summaryrefslogtreecommitdiffstats
path: root/ui/events/event.h
blob: c878a71d1bed625238c31aaef4a62aca8f39ab36 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_EVENTS_EVENT_H_
#define UI_EVENTS_EVENT_H_

#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/event_types.h"
#include "base/gtest_prod_util.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "ui/events/event_constants.h"
#include "ui/events/gesture_event_details.h"
#include "ui/events/gestures/gesture_types.h"
#include "ui/events/keycodes/dom/dom_key.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_conversions.h"

namespace gfx {
class Transform;
}

namespace ui {
class EventTarget;
enum class DomCode;

class EVENTS_EXPORT Event {
 public:
  static scoped_ptr<Event> Clone(const Event& event);

  virtual ~Event();

  class DispatcherApi {
   public:
    explicit DispatcherApi(Event* event) : event_(event) {}

    void set_target(EventTarget* target) {
      event_->target_ = target;
    }

    void set_phase(EventPhase phase) { event_->phase_ = phase; }
    void set_result(int result) {
      event_->result_ = static_cast<EventResult>(result);
    }

   private:
    DispatcherApi();
    Event* event_;

    DISALLOW_COPY_AND_ASSIGN(DispatcherApi);
  };

  const base::NativeEvent& native_event() const { return native_event_; }
  EventType type() const { return type_; }
  const std::string& name() const { return name_; }
  // time_stamp represents time since machine was booted.
  const base::TimeDelta& time_stamp() const { return time_stamp_; }
  int flags() const { return flags_; }

  // This is only intended to be used externally by classes that are modifying
  // events in an EventRewriter.
  void set_flags(int flags) { flags_ = flags; }

  EventTarget* target() const { return target_; }
  EventPhase phase() const { return phase_; }
  EventResult result() const { return result_; }

  LatencyInfo* latency() { return &latency_; }
  const LatencyInfo* latency() const { return &latency_; }
  void set_latency(const LatencyInfo& latency) { latency_ = latency; }

  int source_device_id() const { return source_device_id_; }
  void set_source_device_id(int id) { source_device_id_ = id; }

  // By default, events are "cancelable", this means any default processing that
  // the containing abstraction layer may perform can be prevented by calling
  // SetHandled(). SetHandled() or StopPropagation() must not be called for
  // events that are not cancelable.
  bool cancelable() const { return cancelable_; }

  // The following methods return true if the respective keys were pressed at
  // the time the event was created.
  bool IsShiftDown() const { return (flags_ & EF_SHIFT_DOWN) != 0; }
  bool IsControlDown() const { return (flags_ & EF_CONTROL_DOWN) != 0; }
  bool IsCapsLockDown() const { return (flags_ & EF_CAPS_LOCK_DOWN) != 0; }
  bool IsAltDown() const { return (flags_ & EF_ALT_DOWN) != 0; }
  bool IsAltGrDown() const { return (flags_ & EF_ALTGR_DOWN) != 0; }
  bool IsCommandDown() const { return (flags_ & EF_COMMAND_DOWN) != 0; }
  bool IsRepeat() const { return (flags_ & EF_IS_REPEAT) != 0; }

  bool IsKeyEvent() const {
    return type_ == ET_KEY_PRESSED || type_ == ET_KEY_RELEASED;
  }

  bool IsMouseEvent() const {
    return type_ == ET_MOUSE_PRESSED ||
           type_ == ET_MOUSE_DRAGGED ||
           type_ == ET_MOUSE_RELEASED ||
           type_ == ET_MOUSE_MOVED ||
           type_ == ET_MOUSE_ENTERED ||
           type_ == ET_MOUSE_EXITED ||
           type_ == ET_MOUSEWHEEL ||
           type_ == ET_MOUSE_CAPTURE_CHANGED;
  }

  bool IsTouchEvent() const {
    return type_ == ET_TOUCH_RELEASED ||
           type_ == ET_TOUCH_PRESSED ||
           type_ == ET_TOUCH_MOVED ||
           type_ == ET_TOUCH_CANCELLED;
  }

