summaryrefslogtreecommitdiffstats
path: root/ui/file_manager/audio_player/elements/audio_player.js
blob: 7e3dfd47a0a111d785e8c38679e96f0d33579178 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

Polymer({
  is: 'audio-player',

  properties: {
    /**
     * Flag whether the audio is playing or paused. True if playing, or false
     * paused.
     */
    playing: {
      type: Boolean,
      observer: 'playingChanged',
      reflectToAttribute: true
    },

    /**
     * Current elapsed time in the current music in millisecond.
     */
    time: {
      type: Number,
      observer: 'timeChanged'
    },

    /**
     * Whether the shuffle button is ON.
     */
    shuffle: {
      type: Boolean,
      notify: true
    },

    /**
     * Whether the repeat button is ON.
     */
    repeat: {
      type: Boolean,
      notify: true
    },

    /**
     * The audio volume. 0 is silent, and 100 is maximum loud.
     */
    volume: {
      type: Number,
      notify: true
    },

    /**
     * Whether the expanded button is ON.
     */
    expanded: {
      type: Boolean,
      notify: true
    },

    /**
     * Track index of the current track.
     */
    currentTrackIndex: {
      type: Number,
      observer: 'currentTrackIndexChanged'
    },

    /**
     * URL of the current track. (exposed publicly for tests)
     */
    currenttrackurl: {
      type: String,
      value: '',
      reflectToAttribute: true
    },

    /**
     * The number of played tracks. (exposed publicly for tests)
     */
    playcount: {
      type: Number,
      value: 0,
      reflectToAttribute: true
    },

    ariaLabels: {
      type: Object
    }
  },

  /**
   * The last playing state when user starts dragging the seek bar.
   * @private {boolean}
   */
  wasPlayingOnDragStart_: false,

  /**
   * Initializes an element. This method is called automatically when the
   * element is ready.
   */
  ready: function() {
    this.addEventListener('keydown', this.onKeyDown_.bind(this));

    this.$.audioController.addEventListener('dragging-changed',
        this.onDraggingChanged_.bind(this));

    this.$.audio.addEventListener('ended', this.onAudioEnded.bind(this));
    this.$.audio.addEventListener('error', this.onAudioError.bind(this));

    var onAudioStatusUpdatedBound = this.onAudioStatusUpdate_.bind(this);
    this.$.audio.addEventListener('timeupdate', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('ended', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('play', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('pause', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('suspend', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('abort', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('error', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('emptied', onAudioStatusUpdatedBound);
    this.$.audio.addEventListener('stalled', onAudioStatusUpdatedBound);
  },

  /**
   * Invoked when trackList.currentTrackIndex is changed.
   * @param {number} newValue new value.
   * @param {number} oldValue old value.
   */
  currentTrackIndexChanged: function(newValue, oldValue) {
    var currentTrackUrl = '';

    if (oldValue != newValue) {
      var currentTrack = this.$.trackList.getCurrentTrack();
      if (currentTrack && currentTrack.url != this.$.audio.src) {
        this.$.audio.src = currentTrack.url;
        currentTrackUrl = this.$.audio.src;
        if (this.playing)
          this.$.audio.play();
      }
    }

    // The attributes may be being watched, so we change it at the last.
    this.currenttrackurl = currentTrackUrl;
  },

  /**
   * Invoked when playing is changed.
   * @param {boolean} newValue new value.
   * @param {boolean} oldValue old value.
   */
  playingChanged: function(newValue, oldValue) {
    if (newValue) {
      if (!this.$.audio.src) {
        var currentTrack = this.$.trackList.getCurrentTrack();
        if (currentTrack && currentTrack.url != this.$.audio.src) {
          this.$.audio.src = currentTrack.url;
        }
      }

      if (this.$.audio.src) {
        this.currenttrackurl = this.$.audio.src;
        this.$.audio.play();
        return;
      }
    }

    // When the new status is "stopped".
    this.cancelAutoAdvance_();
    this.$.audio.pause();
    this.currenttrackurl = '';
    this.lastAudioUpdateTime_ = null;
  },

  /**
   * Invoked when time is changed.
   * @param {number} newValue new time (in ms).
   * @param {number} oldValue old time (in ms).
   */
  timeChanged: function(newValue, oldValue) {
    // Ignores updates from the audio element.
    if (this.lastAudioUpdateTime_ === newValue)
      return;

    if (this.$.audio.readyState !== 0)
      this.$.audio.currentTime = this.time / 1000;
  },

  /**
   * Invoked when the next button in the controller is clicked.
   * This handler is registered in the 'on-click' attribute of the element.
   */
  onControllerNextClicked: function() {
    this.advance_(true /* forward */, true /* repeat */);
  },

  /**
   * Invoked when the previous button in the controller is clicked.
   * This handler is registered in the 'on-click' attribute of the element.
   */
  onControllerPreviousClicked: function() {
    this.advance_(false /* forward */, true /* repeat */);
  },

  /**
   * Invoked when the playback in the audio element is ended.
   * This handler is registered in this.ready().
   */
  onAudioEnded: function() {
    this.playcount++;
    this.advance_(true /* forward */, this.repeat);
  },

  /**
   * Invoked when the playback in the audio element gets error.
   * This handler is registered in this.ready().
   */
  onAudioError: function() {
    this.scheduleAutoAdvance_(true /* forward */, this.repeat);
  },

  /**
   * Invoked when the time of playback in the audio element is updated.
   * This handler is registered in this.ready().
   * @private
   */
  onAudioStatusUpdate_: function() {
    this.time = (this.lastAudioUpdateTime_ = this.$.audio.currentTime * 1000);
    this.duration = this.$.audio.duration * 1000;
    this.playing = !this.$.audio.paused;
  },

