blob: 53223d275420b32f4dba7fc1cf8f029f03ef8da0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/range/range.h"
#include <limits>
#include <ostream>
#include "base/logging.h"
namespace ui {
Range::Range()
: start_(0),
end_(0) {
}
Range::Range(size_t start, size_t end)
: start_(start),
end_(end) {
}
Range::Range(size_t position)
: start_(position),
end_(position) {
}
// static
const Range Range::InvalidRange() {
return Range(std::numeric_limits<size_t>::max());
}
bool Range::IsValid() const {
return *this != InvalidRange();
}
size_t Range::GetMin() const {
return std::min(start(), end());
}
size_t Range::GetMax() const {
return std::max(start(), end());
}
bool Range::operator==(const Range& other) const {
return start() == other.start() && end() == other.end();
}
bool Range::operator!=(const Range& other) const {
return !(*this == other);
}
bool Range::EqualsIgnoringDirection(const Range& other) const {
return GetMin() == other.GetMin() && GetMax() == other.GetMax();
}
bool Range::Intersects(const Range& range) const {
return IsValid() && range.IsValid() &&
!(range.GetMax() < GetMin() || range.GetMin() >= GetMax());
}
bool Range::Contains(const Range& range) const {
return IsValid() && range.IsValid() &&
GetMin() <= range.GetMin() && range.GetMax() <= GetMax();
}
Range Range::Intersect(const Range& range) const {
size_t min = std::max(GetMin(), range.GetMin());
size_t max = std::min(GetMax(), range.GetMax());
if (min >= max) // No intersection.
return InvalidRange();
return Range(min, max);
}
std::ostream& operator<<(std::ostream& out, const ui::Range& range) {
return out << "{" << range.start() << "," << range.end() << "}";
}
} // namespace gfx
|