  bool IsGestureEvent() const {
    switch (type_) {
      case ET_GESTURE_SCROLL_BEGIN:
      case ET_GESTURE_SCROLL_END:
      case ET_GESTURE_SCROLL_UPDATE:
      case ET_GESTURE_TAP:
      case ET_GESTURE_TAP_CANCEL:
      case ET_GESTURE_TAP_DOWN:
      case ET_GESTURE_BEGIN:
      case ET_GESTURE_END:
      case ET_GESTURE_TWO_FINGER_TAP:
      case ET_GESTURE_PINCH_BEGIN:
      case ET_GESTURE_PINCH_END:
      case ET_GESTURE_PINCH_UPDATE:
      case ET_GESTURE_LONG_PRESS:
      case ET_GESTURE_LONG_TAP:
      case ET_GESTURE_SWIPE:
      case ET_GESTURE_SHOW_PRESS:
      case ET_GESTURE_WIN8_EDGE_SWIPE:
        // When adding a gesture event which is paired with an event which
        // occurs earlier, add the event to |IsEndingEvent|.
        return true;

      case ET_SCROLL_FLING_CANCEL:
      case ET_SCROLL_FLING_START:
        // These can be ScrollEvents too. EF_FROM_TOUCH determines if they're
        // Gesture or Scroll events.
        return (flags_ & EF_FROM_TOUCH) == EF_FROM_TOUCH;

      default:
        break;
    }
    return false;
  }

  // An ending event is paired with the event which started it. Setting capture
  // should not prevent ending events from getting to their initial target.
  bool IsEndingEvent() const {
    switch(type_) {
      case ui::ET_TOUCH_CANCELLED:
      case ui::ET_GESTURE_TAP_CANCEL:
      case ui::ET_GESTURE_END:
      case ui::ET_GESTURE_SCROLL_END:
      case ui::ET_GESTURE_PINCH_END:
        return true;
      default:
        return false;
    }
  }

  bool IsScrollEvent() const {
    // Flings can be GestureEvents too. EF_FROM_TOUCH determins if they're
    // Gesture or Scroll events.
    return type_ == ET_SCROLL ||
           ((type_ == ET_SCROLL_FLING_START ||
           type_ == ET_SCROLL_FLING_CANCEL) &&
           !(flags() & EF_FROM_TOUCH));
  }

  bool IsScrollGestureEvent() const {
    return type_ == ET_GESTURE_SCROLL_BEGIN ||
           type_ == ET_GESTURE_SCROLL_UPDATE ||
           type_ == ET_GESTURE_SCROLL_END;
  }

  bool IsFlingScrollEvent() const {
    return type_ == ET_SCROLL_FLING_CANCEL ||
           type_ == ET_SCROLL_FLING_START;
  }

  bool IsMouseWheelEvent() const {
    return type_ == ET_MOUSEWHEEL;
  }

  bool IsLocatedEvent() const {
    return IsMouseEvent() || IsScrollEvent() || IsTouchEvent() ||
           IsGestureEvent();
  }

  // Convenience methods to cast |this| to a GestureEvent. IsGestureEvent()
  // must be true as a precondition to calling these methods.
  GestureEvent* AsGestureEvent();
  const GestureEvent* AsGestureEvent() const;

  // Returns true if the event has a valid |native_event_|.
  bool HasNativeEvent() const;

  // Immediately stops the propagation of the event. This must be called only
  // from an EventHandler during an event-dispatch. Any event handler that may
  // be in the list will not receive the event after this is called.
  // Note that StopPropagation() can be called only for cancelable events.
  void StopPropagation();
  bool stopped_propagation() const { return !!(result_ & ER_CONSUMED); }

  // Marks the event as having been handled. A handled event does not reach the
  // next event phase. For example, if an event is handled during the pre-target
  // phase, then the event is dispatched to all pre-target handlers, but not to
  // the target or post-target handlers.
  // Note that SetHandled() can be called only for cancelable events.
  void SetHandled();
  bool handled() const { return result_ != ER_UNHANDLED; }

 protected:
  Event(EventType type, base::TimeDelta time_stamp, int flags);
  Event(const base::NativeEvent& native_event, EventType type, int flags);
  Event(const Event& copy);
  void SetType(EventType type);
  void set_cancelable(bool cancelable) { cancelable_ = cancelable; }

  void set_time_stamp(const base::TimeDelta& time_stamp) {
    time_stamp_ = time_stamp;
  }

  void set_name(const std::string& name) { name_ = name; }

 private:
  friend class EventTestApi;

