summaryrefslogtreecommitdiffstats
path: root/ui/chromeos/touch_exploration_controller.h
blob: 4872c2d104dcf91c40199fc3fc7239967a8867a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_
#define UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_

#include "base/time/tick_clock.h"
#include "base/timer/timer.h"
#include "base/values.h"
#include "ui/chromeos/ui_chromeos_export.h"
#include "ui/events/event.h"
#include "ui/events/event_rewriter.h"
#include "ui/events/gesture_detection/gesture_detector.h"
#include "ui/events/gestures/gesture_provider_aura.h"
#include "ui/gfx/geometry/point.h"

namespace aura {
class Window;
}

namespace ui {

class Event;
class EventHandler;
class GestureEvent;
class GestureProviderAura;
class TouchEvent;

// A delegate to handle commands in response to detected accessibility gesture
// events.
class TouchExplorationControllerDelegate {
 public:
  virtual ~TouchExplorationControllerDelegate() {}

  // Takes an int from 0.0 to 100.0 that indicates the percent the volume
  // should be set to.
  virtual void SetOutputLevel(int volume) = 0;

  // Silences spoken feedback.
  virtual void SilenceSpokenFeedback() = 0;

  // This function should be called when the volume adjust earcon should be
  // played
  virtual void PlayVolumeAdjustEarcon() = 0;

  // This function should be called when the passthrough earcon should be
  // played.
  virtual void PlayPassthroughEarcon() = 0;

  // This function should be called when the exit screen earcon should be
  // played.
  virtual void PlayExitScreenEarcon() = 0;

  // This function should be called when the enter screen earcon should be
  // played.
  virtual void PlayEnterScreenEarcon() = 0;
};

// TouchExplorationController is used in tandem with "Spoken Feedback" to
// make the touch UI accessible. Gestures performed in the middle of the screen
// are mapped to accessibility key shortcuts while gestures performed on the
// edge of the screen can change settings.
//
// ** Short version **
//
// At a high-level, single-finger events are used for accessibility -
// exploring the screen gets turned into mouse moves (which can then be
// spoken by an accessibility service running), a single tap while the user
// is in touch exploration or a double-tap simulates a click, and gestures
// can be used to send high-level accessibility commands. For example, a swipe
// right would correspond to the keyboard short cut shift+search+right.
// Swipes with up to four fingers are also mapped to commands. Slide
// gestures performed on the edge of the screen can change settings
// continuously. For example, sliding a finger along the right side of the
// screen will change the volume. When a user double taps and holds with one
// finger, the finger is passed through as if accessibility was turned off. If
// the user taps the screen with two fingers, the user can silence spoken
// feedback if it is playing.
//
// ** Long version **
//
// Here are the details of the implementation:
//
// When the first touch is pressed, a 300 ms grace period timer starts.
//
// If the user keeps their finger down for more than 300 ms and doesn't
// perform a supported accessibility gesture in that time (e.g. swipe right),
// they enter touch exploration mode, and all movements are translated into
// synthesized mouse move events.
//
// Also, if the user moves their single finger outside a certain slop region
// (without performing a gesture), they enter touch exploration mode earlier
// than 300 ms.
//
// If the user taps and releases their finger, after 300 ms from the initial
// touch, a single mouse move is fired.
//
// While in touch exploration mode, the user can perform a single tap
// if the user releases their finger and taps before 300 ms passes.
// This will result in a click on the last successful touch exploration
// location. This allows the user to perform a single tap
// anywhere to activate it.
//
// The user can perform swipe gestures in one of the four cardinal directions
// which will be interpreted and used to control the UI. All gestures will only
// be registered if the fingers move outside the slop, and all fingers will only
// be registered if they are completed within the grace period. If a single
// finger gesture fails to be completed within the grace period, the state
// changes to touch exploration mode. If a multi finger gesture fails to be
// completed within the grace period, the user must lift all fingers before
// completing any more actions.
//
// If the user double-taps, the second tap is passed through, allowing the
// user to click - however, the double-tap location is changed to the location
// of the last successful touch exploration - that allows the user to explore
// anywhere on the screen, hear its description, then double-tap anywhere
// to activate it.
//
// If the user double taps and holds, any event from that finger is passed
// through. These events are passed through with an offset such that the first
// touch is offset to be at the location of the last touch exploration
// location, and every following event is offset by the same amount.
//
// If any other fingers are added or removed, they are ignored. Once the
// passthrough finger is released, passthrough stops and the user is reset
// to no fingers down state.
//
// If the user enters touch exploration mode, they can click without lifting
// their touch exploration finger by tapping anywhere else on the screen with
// a second finger, while the touch exploration finger is still pressed.
//
// Once touch exploration mode has been activated, it remains in that mode until
// all fingers have been released.
//
// If the user places a finger on the edge of the screen and moves their finger
// past slop, a slide gesture is performed. The user can then slide one finger
// along an edge of the screen and continuously control a setting. Once the user
// enters this state, the boundaries that define an edge expand so that the user
// can now adjust the setting within a slightly bigger width along the screen.
// If the user exits this area without lifting their finger, they will not be
// able to perform any actions, however if they keep their finger down and
// return to the "hot edge," then they can still adjust the setting. In order to
// perform other touch accessibility movements, the user must lift their finger.
// If additional fingers are added while in this state, the user will transition
// to passthrough.
//
// Currently, only the right edge is mapped to control the volume. Volume
// control along the edge of the screen is directly proportional to where the
// user's finger is located on the screen. The top right corner of the screen
// automatically sets the volume to 100% and the bottome right corner of the
// screen automatically sets the volume to 0% once the user has moved past slop.
//
// If the user taps the screen with two fingers and lifts both fingers before
// the grace period has passed, spoken feedback is silenced.
//
// The user can also enter passthrough by placing a finger on one of the bottom
// corners of the screen until an earcon sounds. After the earcon sounds, the
// user is in passthrough so all subsequent fingers placed on the screen will be
// passed through. Once the finger in the corner has been released, the state
// will switch to wait for no fingers.
//
// The caller is expected to retain ownership of instances of this class and
// destroy them before |root_window| is destroyed.
class UI_CHROMEOS_EXPORT TouchExplorationController
    : public ui::EventRewriter,
      public ui::GestureProviderAuraClient {
 public:
  explicit TouchExplorationController(
      aura::Window* root_window,
      ui::TouchExplorationControllerDelegate* delegate);
  ~TouchExplorationController() override;

