blob: ec55ae4433d59e55b15588e935d7e45c53c35f87 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_
#define UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_
#pragma once
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/singleton.h"
#include "base/memory/ref_counted.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/gl/scoped_make_current.h"
#include "ui/gfx/size.h"
namespace gfx {
class GLContext;
class GLSurface;
class Rect;
}
namespace ui {
class CompositorGL;
class TextureProgramGL;
// We share resources (such as shaders) between different Compositors via
// GLContext sharing so that we only have to create/destroy them once.
class COMPOSITOR_EXPORT SharedResourcesGL : public SharedResources {
public:
static SharedResourcesGL* GetInstance();
virtual gfx::ScopedMakeCurrent* GetScopedMakeCurrent() OVERRIDE;
// Creates a context that shares the resources hosted by this singleton.
scoped_refptr<gfx::GLContext> CreateContext(gfx::GLSurface* surface);
virtual void* GetDisplay() OVERRIDE;
ui::TextureProgramGL* program_no_swizzle() {
return program_no_swizzle_.get();
}
ui::TextureProgramGL* program_swizzle() {
return program_swizzle_.get();
}
private:
friend struct DefaultSingletonTraits<SharedResourcesGL>;
SharedResourcesGL();
virtual ~SharedResourcesGL();
bool Initialize();
void Destroy();
bool initialized_;
scoped_refptr<gfx::GLContext> context_;
scoped_refptr<gfx::GLSurface> surface_;
scoped_ptr<ui::TextureProgramGL> program_swizzle_;
scoped_ptr<ui::TextureProgramGL> program_no_swizzle_;
DISALLOW_COPY_AND_ASSIGN(SharedResourcesGL);
};
class COMPOSITOR_EXPORT TextureGL : public Texture {
public:
TextureGL();
virtual void SetCanvas(const SkCanvas& canvas,
const gfx::Point& origin,
const gfx::Size& overall_size) OVERRIDE;
virtual void Draw(const ui::TextureDrawParams& params,
const gfx::Rect& clip_bounds_in_texture) OVERRIDE;
const gfx::Size& size() const { return size_; }
protected:
explicit TextureGL(const gfx::Size& size);
virtual ~TextureGL();
// Actually draws the texture.
// Only the region defined by draw_bounds will be drawn.
void DrawInternal(const TextureProgramGL& program,
const ui::TextureDrawParams& params,
const gfx::Rect& clip_bounds_in_texture);
unsigned int texture_id_;
gfx::Size size_;
private:
DISALLOW_COPY_AND_ASSIGN(TextureGL);
};
class COMPOSITOR_EXPORT CompositorGL : public Compositor {
public:
CompositorGL(CompositorDelegate* delegate,
gfx::AcceleratedWidget widget,
const gfx::Size& size);
virtual ~CompositorGL();
// Overridden from Compositor.
virtual bool ReadPixels(SkBitmap* bitmap, const gfx::Rect& bounds) OVERRIDE;
void MakeCurrent();
gfx::Size GetSize();
protected:
virtual void OnWidgetSizeChanged() OVERRIDE;
private:
// Overridden from Compositor.
virtual Texture* CreateTexture() OVERRIDE;
virtual void OnNotifyStart(bool clear) OVERRIDE;
virtual void OnNotifyEnd() OVERRIDE;
virtual void Blur(const gfx::Rect& bounds) OVERRIDE;
// The GL context used for compositing.
scoped_refptr<gfx::GLSurface> gl_surface_;
scoped_refptr<gfx::GLContext> gl_context_;
// Keep track of whether compositing has started or not.
bool started_;
DISALLOW_COPY_AND_ASSIGN(CompositorGL);
};
} // namespace ui
#endif // UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_
|