  EventType type_;
  std::string name_;
  base::TimeDelta time_stamp_;
  LatencyInfo latency_;
  int flags_;
  base::NativeEvent native_event_;
  bool delete_native_event_;
  bool cancelable_;
  EventTarget* target_;
  EventPhase phase_;
  EventResult result_;

  // The device id the event came from, or ED_UNKNOWN_DEVICE if the information
  // is not available.
  int source_device_id_;
};

class EVENTS_EXPORT CancelModeEvent : public Event {
 public:
  CancelModeEvent();
  ~CancelModeEvent() override;
};

class EVENTS_EXPORT LocatedEvent : public Event {
 public:
  ~LocatedEvent() override;

  float x() const { return location_.x(); }
  float y() const { return location_.y(); }
  void set_location(const gfx::Point& location) {
    location_ = gfx::PointF(location);
  }
  void set_location_f(const gfx::PointF& location) { location_ = location; }
  gfx::Point location() const { return gfx::ToFlooredPoint(location_); }
  const gfx::PointF& location_f() const { return location_; }
  void set_root_location(const gfx::Point& root_location) {
    root_location_ = gfx::PointF(root_location);
  }
  void set_root_location_f(const gfx::PointF& root_location) {
    root_location_ = root_location;
  }
  gfx::Point root_location() const {
    return gfx::ToFlooredPoint(root_location_);
  }
  const gfx::PointF& root_location_f() const {
    return root_location_;
  }

  // Transform the locations using |inverted_root_transform|.
  // This is applied to both |location_| and |root_location_|.
  virtual void UpdateForRootTransform(
      const gfx::Transform& inverted_root_transform);

  template <class T> void ConvertLocationToTarget(T* source, T* target) {
    if (!target || target == source)
      return;
    gfx::Point offset = gfx::ToFlooredPoint(location_);
    T::ConvertPointToTarget(source, target, &offset);
    gfx::Vector2d diff = gfx::ToFlooredPoint(location_) - offset;
    location_= location_ - diff;
  }

 protected:
  friend class LocatedEventTestApi;
  explicit LocatedEvent(const base::NativeEvent& native_event);

  // Create a new LocatedEvent which is identical to the provided model.
  // If source / target windows are provided, the model location will be
  // converted from |source| coordinate system to |target| coordinate system.
  template <class T>
  LocatedEvent(const LocatedEvent& model, T* source, T* target)
      : Event(model),
        location_(model.location_),
        root_location_(model.root_location_) {
    ConvertLocationToTarget(source, target);
  }

  // Used for synthetic events in testing.
  LocatedEvent(EventType type,
               const gfx::PointF& location,
               const gfx::PointF& root_location,
               base::TimeDelta time_stamp,
               int flags);

  gfx::PointF location_;

  // |location_| multiplied by an optional transformation matrix for
  // rotations, animations and skews.
  gfx::PointF root_location_;
};

// Structure for handling common fields between touch and mouse to support
// PointerEvents API.
class EVENTS_EXPORT PointerDetails {
 public:
  PointerDetails() {}
  explicit PointerDetails(EventPointerType pointer_type)
      : pointer_type_(pointer_type) {}
  PointerDetails(EventPointerType pointer_type,
                 float radius_x,
                 float radius_y,
                 float force,
                 float tilt_x,
                 float tilt_y)
      : pointer_type_(pointer_type),
        radius_x_(radius_x),
        radius_y_(radius_y),
        force_(force),
        tilt_x_(tilt_x),
        tilt_y_(tilt_y) {}

  EventPointerType pointer_type() const { return pointer_type_; };

  // If we aren't provided with a radius on one axis, use the
  // information from the other axis.
  float radius_x() const { return radius_x_ > 0 ? radius_x_ : radius_y_; }
  float radius_y() const { return radius_y_ > 0 ? radius_y_ : radius_x_; }
  float force() const { return force_; }
  float tilt_x() const { return tilt_x_; }
  float tilt_y() const { return tilt_y_; }

 private:
  // For the mutators of the members on this class.
  friend class TouchEvent;
  friend class MouseEvent;

