summaryrefslogtreecommitdiffstats
path: root/ui/gfx/render_text.h
blob: 43983660aca71c18db7535f5dd88bbfa98743178 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GFX_RENDER_TEXT_H_
#define UI_GFX_RENDER_TEXT_H_
#pragma once

#include <algorithm>
#include <cstring>
#include <string>
#include <utility>
#include <vector>

#include "base/gtest_prod_util.h"
#include "base/i18n/rtl.h"
#include "base/string16.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "ui/base/range/range.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/selection_model.h"

class SkCanvas;
class SkDrawLooper;
struct SkPoint;
class SkShader;
class SkTypeface;

namespace gfx {

class Canvas;
class Font;
class RenderTextTest;
class ShadowValue;
struct StyleRange;

namespace internal {

// Internal helper class used by derived classes to draw text through Skia.
class SkiaTextRenderer {
 public:
  explicit SkiaTextRenderer(Canvas* canvas);
  ~SkiaTextRenderer();

  void SetDrawLooper(SkDrawLooper* draw_looper);
  void SetFontSmoothingSettings(bool enable_smoothing, bool enable_lcd_text);
  void SetTypeface(SkTypeface* typeface);
  void SetTextSize(int size);
  void SetFontFamilyWithStyle(const std::string& family, int font_style);
  void SetForegroundColor(SkColor foreground);
  void SetShader(SkShader* shader, const Rect& bounds);
  void DrawSelection(const std::vector<Rect>& selection, SkColor color);
  void DrawPosText(const SkPoint* pos,
                   const uint16* glyphs,
                   size_t glyph_count);
  void DrawDecorations(int x, int y, int width, const StyleRange& style);

 private:
  SkCanvas* canvas_skia_;
  bool started_drawing_;
  SkPaint paint_;
  SkRect bounds_;
  SkRefPtr<SkShader> deferred_fade_shader_;

  DISALLOW_COPY_AND_ASSIGN(SkiaTextRenderer);
};

}  // namespace internal

// A visual style applicable to a range of text.
struct UI_EXPORT StyleRange {
  StyleRange();

  SkColor foreground;
  // A gfx::Font::FontStyle flag to specify bold and italic styles.
  int font_style;
  bool strike;
  bool diagonal_strike;
  bool underline;
  ui::Range range;
};

typedef std::vector<StyleRange> StyleRanges;

// TODO(msw): Distinguish between logical character stops and glyph stops?
// CHARACTER_BREAK cursor movements should stop at neighboring characters.
// WORD_BREAK cursor movements should stop at the nearest word boundaries.
// LINE_BREAK cursor movements should stop at the text ends as shown on screen.
enum BreakType {
  CHARACTER_BREAK,
  WORD_BREAK,
  LINE_BREAK,
};

// Horizontal text alignment styles.
enum HorizontalAlignment {
  ALIGN_LEFT,
  ALIGN_CENTER,
  ALIGN_RIGHT,
};

// RenderText represents an abstract model of styled text and its corresponding
// visual layout. Support is built in for a cursor, a selection, simple styling,
// complex scripts, and bi-directional text. Implementations provide mechanisms
// for rendering and translation between logical and visual data.
class UI_EXPORT RenderText {
 public:
  virtual ~RenderText();

  // Creates a platform-specific RenderText instance.
  static RenderText* CreateRenderText();

  const string16& text() const { return text_; }
  void SetText(const string16& text);

  HorizontalAlignment horizontal_alignment() const {
    return horizontal_alignment_;
  }
  void SetHorizontalAlignment(HorizontalAlignment alignment);

  const FontList& font_list() const { return font_list_; }
  void SetFontList(const FontList& font_list);

  // Set the font size to |size| in pixels.
  void SetFontSize(int size);

  // Get the first font in |font_list_|.
  const Font& GetFont() const;

  bool cursor_enabled() const { return cursor_enabled_; }
  void SetCursorEnabled(bool cursor_enabled);

  bool cursor_visible() const { return cursor_visible_; }
  void set_cursor_visible(bool visible) { cursor_visible_ = visible; }

  bool insert_mode() const { return insert_mode_; }
  void ToggleInsertMode();

  SkColor cursor_color() const { return cursor_color_; }
  void set_cursor_color(SkColor color) { cursor_color_ = color; }

