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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/screen.h"
#import <Cocoa/Cocoa.h>
namespace gfx {
// static
gfx::Point Screen::GetCursorScreenPoint() {
NSPoint mouseLocation = [NSEvent mouseLocation];
// Flip coordinates to gfx (0,0 in top-left corner) using primary screen.
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y;
return gfx::Point(mouseLocation.x, mouseLocation.y);
}
} // namespace gfx
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