  // The type of pointer device.
  EventPointerType pointer_type_ = EventPointerType::POINTER_TYPE_UNKNOWN;

  // Radius of the X (major) axis of the touch ellipse. 0.0 if unknown.
  float radius_x_ = 0.0;

  // Radius of the Y (minor) axis of the touch ellipse. 0.0 if unknown.
  float radius_y_ = 0.0;

  // Force (pressure) of the touch. Normalized to be [0, 1]. Default to be 0.0.
  float force_ = 0.0;

  // Angle of tilt of the X (major) axis. 0.0 if unknown.
  float tilt_x_ = 0.0;

  // Angle of tilt of the Y (minor) axis. 0.0 if unknown.
  float tilt_y_ = 0.0;
};

class EVENTS_EXPORT MouseEvent : public LocatedEvent {
 public:
  explicit MouseEvent(const base::NativeEvent& native_event);

  // Create a new MouseEvent based on the provided model.
  // Uses the provided |type| and |flags| for the new event.
  // If source / target windows are provided, the model location will be
  // converted from |source| coordinate system to |target| coordinate system.
  template <class T>
  MouseEvent(const MouseEvent& model, T* source, T* target)
      : LocatedEvent(model, source, target),
        changed_button_flags_(model.changed_button_flags_),
        pointer_details_(model.pointer_details_) {}

  template <class T>
  MouseEvent(const MouseEvent& model,
             T* source,
             T* target,
             EventType type,
             int flags)
      : LocatedEvent(model, source, target),
        changed_button_flags_(model.changed_button_flags_),
        pointer_details_(model.pointer_details_) {
    SetType(type);
    set_flags(flags);
  }

  // Used for synthetic events in testing, gesture recognizer and Ozone
  MouseEvent(EventType type,
             const gfx::Point& location,
             const gfx::Point& root_location,
             base::TimeDelta time_stamp,
             int flags,
             int changed_button_flags);

  // Conveniences to quickly test what button is down
  bool IsOnlyLeftMouseButton() const {
    return button_flags() == EF_LEFT_MOUSE_BUTTON;
  }

  bool IsLeftMouseButton() const {
    return (flags() & EF_LEFT_MOUSE_BUTTON) != 0;
  }

  bool IsOnlyMiddleMouseButton() const {
    return button_flags() == EF_MIDDLE_MOUSE_BUTTON;
  }

  bool IsMiddleMouseButton() const {
    return (flags() & EF_MIDDLE_MOUSE_BUTTON) != 0;
  }

  bool IsOnlyRightMouseButton() const {
    return button_flags() == EF_RIGHT_MOUSE_BUTTON;
  }

  bool IsRightMouseButton() const {
    return (flags() & EF_RIGHT_MOUSE_BUTTON) != 0;
  }

  bool IsAnyButton() const {
    return button_flags() != 0;
  }

  // Compares two mouse down events and returns true if the second one should
  // be considered a repeat of the first.
  static bool IsRepeatedClickEvent(
      const MouseEvent& event1,
      const MouseEvent& event2);

  // Get the click count. Can be 1, 2 or 3 for mousedown messages, 0 otherwise.
  int GetClickCount() const;

  // Set the click count for a mousedown message. Can be 1, 2 or 3.
  void SetClickCount(int click_count);

  // Identifies the button that changed. During a press this corresponds to the
  // button that was pressed and during a release this corresponds to the button
  // that was released.
  // NOTE: during a press and release flags() contains the complete set of
  // flags. Use this to determine the button that was pressed or released.
  int changed_button_flags() const { return changed_button_flags_; }

  // Updates the button that changed.
  void set_changed_button_flags(int flags) { changed_button_flags_ = flags; }

  // Event details common to MouseEvent and TouchEvent.
  const PointerDetails& pointer_details() const { return pointer_details_; }
  void set_pointer_details(const PointerDetails& details) {
    pointer_details_ = details;
  }

 private:
  FRIEND_TEST_ALL_PREFIXES(EventTest, DoubleClickRequiresRelease);
  FRIEND_TEST_ALL_PREFIXES(EventTest, SingleClickRightLeft);

