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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_MONITOR_H_
#define UI_GFX_MONITOR_H_
#pragma once
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/base/ui_export.h"
#include "ui/gfx/rect.h"
namespace gfx {
// Note: The screen and monitor currently uses pixel coordinate
// system. For platforms that support DIP (density independent pixel),
// |bounds()| and |work_area| will return values in DIP coordinate
// system, not in backing pixels.
class UI_EXPORT Monitor {
public:
// Returns the default value for the device scale factor, which is
// given by "--default-device-scale-factor".
static float GetDefaultDeviceScaleFactor();
// Creates a monitor with invalid id(-1) as default.
Monitor();
explicit Monitor(int id);
Monitor(int id, const Rect& bounds);
~Monitor();
// Sets/Gets unique identifier associated with the monitor.
int id() const { return id_; }
void set_id(int id) { id_ = id; }
// Gets/Sets the monitor's bounds in gfx::Screen's coordinates.
// -1 means invalid monitor and it doesn't not exit.
const Rect& bounds() const { return bounds_; }
void set_bounds(const Rect& bounds) { bounds_ = bounds; }
// Gets/Sets the monitor's work area in gfx::Screen's coordinates.
const Rect& work_area() const { return work_area_; }
void set_work_area(const Rect& work_area) { work_area_ = work_area; }
// Output device's pixel scale factor. This specifies how much the
// UI should be scaled when the actual output has more pixels than
// standard monitors (which is around 100~120dpi.) The potential return
// values depend on each platforms.
float device_scale_factor() const { return device_scale_factor_; }
void set_device_scale_factor(float scale) { device_scale_factor_ = scale; }
// Utility functions that just return the size of monitor and
// work area.
const Size& size() const { return bounds_.size(); }
const Size& work_area_size() const { return work_area_.size(); }
// Returns the work area insets.
Insets GetWorkAreaInsets() const;
// Sets the device scale factor and monitor bounds in pixel. This
// updates the work are using the same insets between old bounds and
// work area.
void SetScaleAndBounds(float device_scale_factor,
const gfx::Rect& bounds_in_pixel);
// Sets the monitor's size. This updates the work area using the same insets
// between old bounds and work area.
void SetSize(const gfx::Size& size_in_pixel);
// Computes and updates the monitor's work are using
// |work_area_insets| and the bounds.
void UpdateWorkAreaFromInsets(const gfx::Insets& work_area_insets);
// Returns the monitor's size in pixel coordinates.
gfx::Size GetSizeInPixel() const;
#if defined(USE_AURA)
// TODO(oshima): |bounds()| on ash is not screen's coordinate and
// this is an workaround for this. This will be removed when ash
// has true multi monitor support. crbug.com/119268.
// Returns the monitor's bounds in pixel coordinates.
const Rect& bounds_in_pixel() const { return bounds_in_pixel_; }
#endif
// Returns a string representation of the monitor;
std::string ToString() const;
private:
int id_;
Rect bounds_;
Rect work_area_;
#if defined(USE_AURA)
Rect bounds_in_pixel_;
#endif
float device_scale_factor_;
};
} // namespace gfx
#endif // UI_GFX_MONITOR_H_
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