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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/gl/gl_context.h"
namespace gfx {
class GLSurface;
// Encapsulates a CGL OpenGL context.
class GLContextCGL : public GLContext {
public:
explicit GLContextCGL(GLShareGroup* share_group);
virtual ~GLContextCGL();
// Implement GLContext.
virtual bool Initialize(
GLSurface* compatible_surface, GpuPreference gpu_preference);
virtual void Destroy();
virtual bool MakeCurrent(GLSurface* surface);
virtual void ReleaseCurrent(GLSurface* surface);
virtual bool IsCurrent(GLSurface* surface);
virtual void* GetHandle();
virtual void SetSwapInterval(int interval);
private:
void* context_;
GpuPreference gpu_preference_;
GpuPreference GetGpuPreference();
DISALLOW_COPY_AND_ASSIGN(GLContextCGL);
};
} // namespace gfx
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