  // Returns the flags for the mouse buttons.
  int button_flags() const {
    return flags() & (EF_LEFT_MOUSE_BUTTON | EF_MIDDLE_MOUSE_BUTTON |
                      EF_RIGHT_MOUSE_BUTTON | EF_BACK_MOUSE_BUTTON |
                      EF_FORWARD_MOUSE_BUTTON);
  }

  // Returns the repeat count based on the previous mouse click, if it is
  // recent enough and within a small enough distance.
  static int GetRepeatCount(const MouseEvent& click_event);

  // Resets the last_click_event_ for unit tests.
  static void ResetLastClickForTest();

  // See description above getter for details.
  int changed_button_flags_;

  static MouseEvent* last_click_event_;

  // We can create a MouseEvent for a native event more than once. We set this
  // to true when the next event either has a different timestamp or we see a
  // release signalling that the press (click) event was completed.
  static bool last_click_complete_;

  // Structure for holding pointer details for implementing PointerEvents API.
  PointerDetails pointer_details_;
};

class ScrollEvent;

class EVENTS_EXPORT MouseWheelEvent : public MouseEvent {
 public:
  // See |offset| for details.
  static const int kWheelDelta;

  explicit MouseWheelEvent(const base::NativeEvent& native_event);
  explicit MouseWheelEvent(const ScrollEvent& scroll_event);
  MouseWheelEvent(const MouseEvent& mouse_event, int x_offset, int y_offset);
  MouseWheelEvent(const MouseWheelEvent& mouse_wheel_event);

  template <class T>
  MouseWheelEvent(const MouseWheelEvent& model,
                  T* source,
                  T* target)
      : MouseEvent(model, source, target, model.type(), model.flags()),
        offset_(model.x_offset(), model.y_offset()) {
  }

  // Used for synthetic events in testing and by the gesture recognizer.
  MouseWheelEvent(const gfx::Vector2d& offset,
                  const gfx::Point& location,
                  const gfx::Point& root_location,
                  base::TimeDelta time_stamp,
                  int flags,
                  int changed_button_flags);

  // The amount to scroll. This is in multiples of kWheelDelta.
  // Note: x_offset() > 0/y_offset() > 0 means scroll left/up.
  int x_offset() const { return offset_.x(); }
  int y_offset() const { return offset_.y(); }
  const gfx::Vector2d& offset() const { return offset_; }

 private:
  gfx::Vector2d offset_;
};

class EVENTS_EXPORT TouchEvent : public LocatedEvent {
 public:
  explicit TouchEvent(const base::NativeEvent& native_event);

  // Create a new TouchEvent which is identical to the provided model.
  // If source / target windows are provided, the model location will be
  // converted from |source| coordinate system to |target| coordinate system.
  template <class T>
  TouchEvent(const TouchEvent& model, T* source, T* target)
      : LocatedEvent(model, source, target),
        touch_id_(model.touch_id_),
        unique_event_id_(model.unique_event_id_),
        rotation_angle_(model.rotation_angle_),
        may_cause_scrolling_(model.may_cause_scrolling_),
        should_remove_native_touch_id_mapping_(false),
        pointer_details_(model.pointer_details_) {}

  TouchEvent(EventType type,
             const gfx::Point& location,
             int touch_id,
             base::TimeDelta time_stamp);

  TouchEvent(EventType type,
             const gfx::Point& location,
             int flags,
             int touch_id,
             base::TimeDelta timestamp,
             float radius_x,
             float radius_y,
             float angle,
             float force);

  TouchEvent(const TouchEvent& copy);

  ~TouchEvent() override;

  // The id of the pointer this event modifies.
  int touch_id() const { return touch_id_; }
  // A unique identifier for this event.
  uint32 unique_event_id() const { return unique_event_id_; }

  float rotation_angle() const { return rotation_angle_; }

  void set_may_cause_scrolling(bool causes) { may_cause_scrolling_ = causes; }
  bool may_cause_scrolling() const { return may_cause_scrolling_; }

  // TODO(robert.bradford): ozone_platform_egltest.cc could use
  // UpdateForRootTransform() instead: crbug.com/519337
  void set_radius_x(const float r) { pointer_details_.radius_x_ = r; }
  void set_radius_y(const float r) { pointer_details_.radius_y_ = r; }

  void set_should_remove_native_touch_id_mapping(
      bool should_remove_native_touch_id_mapping) {
    should_remove_native_touch_id_mapping_ =
        should_remove_native_touch_id_mapping;
  }

