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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
Polymer({
is: 'audio-player',
properties: {
/**
* Flag whether the audio is playing or paused. True if playing, or false
* paused.
*/
playing: {
type: Boolean,
observer: 'playingChanged',
reflectToAttribute: true
},
/**
* Current elapsed time in the current music in millisecond.
*/
time: {
type: Number,
observer: 'timeChanged'
},
/**
* Whether the shuffle button is ON.
*/
shuffle: {
type: Boolean,
notify: true
},
/**
* Whether the repeat button is ON.
*/
repeat: {
type: Boolean,
notify: true
},
/**
* The audio volume. 0 is silent, and 100 is maximum loud.
*/
volume: {
type: Number,
notify: true
},
/**
* Whether the expanded button is ON.
*/
expanded: {
type: Boolean,
notify: true
},
/**
* Track index of the current track.
*/
currentTrackIndex: {
type: Number,
observer: 'currentTrackIndexChanged'
},
/**
* URL of the current track. (exposed publicly for tests)
*/
currenttrackurl: {
type: String,
value: '',
reflectToAttribute: true
},
/**
* The number of played tracks. (exposed publicly for tests)
*/
playcount: {
type: Number,
value: 0,
reflectToAttribute: true
},
ariaLabels: {
type: Object
}
},
/**
* The last playing state when user starts dragging the seek bar.
* @private {boolean}
*/
wasPlayingOnDragStart_: false,
/**
* Initializes an element. This method is called automatically when the
* element is ready.
*/
ready: function() {
this.addEventListener('keydown', this.onKeyDown_.bind(this));
this.$.audioController.addEventListener('dragging-changed',
this.onDraggingChanged_.bind(this));
this.$.audio.addEventListener('ended', this.onAudioEnded.bind(this));
this.$.audio.addEventListener('error', this.onAudioError.bind(this));
var onAudioStatusUpdatedBound = this.onAudioStatusUpdate_.bind(this);
this.$.audio.addEventListener('timeupdate', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('ended', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('play', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('pause', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('suspend', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('abort', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('error', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('emptied', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('stalled', onAudioStatusUpdatedBound);
},
/**
* Invoked when trackList.currentTrackIndex is changed.
* @param {number} newValue new value.
* @param {number} oldValue old value.
*/
currentTrackIndexChanged: function(newValue, oldValue) {
var currentTrackUrl = '';
if (oldValue != newValue) {
var currentTrack = this.$.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.$.audio.src) {
this.$.audio.src = currentTrack.url;
currentTrackUrl = this.$.audio.src;
if (this.playing)
this.$.audio.play();
}
}
// The attributes may be being watched, so we change it at the last.
this.currenttrackurl = currentTrackUrl;
},
/**
* Invoked when playing is changed.
* @param {boolean} newValue new value.
* @param {boolean} oldValue old value.
*/
playingChanged: function(newValue, oldValue) {
if (newValue) {
if (!this.$.audio.src) {
var currentTrack = this.$.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.$.audio.src) {
this.$.audio.src = currentTrack.url;
}
}
if (this.$.audio.src) {
this.currenttrackurl = this.$.audio.src;
this.$.audio.play();
return;
}
}
// When the new status is "stopped".
this.cancelAutoAdvance_();
this.$.audio.pause();
this.currenttrackurl = '';
this.lastAudioUpdateTime_ = null;
},
/**
* Invoked when time is changed.
* @param {number} newValue new time (in ms).
* @param {number} oldValue old time (in ms).
*/
timeChanged: function(newValue, oldValue) {
// Ignores updates from the audio element.
if (this.lastAudioUpdateTime_ === newValue)
return;
if (this.$.audio.readyState !== 0)
this.$.audio.currentTime = this.time / 1000;
},
/**
* Invoked when the next button in the controller is clicked.
* This handler is registered in the 'on-click' attribute of the element.
*/
onControllerNextClicked: function() {
this.advance_(true /* forward */, true /* repeat */);
},
/**
* Invoked when the previous button in the controller is clicked.
* This handler is registered in the 'on-click' attribute of the element.
*/
onControllerPreviousClicked: function() {
this.advance_(false /* forward */, true /* repeat */);
},
/**
* Invoked when the playback in the audio element is ended.
* This handler is registered in this.ready().
*/
onAudioEnded: function() {
this.playcount++;
this.advance_(true /* forward */, this.repeat);
},
/**
* Invoked when the playback in the audio element gets error.
* This handler is registered in this.ready().
*/
onAudioError: function() {
this.scheduleAutoAdvance_(true /* forward */, this.repeat);
},
/**
* Invoked when the time of playback in the audio element is updated.
* This handler is registered in this.ready().
* @private
*/
onAudioStatusUpdate_: function() {
this.time = (this.lastAudioUpdateTime_ = this.$.audio.currentTime * 1000);
this.duration = this.$.audio.duration * 1000;
this.playing = !this.$.audio.paused;
},
/**
* Invoked when receivig a request to start playing the current music.
