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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/gl/gl_surface.h"
namespace gfx {
bool GLSurface::Initialize()
{
return true;
}
unsigned int GLSurface::GetBackingFrameBufferObject() {
return 0;
}
} // namespace gfx
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