  SkColor selection_color() const { return selection_color_; }
  void set_selection_color(SkColor color) { selection_color_ = color; }

  SkColor selection_background_focused_color() const {
    return selection_background_focused_color_;
  }
  void set_selection_background_focused_color(SkColor color) {
    selection_background_focused_color_ = color;
  }

  SkColor selection_background_unfocused_color() const {
    return selection_background_unfocused_color_;
  }
  void set_selection_background_unfocused_color(SkColor color) {
    selection_background_unfocused_color_ = color;
  }

  bool focused() const { return focused_; }
  void set_focused(bool focused) { focused_ = focused; }

  const StyleRange& default_style() const { return default_style_; }
  void set_default_style(const StyleRange& style) { default_style_ = style; }

  // In an obscured (password) field, all text is drawn as asterisks or bullets.
  bool is_obscured() const { return obscured_; }
  void SetObscured(bool obscured);

  const Rect& display_rect() const { return display_rect_; }
  void SetDisplayRect(const Rect& r);

  void set_fade_head(bool fade_head) { fade_head_ = fade_head; }
  bool fade_head() const { return fade_head_; }
  void set_fade_tail(bool fade_tail) { fade_tail_ = fade_tail; }
  bool fade_tail() const { return fade_tail_; }

  bool background_is_transparent() const { return background_is_transparent_; }
  void set_background_is_transparent(bool transparent) {
    background_is_transparent_ = transparent;
  }

  const SelectionModel& selection_model() const { return selection_model_; }

  const ui::Range& selection() const { return selection_model_.selection(); }

  size_t cursor_position() const { return selection_model_.caret_pos(); }
  void SetCursorPosition(size_t position);

  // Moves the cursor left or right. Cursor movement is visual, meaning that
  // left and right are relative to screen, not the directionality of the text.
  // If |select| is false, the selection start is moved to the same position.
  void MoveCursor(BreakType break_type,
                  VisualCursorDirection direction,
                  bool select);

  // Set the selection_model_ to the value of |selection|.
  // The selection range is clamped to text().length() if out of range.
  // Returns true if the cursor position or selection range changed.
  // If any index in |selection_model| is not a cursorable position (not on a
  // grapheme boundary), it is a no-op and returns false.
  bool MoveCursorTo(const SelectionModel& selection_model);

  // Move the cursor to the position associated with the clicked point.
  // If |select| is false, the selection start is moved to the same position.
  // Returns true if the cursor position or selection range changed.
  bool MoveCursorTo(const Point& point, bool select);

  // Set the selection_model_ based on |range|.
  // If the |range| start or end is greater than text length, it is modified
  // to be the text length.
  // If the |range| start or end is not a cursorable position (not on grapheme
  // boundary), it is a NO-OP and returns false. Otherwise, returns true.
  bool SelectRange(const ui::Range& range);

  // Returns true if the local point is over selected text.
  bool IsPointInSelection(const Point& point);

  // Selects no text, all text, or the word at the current cursor position.
  void ClearSelection();
  void SelectAll();
  void SelectWord();

  const ui::Range& GetCompositionRange() const;
  void SetCompositionRange(const ui::Range& composition_range);

  // Apply |style_range| to the internal style model.
  void ApplyStyleRange(const StyleRange& style_range);

  // Apply |default_style_| over the entire text range.
  void ApplyDefaultStyle();

  // Returns the dominant direction of the current text.
  virtual base::i18n::TextDirection GetTextDirection() = 0;

  // Returns the visual movement direction corresponding to the logical end
  // of the text, considering only the dominant direction returned by
  // |GetTextDirection()|, not the direction of a particular run.
  VisualCursorDirection GetVisualDirectionOfLogicalEnd();

  // Get the size in pixels of the entire string. For the height, this will
  // return the maximum height among the different fonts in the text runs.
  // Note that this returns the raw size of the string, which does not include
  // the margin area of text shadows.
  virtual Size GetStringSize() = 0;

  void Draw(Canvas* canvas);

  // Gets the SelectionModel from a visual point in local coordinates.
  virtual SelectionModel FindCursorPosition(const Point& point) = 0;

  // Get the visual bounds of a cursor at |selection|. These bounds typically
  // represent a vertical line, but if |insert_mode| is true they contain the
  // bounds of the associated glyph. These bounds are in local coordinates, but
  // may be outside the visible region if the text is longer than the textfield.
  // Subsequent text, cursor, or bounds changes may invalidate returned values.
  Rect GetCursorBounds(const SelectionModel& selection, bool insert_mode);