 private:
  friend class TouchExplorationControllerTestApi;

  // Overridden from ui::EventRewriter
  ui::EventRewriteStatus RewriteEvent(
      const ui::Event& event,
      scoped_ptr<ui::Event>* rewritten_event) override;
  ui::EventRewriteStatus NextDispatchEvent(
      const ui::Event& last_event,
      scoped_ptr<ui::Event>* new_event) override;

  // Event handlers based on the current state - see State, below.
  ui::EventRewriteStatus InNoFingersDown(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InSingleTapPressed(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InSingleTapOrTouchExploreReleased(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InDoubleTapPending(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InTouchReleasePending(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InTouchExploration(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InCornerPassthrough(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InOneFingerPassthrough(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InGestureInProgress(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InTouchExploreSecondPress(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InWaitForNoFingers(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InSlideGesture(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
  ui::EventRewriteStatus InTwoFingerTap(
      const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);

  // Returns the current time of the tick clock.
  base::TimeDelta Now();

  // This timer is started every time we get the first press event, and
  // it fires after the double-click timeout elapses (300 ms by default).
  // If the user taps and releases within 300 ms and doesn't press again,
  // we treat that as a single mouse move (touch exploration) event.
  void StartTapTimer();
  void OnTapTimerFired();

  // This timer is started every timer we get the first press event and the
  // finger is in the corner of the screen.
  // It fires after the corner passthrough delay elapses. If the
  // user is still in the corner by the time this timer fires, all subsequent
  // fingers added on the screen will be passed through.
  void OnPassthroughTimerFired();

  // Dispatch a new event outside of the event rewriting flow.
  void DispatchEvent(ui::Event* event);

  // Overridden from GestureProviderAuraClient.
  //
  // The gesture provider keeps track of all the touch events after
  // the user moves fast enough to trigger a gesture. After the user
  // completes their gesture, this method will decide what keyboard
  // input their gesture corresponded to.
  void OnGestureEvent(ui::GestureEvent* gesture) override;

  // Process the gesture events that have been created.
  void ProcessGestureEvents();

  void OnSwipeEvent(ui::GestureEvent* swipe_gesture);

  void SideSlideControl(ui::GestureEvent* gesture);

  // Dispatches the keyboard short cut Shift+Search+<arrow key>
  // outside the event rewritting flow.
  void DispatchShiftSearchKeyEvent(const ui::KeyboardCode third_key);

