blob: 47d277ea64dced60192ee7dc3414118fc0f75384 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
#define UI_GFX_GPU_MEMORY_BUFFER_H_
#include "base/memory/shared_memory.h"
#include "base/trace_event/memory_dump_manager.h"
#include "build/build_config.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/generic_shared_memory_id.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/gfx_export.h"
#if defined(USE_OZONE)
#include "ui/gfx/native_pixmap_handle_ozone.h"
#endif
extern "C" typedef struct _ClientBuffer* ClientBuffer;
namespace gfx {
enum GpuMemoryBufferType {
EMPTY_BUFFER,
SHARED_MEMORY_BUFFER,
IO_SURFACE_BUFFER,
SURFACE_TEXTURE_BUFFER,
OZONE_NATIVE_PIXMAP,
GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_PIXMAP
};
using GpuMemoryBufferId = GenericSharedMemoryId;
struct GFX_EXPORT GpuMemoryBufferHandle {
GpuMemoryBufferHandle();
bool is_null() const { return type == EMPTY_BUFFER; }
GpuMemoryBufferType type;
GpuMemoryBufferId id;
base::SharedMemoryHandle handle;
uint32_t offset;
int32_t stride;
#if defined(USE_OZONE)
NativePixmapHandle native_pixmap_handle;
#endif
};
base::trace_event::MemoryAllocatorDumpGuid GFX_EXPORT
GetGpuMemoryBufferGUIDForTracing(uint64 tracing_process_id,
GpuMemoryBufferId buffer_id);
// This interface typically correspond to a type of shared memory that is also
// shared with the GPU. A GPU memory buffer can be written to directly by
// regular CPU code, but can also be read by the GPU.
class GFX_EXPORT GpuMemoryBuffer {
public:
virtual ~GpuMemoryBuffer() {}
// Maps each plane of the buffer into the client's address space so it can be
// written to by the CPU. This call may block, for instance if the GPU needs
// to finish accessing the buffer or if CPU caches need to be synchronized.
// Returns false on failure.
virtual bool Map() = 0;
// Returns a pointer to the memory address of a plane. Buffer must have been
// successfully mapped using a call to Map() before calling this function.
virtual void* memory(size_t plane) = 0;
// Unmaps the buffer. It's illegal to use any pointer returned by memory()
// after this has been called.
virtual void Unmap() = 0;
// Returns the size for the buffer.
virtual Size GetSize() const = 0;
// Returns the format for the buffer.
virtual BufferFormat GetFormat() const = 0;
// Fills the stride in bytes for each plane of the buffer. The stride of
// plane K is stored at index K-1 of the |stride| array.
virtual int stride(size_t plane) const = 0;
// Returns a unique identifier associated with buffer.
virtual GpuMemoryBufferId GetId() const = 0;
// Returns a platform specific handle for this buffer.
virtual GpuMemoryBufferHandle GetHandle() const = 0;
// Type-checking downcast routine.
virtual ClientBuffer AsClientBuffer() = 0;
};
} // namespace gfx
#endif // UI_GFX_GPU_MEMORY_BUFFER_H_
|