  // Compute the current cursor bounds, panning the text to show the cursor in
  // the display rect if necessary. These bounds are in local coordinates.
  // Subsequent text, cursor, or bounds changes may invalidate returned values.
  const Rect& GetUpdatedCursorBounds();

  // Given an |index| in text(), return the next or previous grapheme boundary
  // in logical order (that is, the nearest index for which
  // |IsCursorablePosition(index)| returns true). The return value is in the
  // range 0 to text().length() inclusive (the input is clamped if it is out of
  // that range). Always moves by at least one character index unless the
  // supplied index is already at the boundary of the string.
  virtual size_t IndexOfAdjacentGrapheme(size_t index,
                                         LogicalCursorDirection direction) = 0;

  // Return a SelectionModel with the cursor at the current selection's start.
  // The returned value represents a cursor/caret position without a selection.
  SelectionModel GetSelectionModelForSelectionStart();

  // Sets shadows to drawn with text.
  void SetTextShadows(const std::vector<ShadowValue>& shadows);

  typedef std::pair<Font, ui::Range> FontSpan;
  // For testing purposes, returns which fonts were chosen for which parts of
  // the text by returning a vector of Font and Range pairs, where each range
  // specifies the character range for which the corresponding font has been
  // chosen.
  virtual std::vector<FontSpan> GetFontSpansForTesting() = 0;

 protected:
  RenderText();

  const Point& GetUpdatedDisplayOffset();

  void set_cached_bounds_and_offset_valid(bool valid) {
    cached_bounds_and_offset_valid_ = valid;
  }

  const StyleRanges& style_ranges() const { return style_ranges_; }

  // Get the selection model that visually neighbors |position| by |break_type|.
  // The returned value represents a cursor/caret position without a selection.
  SelectionModel GetAdjacentSelectionModel(const SelectionModel& current,
                                           BreakType break_type,
                                           VisualCursorDirection direction);

  // Get the selection model visually left/right of |selection| by one grapheme.
  // The returned value represents a cursor/caret position without a selection.
  virtual SelectionModel AdjacentCharSelectionModel(
      const SelectionModel& selection,
      VisualCursorDirection direction) = 0;

  // Get the selection model visually left/right of |selection| by one word.
  // The returned value represents a cursor/caret position without a selection.
  virtual SelectionModel AdjacentWordSelectionModel(
      const SelectionModel& selection,
      VisualCursorDirection direction) = 0;

  // Get the SelectionModels corresponding to visual text ends.
  // The returned value represents a cursor/caret position without a selection.
  SelectionModel EdgeSelectionModel(VisualCursorDirection direction);

  // Sets the selection model, the argument is assumed to be valid.
  virtual void SetSelectionModel(const SelectionModel& model);

  // Get the height and horizontal bounds (relative to the left of the text, not
  // the view) of the glyph starting at |index|. If the glyph is RTL then
  // xspan->is_reversed(). This does not return a Rect because a Rect can't have
  // a negative width.
  virtual void GetGlyphBounds(size_t index, ui::Range* xspan, int* height) = 0;

  // Get the visual bounds containing the logical substring within the |range|.
  // If |range| is empty, the result is empty. These bounds could be visually
  // discontinuous if the substring is split by a LTR/RTL level change.
  // These bounds are in local coordinates, but may be outside the visible
  // region if the text is longer than the textfield. Subsequent text, cursor,
  // or bounds changes may invalidate returned values.
  virtual std::vector<Rect> GetSubstringBounds(ui::Range range) = 0;

  // Return true if cursor can appear in front of the character at |position|,
  // which means it is a grapheme boundary or the first character in the text.
  virtual bool IsCursorablePosition(size_t position) = 0;

  // Reset the layout to be invalid.
  virtual void ResetLayout() = 0;

  // Ensure the text is laid out.
  virtual void EnsureLayout() = 0;

  // Draw the text.
  virtual void DrawVisualText(Canvas* canvas) = 0;

  // Like text() except that it returns asterisks or bullets if this is an
  // obscured field.
  string16 GetDisplayText() const;

  // Apply composition style (underline) to composition range and selection
  // style (foreground) to selection range.
  void ApplyCompositionAndSelectionStyles(StyleRanges* style_ranges);