  // Overridden from LocatedEvent.
  void UpdateForRootTransform(
      const gfx::Transform& inverted_root_transform) override;

  // Marks the event as not participating in synchronous gesture recognition.
  void DisableSynchronousHandling();
  bool synchronous_handling_disabled() const {
    return !!(result() & ER_DISABLE_SYNC_HANDLING);
  }

  // Event details common to MouseEvent and TouchEvent.
  const PointerDetails& pointer_details() const { return pointer_details_; }

 private:
  // Adjusts rotation_angle_ to within the acceptable range.
  void FixRotationAngle();

  // The identity (typically finger) of the touch starting at 0 and incrementing
  // for each separable additional touch that the hardware can detect.
  const int touch_id_;

  // A unique identifier for the touch event.
  const uint32 unique_event_id_;

  // Clockwise angle (in degrees) of the major axis from the X axis. Must be
  // less than 180 and non-negative.
  float rotation_angle_;

  // Whether the (unhandled) touch event will produce a scroll event (e.g., a
  // touchmove that exceeds the platform slop region, or a touchend that
  // causes a fling). Defaults to false.
  bool may_cause_scrolling_;

  // True if this event should remove the mapping between the native
  // event id and the touch_id_. This should only be the case for
  // release and cancel events where the associated touch press event
  // created a mapping between the native id and the touch_id_.
  bool should_remove_native_touch_id_mapping_;

  // Structure for holding pointer details for implementing PointerEvents API.
  PointerDetails pointer_details_;
};

// An interface that individual platforms can use to store additional data on
// KeyEvent.
//
// Currently only used in mojo.
class EVENTS_EXPORT ExtendedKeyEventData {
 public:
  virtual ~ExtendedKeyEventData() {}

  virtual ExtendedKeyEventData* Clone() const = 0;
};

// A KeyEvent is really two distinct classes, melded together due to the
// DOM legacy of Windows key events: a keystroke event (is_char_ == false),
// or a character event (is_char_ == true).
//
// For a keystroke event,
// -- |bool is_char_| is false.
// -- |EventType Event::type()| can be ET_KEY_PRESSED or ET_KEY_RELEASED.
// -- |DomCode code_| and |int Event::flags()| represent the physical key event.
//    - code_ is a platform-independent representation of the physical key,
//      based on DOM UI Events KeyboardEvent |code| values. It does not
//      vary depending on key layout.
//      http://www.w3.org/TR/DOM-Level-3-Events-code/
//    - Event::flags() provides the active modifiers for the physical key
//      press. Its value reflects the state after the event; that is, for
//      a modifier key, a press includes the corresponding flag and a release
//      does not.
// -- |DomKey key_| provides the meaning (character or action) of the key
//    event, in the context of the active layout and modifiers. It corresponds
//    to DOM UI Events KeyboardEvent |key| values.
//    http://www.w3.org/TR/DOM-Level-3-Events-key/
// -- |KeyboardCode key_code_| supports the legacy web event |keyCode| field,
//    and its VKEY_ values are chosen to match Windows/IE for compatibility.
//    For printable characters, this may or may not be a layout-mapped value,
//    imitating MS Windows: if the mapped key generates a character that has
//    an associated VKEY_ code, then key_code_ is that code; if not, then
//    key_code_ is the unmapped VKEY_ code. For example, US, Greek, Cyrillic,
//    Japanese, etc. all use VKEY_Q for the key beside Tab, while French uses
//    VKEY_A. The stored key_code_ is non-located (e.g. VKEY_SHIFT rather than
//    VKEY_LSHIFT, VKEY_1 rather than VKEY_NUMPAD1).
//
// For a character event,
// -- |bool is_char_| is true.
// -- |EventType Event::type()| is ET_KEY_PRESSED.
// -- |DomCode code_| is DomCode::NONE.
// -- |DomKey key_| is a UTF-16 code point.
// -- |KeyboardCode key_code_| is conflated with the character-valued key_
//    by some code, because both arrive in the wParam field of a Windows event.
//
class EVENTS_EXPORT KeyEvent : public Event {
 public:
  // Create a KeyEvent from a NativeEvent. For Windows this native event can
  // be either a keystroke message (WM_KEYUP/WM_KEYDOWN) or a character message
  // (WM_CHAR). Other systems have only keystroke events.
  explicit KeyEvent(const base::NativeEvent& native_event);

