id|. Returns
// -1 if not found.
int GetIndexOfCommandId(int command_id);
// Overridden from MenuModel:
virtual bool HasIcons() const OVERRIDE;
virtual int GetItemCount() const OVERRIDE;
virtual ItemType GetTypeAt(int index) const OVERRIDE;
virtual ui::MenuSeparatorType GetSeparatorTypeAt(int index) const OVERRIDE;
virtual int GetCommandIdAt(int index) const OVERRIDE;
virtual string16 GetLabelAt(int index) const OVERRIDE;
virtual bool IsItemDynamicAt(int index) const OVERRIDE;
virtual bool GetAcceleratorAt(int index,
ui::Accelerator* accelerator) const OVERRIDE;
virtual bool IsItemCheckedAt(int index) const OVERRIDE;
virtual int GetGroupIdAt(int index) const OVERRIDE;
virtual bool GetIconAt(int index, gfx::Image* icon) OVERRIDE;
virtual ui::ButtonMenuItemModel* GetButtonMenuItemAt(
int index) const OVERRIDE;
virtual bool IsEnabledAt(int index) const OVERRIDE;
virtual bool IsVisibleAt(int index) const OVERRIDE;
virtual void HighlightChangedTo(int index) OVERRIDE;
virtual void ActivatedAt(int index) OVERRIDE;
virtual void ActivatedAt(int index, int event_flags) OVERRIDE;
virtual MenuModel* GetSubmenuModelAt(int index) const OVERRIDE;
virtual void MenuWillShow() OVERRIDE;
virtual void MenuClosed() OVERRIDE;
virtual void SetMenuModelDelegate(
ui::MenuModelDelegate* menu_model_delegate) OVERRIDE;
virtual MenuModelDelegate* GetMenuModelDelegate() const OVERRIDE;
protected:
void set_delegate(Delegate* delegate) { delegate_ = delegate; }
Delegate* delegate() { return delegate_; }
private:
struct Item;
typedef std::vector<Item> ItemVector;
// Returns |index|.
int ValidateItemIndex(int index) const;
// Functions for inserting items into |items_|.
void AppendItem(const Item& item);
void InsertItemAtIndex(const Item& item, int index);
void ValidateItem(const Item& item);
// Notify the delegate that the menu is closed.
void OnMenuClosed();
ItemVector items_;
Delegate* delegate_;
MenuModelDelegate* menu_model_delegate_;
base::WeakPtrFactory<SimpleMenuModel> method_factory_;
DISALLOW_COPY_AND_ASSIGN(SimpleMenuModel);
};
} // namespace ui
#endif // UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_
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