  // Returns the text origin after applying text alignment and display offset.
  Point GetTextOrigin();

  // Convert points from the text space to the view space and back.
  // Handles the display area, display offset, and the application LTR/RTL mode.
  Point ToTextPoint(const Point& point);
  Point ToViewPoint(const Point& point);

  // Returns the width of content, which reserves room for the cursor if
  // |cursor_enabled_| is true.
  int GetContentWidth();

  // Returns display offset based on current text alignment.
  Point GetAlignmentOffset();

  // Returns the origin point for drawing text. Does not account for font
  // baseline, as needed by Skia.
  Point GetOriginForDrawing();

  // Applies fade effects to |renderer|.
  void ApplyFadeEffects(internal::SkiaTextRenderer* renderer);

  // Applies text shadows to |renderer|.
  void ApplyTextShadows(internal::SkiaTextRenderer* renderer);

  // A convenience function to check whether the glyph attached to the caret
  // is within the given range.
  static bool RangeContainsCaret(const ui::Range& range,
                                 size_t caret_pos,
                                 LogicalCursorDirection caret_affinity);

 private:
  friend class RenderTextTest;

  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, DefaultStyle);
  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, CustomDefaultStyle);
  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, ApplyStyleRange);
  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, StyleRangesAdjust);
  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, PasswordCensorship);
  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, GraphemePositions);
  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, EdgeSelectionModels);
  FRIEND_TEST_ALL_PREFIXES(RenderTextTest, OriginForDrawing);

  // Set the cursor to |position|, with the caret trailing the previous
  // grapheme, or if there is no previous grapheme, leading the cursor position.
  // If |select| is false, the selection start is moved to the same position.
  // If the |position| is not a cursorable position (not on grapheme boundary),
  // it is a NO-OP.
  void MoveCursorTo(size_t position, bool select);

  // Update the cached bounds and display offset to ensure that the current
  // cursor is within the visible display area.
  void UpdateCachedBoundsAndOffset();

  // Draw the selection and cursor.
  void DrawSelection(Canvas* canvas);
  void DrawCursor(Canvas* canvas);

  // Logical UTF-16 string data to be drawn.
  string16 text_;

  // Horizontal alignment of the text with respect to |display_rect_|.
  HorizontalAlignment horizontal_alignment_;

  // A list of fonts used to render |text_|.
  FontList font_list_;

  // Logical selection range and visual cursor position.
  SelectionModel selection_model_;

  // The cached cursor bounds; get these bounds with GetUpdatedCursorBounds.
  Rect cursor_bounds_;

  // Specifies whether the cursor is enabled. If disabled, no space is reserved
  // for the cursor when positioning text.
  bool cursor_enabled_;

  // The cursor visibility and insert mode.
  bool cursor_visible_;
  bool insert_mode_;

  // The color used for the cursor.
  SkColor cursor_color_;

  // The color used for drawing selected text.
  SkColor selection_color_;

  // The background color used for drawing the selection when focused.
  SkColor selection_background_focused_color_;

  // The background color used for drawing the selection when not focused.
  SkColor selection_background_unfocused_color_;

  // The focus state of the text.
  bool focused_;

  // Composition text range.
  ui::Range composition_range_;

  // List of style ranges. Elements in the list never overlap each other.
  StyleRanges style_ranges_;
  // The default text style.
  StyleRange default_style_;

  // True if this is an obscured (password) field.
  bool obscured_;

  // Fade text head and/or tail, if text doesn't fit into |display_rect_|.
  bool fade_head_;
  bool fade_tail_;

  // Is the background transparent (either partially or fully)?
  bool background_is_transparent_;

  // The local display area for rendering the text.
  Rect display_rect_;

  // The offset for the text to be drawn, relative to the display area.
  // Get this point with GetUpdatedDisplayOffset (or risk using a stale value).
  Point display_offset_;

  // The cached bounds and offset are invalidated by changes to the cursor,
  // selection, font, and other operations that adjust the visible text bounds.
  bool cached_bounds_and_offset_valid_;

  // Text shadows to be drawn.
  std::vector<ShadowValue> text_shadows_;

  DISALLOW_COPY_AND_ASSIGN(RenderText);
};

}  // namespace gfx

#endif  // UI_GFX_RENDER_TEXT_H_