  // Create a keystroke event from a legacy KeyboardCode.
  // This should not be used in new code.
  KeyEvent(EventType type, KeyboardCode key_code, int flags);

  // Create a fully defined keystroke event.
  KeyEvent(EventType type,
           KeyboardCode key_code,
           DomCode code,
           int flags,
           DomKey key,
           base::TimeDelta time_stamp);

  // Create a character event.
  KeyEvent(base::char16 character, KeyboardCode key_code, int flags);

  // Used for synthetic events with code of DOM KeyboardEvent (e.g. 'KeyA')
  // See also: ui/events/keycodes/dom/dom_values.txt
  KeyEvent(EventType type,
           KeyboardCode key_code,
           DomCode code,
           int flags);

  KeyEvent(const KeyEvent& rhs);

  KeyEvent& operator=(const KeyEvent& rhs);

  ~KeyEvent() override;

  // TODO(erg): While we transition to mojo, we have to hack around a mismatch
  // in our event types. Our ui::Events don't really have all the data we need
  // to process key events, and we instead do per-platform conversions with
  // native HWNDs or XEvents. And we can't reliably send those native data
  // types across mojo types in a cross-platform way. So instead, we set the
  // resulting data when read across IPC boundaries.
  void SetExtendedKeyEventData(scoped_ptr<ExtendedKeyEventData> data);
  const ExtendedKeyEventData* extended_key_event_data() const {
    return extended_key_event_data_.get();
  }

  // This bypasses the normal mapping from keystroke events to characters,
  // which allows an I18N virtual keyboard to fabricate a keyboard event that
  // does not have a corresponding KeyboardCode (example: U+00E1 Latin small
  // letter A with acute, U+0410 Cyrillic capital letter A).
  void set_character(base::char16 character) {
    key_ = DomKey::FromCharacter(character);
  }

  // Gets the character generated by this key event. It only supports Unicode
  // BMP characters.
  base::char16 GetCharacter() const;

  // If this is a keystroke event with key_code_ VKEY_RETURN, returns '\r';
  // otherwise returns the same as GetCharacter().
  base::char16 GetUnmodifiedText() const;

  // If the Control key is down in the event, returns a layout-independent
  // character (corresponding to US layout); otherwise returns the same
  // as GetUnmodifiedText().
  base::char16 GetText() const;

  // Gets the associated (Windows-based) KeyboardCode for this key event.
  // Historically, this has also been used to obtain the character associated
  // with a character event, because both use the Window message 'wParam' field.
  // This should be avoided; if necessary for backwards compatibility, use
  // GetConflatedWindowsKeyCode().
  KeyboardCode key_code() const { return key_code_; }

  // True if this is a character event, false if this is a keystroke event.
  bool is_char() const { return is_char_; }

  // This is only intended to be used externally by classes that are modifying
  // events in an EventRewriter.
  void set_key_code(KeyboardCode key_code) { key_code_ = key_code; }

  // Returns the same value as key_code(), except that located codes are
  // returned in place of non-located ones (e.g. VKEY_LSHIFT or VKEY_RSHIFT
  // instead of VKEY_SHIFT). This is a hybrid of semantic and physical
  // for legacy DOM reasons.
  KeyboardCode GetLocatedWindowsKeyboardCode() const;

  // For a keystroke event, returns the same value as key_code().
  // For a character event, returns the same value as GetCharacter().
  // This exists for backwards compatibility with Windows key events.
  uint16 GetConflatedWindowsKeyCode() const;

  // Returns true for [Alt]+<num-pad digit> Unicode alt key codes used by Win.
  // TODO(msw): Additional work may be needed for analogues on other platforms.
  bool IsUnicodeKeyCode() const;

  // Returns the DOM .code (physical key identifier) for a keystroke event.
  DomCode code() const { return code_; };
  std::string GetCodeString() const;

  // Returns the DOM .key (layout meaning) for a keystroke event.
  DomKey GetDomKey() const;