*/
onPlayCurrentTrack: function() {
this.$.audio.play();
},
/**
* Invoked when receiving a request to replay the current music from the track
* list element.
*/
onReplayCurrentTrack: function() {
// Changes the current time back to the beginning, regardless of the current
// status (playing or paused).
this.$.audio.currentTime = 0;
this.time = 0;
this.$.audio.play();
},
/**
* Goes to the previous or the next track.
* @param {boolean} forward True if next, false if previous.
* @param {boolean} repeat True if repeat-mode is enabled. False otherwise.
* @private
*/
advance_: function(forward, repeat) {
this.cancelAutoAdvance_();
var nextTrackIndex = this.$.trackList.getNextTrackIndex(forward, true);
var isNextTrackAvailable =
(this.$.trackList.getNextTrackIndex(forward, repeat) !== -1);
this.playing = isNextTrackAvailable;
// If there is only a single file in the list, 'currentTrackInde' is not
// changed and the handler is not invoked. Instead, plays here.
// TODO(yoshiki): clean up the code around here.
if (isNextTrackAvailable &&
this.$.trackList.currentTrackIndex == nextTrackIndex) {
this.$.audio.play();
}
this.$.trackList.currentTrackIndex = nextTrackIndex;
},
/**
* Timeout ID of auto advance. Used internally in scheduleAutoAdvance_() and
* cancelAutoAdvance_().
* @type {number?}
* @private
*/
autoAdvanceTimer_: null,
/**
* Schedules automatic advance to the next track after a timeout.
* @param {boolean} forward True if next, false if previous.
* @param {boolean} repeat True if repeat-mode is enabled. False otherwise.
* @private
*/
scheduleAutoAdvance_: function(forward, repeat) {
this.cancelAutoAdvance_();
var currentTrackIndex = this.currentTrackIndex;
var timerId = setTimeout(
function() {
// If the other timer is scheduled, do nothing.
if (this.autoAdvanceTimer_ !== timerId)
return;
this.autoAdvanceTimer_ = null;
// If the track has been changed since the advance was scheduled, do
// nothing.
if (this.currentTrackIndex !== currentTrackIndex)
return;
// We are advancing only if the next track is not known to be invalid.
// This prevents an endless auto-advancing in the case when all tracks
// are invalid (we will only visit each track once).
this.advance_(forward, repeat);
}.bind(this),
3000);
this.autoAdvanceTimer_ = timerId;
},
/**
* Cancels the scheduled auto advance.
* @private
*/
cancelAutoAdvance_: function() {
if (this.autoAdvanceTimer_) {
clearTimeout(this.autoAdvanceTimer_);
this.autoAdvanceTimer_ = null;
}
},
/**
* The list of the tracks in the playlist.
*
* When it changed, current operation including playback is stopped and
* restarts playback with new tracks if necessary.
*
* @type {Array<TrackInfo>}
*/
get tracks() {
return this.$.trackList ? this.$.trackList.tracks : null;
},
set tracks(tracks) {
if (this.$.trackList.tracks === tracks)
return;
this.cancelAutoAdvance_();
this.$.trackList.tracks = tracks;
var currentTrack = this.$.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.$.audio.src) {
this.$.audio.src = currentTrack.url;
this.$.audio.play();
}
},
/**
* Notifis the track-list element that the metadata for specified track is
* updated.
* @param {number} index The index of the track whose metadata is updated.
*/
notifyTrackMetadataUpdated: function(index) {
if (index < 0 || index >= this.tracks.length)
return;
this.$.trackList.notifyPath('tracks.' + index + '.title',
this.tracks[index].title);
this.$.trackList.notifyPath('tracks.' + index + '.artist',
this.tracks[index].artist);
},
/**
* Invoked when the audio player is being unloaded.
*/
onPageUnload: function() {
this.$.audio.src = ''; // Hack to prevent crashing.
},
/**
* Invoked when dragging state of seek bar on control panel is changed.
* During the user is dragging it, audio playback is paused temporalily.
*/
onDraggingChanged_: function() {
if (this.$.audioController.dragging) {
if (this.playing) {
this.wasPlayingOnDragStart_ = true;
this.$.audio.pause();
}
} else {
if (this.wasPlayingOnDragStart_) {
this.$.audio.play();
this.wasPlayingOnDragStart_ = false;
}
}
},
/**
* Invoked when the 'keydown' event is fired.
* @param {Event} event The event object.
*/
onKeyDown_: function(event) {
switch (event.keyIdentifier) {
case 'MediaNextTrack':
this.onControllerNextClicked();
break;
case 'MediaPlayPause':
this.playing = !this.playing;
break;
case 'MediaPreviousTrack':
this.onControllerPreviousClicked();
break;
case 'MediaStop':
// TODO: Define "Stop" behavior.
break;
}
},
/**
* Computes volume value for audio element. (should be in [0.0, 1.0])
* @param {number} volume Volume which is set in the UI. ([0, 100])
* @return {number}
*/
computeAudioVolume_: function(volume) {
return volume / 100;
}
});
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