  // Binds DispatchShiftSearchKeyEvent to a specific third key.
  base::Closure BindShiftSearchKeyEvent(const ui::KeyboardCode third_key);

  // Dispatches a single key with the given flags.
  void DispatchKeyWithFlags(const ui::KeyboardCode key, int flags);

  // Binds DispatchKeyWithFlags to a specific key and flags.
  base::Closure BindKeyEventWithFlags(const ui::KeyboardCode key, int flags);

  scoped_ptr<ui::MouseEvent> CreateMouseMoveEvent(const gfx::PointF& location,
                                                  int flags);

  void EnterTouchToMouseMode();

  void PlaySoundForTimer();

  // Some constants used in touch_exploration_controller:

  // Within this many dips of the screen edge, the release event generated will
  // reset the state to NoFingersDown.
  const float kLeavingScreenEdge = 6;

  // Swipe/scroll gestures within these bounds (in DIPs) will change preset
  // settings.
  const float kMaxDistanceFromEdge = 75;

  // After a slide gesture has been triggered, if the finger is still within
  // these bounds (in DIPs), the preset settings will still change.
  const float kSlopDistanceFromEdge = kMaxDistanceFromEdge + 40;

  // The split tap slop  is a bit more generous since keeping two
  // fingers in place is a bit harder.
  float GetSplitTapTouchSlop();

  enum State {
    // No fingers are down and no events are pending.
    NO_FINGERS_DOWN,

    // A single finger is down, but we're not yet sure if this is going
    // to be touch exploration or something else.
    SINGLE_TAP_PRESSED,

    // The user pressed and released a single finger - a tap - but we have
    // to wait until the end of the grace period to allow the user to tap the
    // second time. If the second tap doesn't occurs within the grace period,
    // we dispatch a mouse move at the location of the first tap.
    SINGLE_TAP_RELEASED,

    // The user was in touch explore mode and released the finger.
    // If another touch press occurs within the grace period, a single
    // tap click occurs. This state differs from SINGLE_TAP_RELEASED
    // in that if a second tap doesn't occur within the grace period,
    // there is no mouse move dispatched.
    TOUCH_EXPLORE_RELEASED,

    // The user tapped once, and before the grace period expired, pressed
    // one finger down to begin a double-tap, but has not released it yet.
    // This could become passthrough, so no touch press is dispatched yet.
    DOUBLE_TAP_PENDING,

    // The user was doing touch exploration, started split tap, but lifted the
    // touch exploration finger. Once they remove all fingers, a touch release
    // will go through.
    TOUCH_RELEASE_PENDING,

    // We're in touch exploration mode. Anything other than the first finger
    // is ignored, and movements of the first finger are rewritten as mouse
    // move events. This mode is entered if a single finger is pressed and
    // after the grace period the user hasn't added a second finger or
    // moved the finger outside of the slop region. We'll stay in this
    // mode until all fingers are lifted.
    TOUCH_EXPLORATION,

    // If the user moves their finger faster than the threshold velocity after a
    // single tap, the touch events that follow will be translated into gesture
    // events. If the user successfully completes a gesture within the grace
    // period, the gesture will be interpreted and used to control the UI via
    // discrete actions - currently by synthesizing key events corresponding to
    // each gesture Otherwise, the collected gestures are discarded and the
    // state changes to touch_exploration.
    GESTURE_IN_PROGRESS,

    // The user was in touch exploration, but has placed down another finger.
    // If the user releases the second finger, a touch press and release
    // will go through at the last touch explore location. If the user
    // releases the touch explore finger, the touch press and release will
    // still go through once the split tap finger is also lifted. If any
    // fingers pressed past the first two, the touch press is cancelled and
    // the user enters the wait state for the fingers to be removed.
    TOUCH_EXPLORE_SECOND_PRESS,

    // After the user double taps and holds with a single finger, all events
    // for that finger are passed through, displaced by an offset. Adding
    // extra fingers has no effect. This state is left when the user removes
    // all fingers.
    ONE_FINGER_PASSTHROUGH,

    // If the user has pressed and held down the left corner past long press,
    // then as long as they are holding the corner, all subsequent fingers
    // registered will be in passthrough.
    CORNER_PASSTHROUGH,

