summaryrefslogtreecommitdiffstats
path: root/ui/gfx/canvas_skia.cc
blob: 1cec5810383757e0b01f57c1f1ef6d8e6ce3ad66 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/canvas_skia.h"

#include <limits>

#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/brush.h"
#include "ui/gfx/font.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/transform.h"

#if defined(OS_WIN)
#include "ui/gfx/canvas_skia_paint.h"
#endif

namespace {

// A platform wrapper for a Skia shader that makes sure the underlying
// SkShader object is unref'ed when this object is destroyed.
class SkiaShader : public gfx::Brush {
 public:
  explicit SkiaShader(SkShader* shader) : shader_(shader) {
  }
  virtual ~SkiaShader() {
    shader_->unref();
  }

  // Accessor for shader, so it can be associated with a SkPaint.
  SkShader* shader() const { return shader_; }

 private:
  SkShader* shader_;

  DISALLOW_COPY_AND_ASSIGN(SkiaShader);
};


}  // namespace

namespace gfx {

////////////////////////////////////////////////////////////////////////////////
// CanvasSkia, public:

// static
int CanvasSkia::DefaultCanvasTextAlignment() {
  if (!base::i18n::IsRTL())
    return gfx::Canvas::TEXT_ALIGN_LEFT;
  return gfx::Canvas::TEXT_ALIGN_RIGHT;
}

SkBitmap CanvasSkia::ExtractBitmap() const {
  const SkBitmap& device_bitmap = getDevice()->accessBitmap(false);

  // Make a bitmap to return, and a canvas to draw into it. We don't just want
  // to call extractSubset or the copy constructor, since we want an actual copy
  // of the bitmap.
  SkBitmap result;
  device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config);
  return result;
}

////////////////////////////////////////////////////////////////////////////////
// CanvasSkia, Canvas implementation:

void CanvasSkia::Save() {
  save();
}

void CanvasSkia::SaveLayerAlpha(uint8 alpha) {
  saveLayerAlpha(NULL, alpha);
}


void CanvasSkia::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) {
  SkRect bounds;
  bounds.set(SkIntToScalar(layer_bounds.x()),
             SkIntToScalar(layer_bounds.y()),
             SkIntToScalar(layer_bounds.right()),
             SkIntToScalar(layer_bounds.bottom()));
  saveLayerAlpha(&bounds, alpha);
}

void CanvasSkia::Restore() {
  restore();
}

bool CanvasSkia::ClipRectInt(int x, int y, int w, int h) {
  SkRect new_clip;
  new_clip.set(SkIntToScalar(x), SkIntToScalar(y),
               SkIntToScalar(x + w), SkIntToScalar(y + h));
  return clipRect(new_clip);
}

void CanvasSkia::TranslateInt(int x, int y) {
  translate(SkIntToScalar(x), SkIntToScalar(y));
}

void CanvasSkia::ScaleInt(int x, int y) {
  scale(SkIntToScalar(x), SkIntToScalar(y));
}

void CanvasSkia::FillRectInt(const SkColor& color, int x, int y, int w, int h) {
  FillRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode);
}

void CanvasSkia::FillRectInt(const SkColor& color,
                             int x, int y, int w, int h,
                             SkXfermode::Mode mode) {
  SkPaint paint;
  paint.setColor(color);
  paint.setStyle(SkPaint::kFill_Style);
  paint.setXfermodeMode(mode);
  DrawRectInt(x, y, w, h, paint);
}

void CanvasSkia::FillRectInt(const gfx::Brush* brush,
                             int x, int y, int w, int h) {
  const SkiaShader* shader = static_cast<const SkiaShader*>(brush);
  SkPaint paint;
  paint.setShader(shader->shader());
  // TODO(beng): set shader transform to match canvas transform.
  DrawRectInt(x, y, w, h, paint);
}

void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) {
  DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode);
}

void CanvasSkia::DrawRectInt(const SkColor& color,
                             int x, int y, int w, int h,
                             SkXfermode::Mode mode) {
  SkPaint paint;
  paint.setColor(color);
  paint.setStyle(SkPaint::kStroke_Style);
  // Set a stroke width of 0, which will put us down the stroke rect path.  If
  // we set a stroke width of 1, for example, this will internally create a
  // path and fill it, which causes problems near the edge of the canvas.
  paint.setStrokeWidth(SkIntToScalar(0));
  paint.setXfermodeMode(mode);