  // Normalizes flags_ so that it describes the state after the event.
  // (Native X11 event flags describe the state before the event.)
  void NormalizeFlags();

 protected:
  friend class KeyEventTestApi;

  // This allows a subclass TranslatedKeyEvent to be a non character event.
  void set_is_char(bool is_char) { is_char_ = is_char; }

 private:
  // Determine key_ on a keystroke event from code_ and flags().
  void ApplyLayout() const;

  KeyboardCode key_code_;

  // DOM KeyboardEvent |code| (e.g. DomCode::KEY_A, DomCode::SPACE).
  // http://www.w3.org/TR/DOM-Level-3-Events-code/
  //
  // This value represents the physical position in the keyboard and can be
  // converted from / to keyboard scan code like XKB.
  DomCode code_;

  // True if this is a character event, false if this is a keystroke event.
  bool is_char_ = false;

  // TODO(kpschoedel): refactor so that key_ is not mutable.
  // This requires defining the KeyEvent completely at construction rather
  // than lazily under GetCharacter(), which likely also means removing
  // the two 'incomplete' constructors. crbug.com/444045
  //
  // DOM KeyboardEvent |key|
  // http://www.w3.org/TR/DOM-Level-3-Events-key/
  //
  // This value represents the meaning of a key, which is either a Unicode
  // character, or a named DomKey:: value.
  // This is not necessarily initialized when the event is constructed;
  // it may be set only if and when GetCharacter() or GetDomKey() is called.
  mutable DomKey key_ = DomKey::NONE;

  // Parts of our event handling require raw native events (see both the
  // windows and linux implementations of web_input_event in content/). Because
  // mojo instead serializes and deserializes events in potentially different
  // processes, we need to have a mechanism to keep track of this data.
  scoped_ptr<ExtendedKeyEventData> extended_key_event_data_;

  static bool IsRepeated(const KeyEvent& event);

  static KeyEvent* last_key_event_;
};

class EVENTS_EXPORT ScrollEvent : public MouseEvent {
 public:
  explicit ScrollEvent(const base::NativeEvent& native_event);
  template <class T>
  ScrollEvent(const ScrollEvent& model,
              T* source,
              T* target)
      : MouseEvent(model, source, target),
        x_offset_(model.x_offset_),
        y_offset_(model.y_offset_),
        x_offset_ordinal_(model.x_offset_ordinal_),
        y_offset_ordinal_(model.y_offset_ordinal_),
        finger_count_(model.finger_count_){
  }

  // Used for tests.
  ScrollEvent(EventType type,
              const gfx::Point& location,
              base::TimeDelta time_stamp,
              int flags,
              float x_offset,
              float y_offset,
              float x_offset_ordinal,
              float y_offset_ordinal,
              int finger_count);

  // Scale the scroll event's offset value.
  // This is useful in the multi-monitor setup where it needs to be scaled
  // to provide a consistent user experience.
  void Scale(const float factor);

  float x_offset() const { return x_offset_; }
  float y_offset() const { return y_offset_; }
  float x_offset_ordinal() const { return x_offset_ordinal_; }
  float y_offset_ordinal() const { return y_offset_ordinal_; }
  int finger_count() const { return finger_count_; }

 private:
  // Potential accelerated offsets.
  float x_offset_;
  float y_offset_;
  // Unaccelerated offsets.
  float x_offset_ordinal_;
  float y_offset_ordinal_;
  // Number of fingers on the pad.
  int finger_count_;
};

class EVENTS_EXPORT GestureEvent : public LocatedEvent {
 public:
  GestureEvent(float x,
               float y,
               int flags,
               base::TimeDelta time_stamp,
               const GestureEventDetails& details);

  // Create a new GestureEvent which is identical to the provided model.
  // If source / target windows are provided, the model location will be
  // converted from |source| coordinate system to |target| coordinate system.
  template <typename T>
  GestureEvent(const GestureEvent& model, T* source, T* target)
      : LocatedEvent(model, source, target),
        details_(model.details_) {
  }

  ~GestureEvent() override;

  const GestureEventDetails& details() const { return details_; }

 private:
  GestureEventDetails details_;
};

}  // namespace ui

#endif  // UI_EVENTS_EVENT_H_