    // If the user added another finger in SINGLE_TAP_PRESSED, or if the user
    // has multiple fingers fingers down in any other state between
    // passthrough, touch exploration, and gestures, they must release
    // all fingers before completing any more actions. This state is
    // generally useful for developing new features, because it creates a
    // simple way to handle a dead end in user flow.
    WAIT_FOR_NO_FINGERS,

    // If the user is within the given bounds from an edge of the screen, not
    // including corners, then the resulting movements will be interpreted as
    // slide gestures.
    SLIDE_GESTURE,

    // If the user taps the screen with two fingers and releases both fingers
    // before the grace period has passed, spoken feedback will be silenced.
    TWO_FINGER_TAP,
  };

  enum ScreenLocation {
    // Hot "edges" of the screen are each represented by a respective bit.
    NO_EDGE = 0,
    RIGHT_EDGE = 1 << 0,
    TOP_EDGE = 1 << 1,
    LEFT_EDGE = 1 << 2,
    BOTTOM_EDGE = 1 << 3,
    BOTTOM_LEFT_CORNER = LEFT_EDGE | BOTTOM_EDGE,
    BOTTOM_RIGHT_CORNER = RIGHT_EDGE | BOTTOM_EDGE,
  };

  // Given a point, if it is within the given bounds of an edge, returns the
  // edge. If it is within the given bounds of two edges, returns an int with
  // both bits that represent the respective edges turned on. Otherwise returns
  // SCREEN_CENTER.
  int FindEdgesWithinBounds(gfx::Point point, float bounds);

  // Set the state and modifies any variables related to the state change.
  // (e.g. resetting the gesture provider).
  void SetState(State new_state, const char* function_name);

  void VlogState(const char* function_name);

  void VlogEvent(const ui::TouchEvent& event, const char* function_name);

  // Gets enum name from integer value.
  const char* EnumStateToString(State state);

  // Maps each single/multi finger swipe to the function that dispatches
  // the corresponding key events.
  void InitializeSwipeGestureMaps();

  aura::Window* root_window_;

  // Handles volume control. Not owned.
  ui::TouchExplorationControllerDelegate* delegate_;

  // A set of touch ids for fingers currently touching the screen.
  std::vector<int> current_touch_ids_;

  // Map of touch ids to their last known location.
  std::map<int, gfx::PointF> touch_locations_;

  // The current state.
  State state_;

  // A copy of the event from the initial touch press.
  scoped_ptr<ui::TouchEvent> initial_press_;

  // Map of touch ids to where its initial press occurred relative to the
  // screen.
  std::map<int, gfx::Point> initial_presses_;

  // In one finger passthrough, the touch is displaced relative to the
  // last touch exploration location.
  gfx::Vector2dF passthrough_offset_;

  // Stores the most recent event from a finger that is currently not
  // sending events through, but might in the future (e.g. before a finger
  // enters double-tap-hold passthrough, we need to update its location.)
  scoped_ptr<ui::TouchEvent> last_unused_finger_event_;

  // The last synthesized mouse move event. When the user double-taps,
  // we send the passed-through tap to the location of this event.
  scoped_ptr<ui::TouchEvent> last_touch_exploration_;

  // A timer that fires after the double-tap delay.
  base::OneShotTimer tap_timer_;

  // A timer that fires to enter passthrough.
  base::OneShotTimer passthrough_timer_;

  // A timer to fire an indicating sound when sliding to change volume.
  base::RepeatingTimer sound_timer_;

  // A default gesture detector config, so we can share the same
  // timeout and pixel slop constants.
  ui::GestureDetector::Config gesture_detector_config_;

  // Gesture Handler to interpret the touch events.
  scoped_ptr<ui::GestureProviderAura> gesture_provider_;

  // The previous state entered.
  State prev_state_;

  // A copy of the previous event passed.
  scoped_ptr<ui::TouchEvent> prev_event_;

  // This toggles whether VLOGS are turned on or not.
  bool VLOG_on_;

  // When touch_exploration_controller gets time relative to real time during
  // testing, this clock is set to the simulated clock and used.
  base::TickClock* tick_clock_;

  // Maps the number of fingers in a swipe to the resulting functions that
  // dispatch key events.
  std::map<int, base::Closure> left_swipe_gestures_;
  std::map<int, base::Closure> right_swipe_gestures_;
  std::map<int, base::Closure> up_swipe_gestures_;
  std::map<int, base::Closure> down_swipe_gestures_;

  DISALLOW_COPY_AND_ASSIGN(TouchExplorationController);
};

}  // namespace ui

#endif  // UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_