  DrawRectInt(x, y, w, h, paint);
}

void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) {
  SkIRect rc = { x, y, x + w, y + h };
  drawIRect(rc, paint);
}

void CanvasSkia::DrawLineInt(const SkColor& color,
                             int x1, int y1,
                             int x2, int y2) {
  SkPaint paint;
  paint.setColor(color);
  paint.setStrokeWidth(SkIntToScalar(1));
  drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2),
           SkIntToScalar(y2), paint);
}

void CanvasSkia::DrawFocusRect(int x, int y, int width, int height) {
  // Create a 2D bitmap containing alternating on/off pixels - we do this
  // so that you never get two pixels of the same color around the edges
  // of the focus rect (this may mean that opposing edges of the rect may
  // have a dot pattern out of phase to each other).
  static SkBitmap* dots = NULL;
  if (!dots) {
    int col_pixels = 32;
    int row_pixels = 32;

    dots = new SkBitmap;
    dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels);
    dots->allocPixels();
    dots->eraseARGB(0, 0, 0, 0);

    uint32_t* dot = dots->getAddr32(0, 0);
    for (int i = 0; i < row_pixels; i++) {
      for (int u = 0; u < col_pixels; u++) {
        if ((u % 2 + i % 2) % 2 != 0) {
          dot[i * row_pixels + u] = SK_ColorGRAY;
        }
      }
    }
  }

  // First the horizontal lines.

  // Make a shader for the bitmap with an origin of the box we'll draw. This
  // shader is refcounted and will have an initial refcount of 1.
  SkShader* shader = SkShader::CreateBitmapShader(
      *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
  // Assign the shader to the paint & release our reference. The paint will
  // now own the shader and the shader will be destroyed when the paint goes
  // out of scope.
  SkPaint paint;
  paint.setShader(shader);
  shader->unref();

  DrawRectInt(x, y, width, 1, paint);
  DrawRectInt(x, y + height - 1, width, 1, paint);
  DrawRectInt(x, y, 1, height, paint);
  DrawRectInt(x + width - 1, y, 1, height, paint);
}

void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) {
  drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y));
}

void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
                               int x, int y,
                               const SkPaint& paint) {
  drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint);
}

void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
                               int src_x, int src_y, int src_w, int src_h,
                               int dest_x, int dest_y, int dest_w, int dest_h,
                               bool filter) {
  SkPaint p;
  DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y,
                dest_w, dest_h, filter, p);
}

void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
                               int src_x, int src_y, int src_w, int src_h,
                               int dest_x, int dest_y, int dest_w, int dest_h,
                               bool filter,
                               const SkPaint& paint) {
  DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
              src_y + src_h < std::numeric_limits<int16_t>::max());
  if (src_w <= 0 || src_h <= 0) {
    NOTREACHED() << "Attempting to draw bitmap from an empty rect!";
    return;
  }

  if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h))
    return;

  SkRect dest_rect = { SkIntToScalar(dest_x),
                       SkIntToScalar(dest_y),
                       SkIntToScalar(dest_x + dest_w),
                       SkIntToScalar(dest_y + dest_h) };

  if (src_w == dest_w && src_h == dest_h) {
    // Workaround for apparent bug in Skia that causes image to occasionally
    // shift.
    SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h };
    drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
    return;
  }