  /**
   * Invoked when receivig a request to start playing the current music.
   */
  onPlayCurrentTrack: function() {
    this.$.audio.play();
  },

  /**
   * Invoked when receiving a request to replay the current music from the track
   * list element.
   */
  onReplayCurrentTrack: function() {
    // Changes the current time back to the beginning, regardless of the current
    // status (playing or paused).
    this.$.audio.currentTime = 0;
    this.time = 0;
    this.$.audio.play();
  },

  /**
   * Goes to the previous or the next track.
   * @param {boolean} forward True if next, false if previous.
   * @param {boolean} repeat True if repeat-mode is enabled. False otherwise.
   * @private
   */
  advance_: function(forward, repeat) {
    this.cancelAutoAdvance_();

    var nextTrackIndex = this.$.trackList.getNextTrackIndex(forward, true);
    var isNextTrackAvailable =
        (this.$.trackList.getNextTrackIndex(forward, repeat) !== -1);

    this.playing = isNextTrackAvailable;

    // If there is only a single file in the list, 'currentTrackInde' is not
    // changed and the handler is not invoked. Instead, plays here.
    // TODO(yoshiki): clean up the code around here.
    if (isNextTrackAvailable &&
        this.$.trackList.currentTrackIndex == nextTrackIndex) {
      this.$.audio.play();
    }

    this.$.trackList.currentTrackIndex = nextTrackIndex;
  },

  /**
   * Timeout ID of auto advance. Used internally in scheduleAutoAdvance_() and
   *     cancelAutoAdvance_().
   * @type {number?}
   * @private
   */
  autoAdvanceTimer_: null,

  /**
   * Schedules automatic advance to the next track after a timeout.
   * @param {boolean} forward True if next, false if previous.
   * @param {boolean} repeat True if repeat-mode is enabled. False otherwise.
   * @private
   */
  scheduleAutoAdvance_: function(forward, repeat) {
    this.cancelAutoAdvance_();
    var currentTrackIndex = this.currentTrackIndex;

    var timerId = setTimeout(
        function() {
          // If the other timer is scheduled, do nothing.
          if (this.autoAdvanceTimer_ !== timerId)
            return;

          this.autoAdvanceTimer_ = null;

          // If the track has been changed since the advance was scheduled, do
          // nothing.
          if (this.currentTrackIndex !== currentTrackIndex)
            return;

          // We are advancing only if the next track is not known to be invalid.
          // This prevents an endless auto-advancing in the case when all tracks
          // are invalid (we will only visit each track once).
          this.advance_(forward, repeat);
        }.bind(this),
        3000);

    this.autoAdvanceTimer_ = timerId;
  },

  /**
   * Cancels the scheduled auto advance.
   * @private
   */
  cancelAutoAdvance_: function() {
    if (this.autoAdvanceTimer_) {
      clearTimeout(this.autoAdvanceTimer_);
      this.autoAdvanceTimer_ = null;
    }
  },

  /**
   * The list of the tracks in the playlist.
   *
   * When it changed, current operation including playback is stopped and
   * restarts playback with new tracks if necessary.
   *
   * @type {Array<TrackInfo>}
   */
  get tracks() {
    return this.$.trackList ? this.$.trackList.tracks : null;
  },
  set tracks(tracks) {
    if (this.$.trackList.tracks === tracks)
      return;

    this.cancelAutoAdvance_();

    this.$.trackList.tracks = tracks;
    var currentTrack = this.$.trackList.getCurrentTrack();
    if (currentTrack && currentTrack.url != this.$.audio.src) {
      this.$.audio.src = currentTrack.url;
      this.$.audio.play();
    }
  },

  /**
   * Notifis the track-list element that the metadata for specified track is
   * updated.
   * @param {number} index The index of the track whose metadata is updated.
   */
  notifyTrackMetadataUpdated: function(index) {
    if (index < 0 || index >= this.tracks.length)
      return;

    this.$.trackList.notifyPath('tracks.' + index + '.title',
        this.tracks[index].title);
    this.$.trackList.notifyPath('tracks.' + index + '.artist',
        this.tracks[index].artist);
  },

  /**
   * Invoked when the audio player is being unloaded.
   */
  onPageUnload: function() {
    this.$.audio.src = '';  // Hack to prevent crashing.
  },

  /**
   * Invoked when dragging state of seek bar on control panel is changed.
   * During the user is dragging it, audio playback is paused temporalily.
   */
  onDraggingChanged_: function() {
    if (this.$.audioController.dragging) {
      if (this.playing) {
        this.wasPlayingOnDragStart_ = true;
        this.$.audio.pause();
      }
    } else {
      if (this.wasPlayingOnDragStart_) {
        this.$.audio.play();
        this.wasPlayingOnDragStart_ = false;
      }
    }
  },

  /**
   * Invoked when the 'keydown' event is fired.
   * @param {Event} event The event object.
   */
  onKeyDown_: function(event) {
    switch (event.keyIdentifier) {
      case 'MediaNextTrack':
        this.onControllerNextClicked();
        break;
      case 'MediaPlayPause':
        this.playing = !this.playing;
        break;
      case 'MediaPreviousTrack':
        this.onControllerPreviousClicked();
        break;
      case 'MediaStop':
        // TODO: Define "Stop" behavior.
        break;
    }
  },

  /**
   * Computes volume value for audio element. (should be in [0.0, 1.0])
   * @param {number} volume Volume which is set in the UI. ([0, 100])
   * @return {number}
   */
  computeAudioVolume_: function(volume) {
    return volume / 100;
  }
});