  // Make a bitmap shader that contains the bitmap we want to draw. This is
  // basically what SkCanvas.drawBitmap does internally, but it gives us
  // more control over quality and will use the mipmap in the source image if
  // it has one, whereas drawBitmap won't.
  SkShader* shader = SkShader::CreateBitmapShader(bitmap,
                                                  SkShader::kRepeat_TileMode,
                                                  SkShader::kRepeat_TileMode);
  SkMatrix shader_scale;
  shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w),
                        SkFloatToScalar(static_cast<float>(dest_h) / src_h));
  shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
  shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
  shader->setLocalMatrix(shader_scale);

  // Set up our paint to use the shader & release our reference (now just owned
  // by the paint).
  SkPaint p(paint);
  p.setFilterBitmap(filter);
  p.setShader(shader);
  shader->unref();

  // The rect will be filled by the bitmap.
  drawRect(dest_rect, p);
}

void CanvasSkia::DrawStringInt(const string16& text,
                               const gfx::Font& font,
                               const SkColor& color,
                               int x, int y, int w, int h) {
  DrawStringInt(text, font, color, x, y, w, h,
                gfx::CanvasSkia::DefaultCanvasTextAlignment());
}

void CanvasSkia::DrawStringInt(const string16& text,
                               const gfx::Font& font,
                               const SkColor& color,
                               const gfx::Rect& display_rect) {
  DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
                display_rect.width(), display_rect.height());
}

void CanvasSkia::TileImageInt(const SkBitmap& bitmap,
                              int x, int y, int w, int h) {
  TileImageInt(bitmap, 0, 0, x, y, w, h);
}

void CanvasSkia::TileImageInt(const SkBitmap& bitmap,
                              int src_x, int src_y,
                              int dest_x, int dest_y, int w, int h) {
  if (!IntersectsClipRectInt(dest_x, dest_y, w, h))
    return;

  SkPaint paint;

  SkShader* shader = SkShader::CreateBitmapShader(bitmap,
                                                  SkShader::kRepeat_TileMode,
                                                  SkShader::kRepeat_TileMode);
  paint.setShader(shader);
  paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);

  // CreateBitmapShader returns a Shader with a reference count of one, we
  // need to unref after paint takes ownership of the shader.
  shader->unref();
  save();
  translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y));
  ClipRectInt(src_x, src_y, w, h);
  drawPaint(paint);
  restore();
}

gfx::NativeDrawingContext CanvasSkia::BeginPlatformPaint() {
  return beginPlatformPaint();
}

void CanvasSkia::EndPlatformPaint() {
  endPlatformPaint();
}

void CanvasSkia::Transform(const ui::Transform& transform) {
  concat(transform.matrix());
}

CanvasSkia* CanvasSkia::AsCanvasSkia() {
  return this;
}

const CanvasSkia* CanvasSkia::AsCanvasSkia() const {
  return this;
}

////////////////////////////////////////////////////////////////////////////////
// CanvasSkia, private:

bool CanvasSkia::IntersectsClipRectInt(int x, int y, int w, int h) {
  SkRect clip;
  return getClipBounds(&clip) &&
      clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w),
                     SkIntToScalar(y + h));
}

////////////////////////////////////////////////////////////////////////////////
// Canvas, public:

Canvas* Canvas::CreateCanvas() {
  return new CanvasSkia;
}

Canvas* Canvas::CreateCanvas(int width, int height, bool is_opaque) {
  return new CanvasSkia(width, height, is_opaque);
}

#if defined(OS_WIN)
// TODO(beng): move to canvas_win.cc, etc.
class CanvasPaintWin : public CanvasSkiaPaint, public CanvasPaint {
 public:
  CanvasPaintWin(gfx::NativeView view) : CanvasSkiaPaint(view) {}

  // Overridden from CanvasPaint2:
  virtual bool IsValid() const {
    return isEmpty();
  }

  virtual gfx::Rect GetInvalidRect() const {
    return gfx::Rect(paintStruct().rcPaint);
  }

  virtual Canvas* AsCanvas() {
    return this;
  }
};
#endif

CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) {
#if defined(OS_WIN)
  return new CanvasPaintWin(view);
#else
  return NULL;
#endif
}

}  // namespace gfx